blob: c2b9a29ab6bf1d189af3c93e407c56dee01323e3 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
// The Mana World script
// Author: Jesusalva <jesusalva@themanaworld.org>
//
// Magic Script: SKILL_KAFLOSH (Level 1)
// School: Nature 2
function script SK_Kaflosh {
.@m$=getmap();
.@cl="#WeatherCore"::climate(.@m$);
// Bad Climate
if (.@cl == CLIMATE_NONE) {
dispbottom l("It was impossible to conjure rain clouds on this map.");
return;
}
// Techinically not needed
.@rain="#WeatherCore"::weather(MASK_RAIN);
if (.@rain) {
dispbottom l("It is already raining!");
return;
}
// From now on, you'll have the cost paid and the MEXP deposited
delitem BottleOfWater, 1;
GetManaExp(@skillId, 2);
// Adjusted MATK will determine rain duration (15 ATK = 1s)
.@PW=80+(20*@skillLv);
.@dmg=AdjustSpellpower(.@PW);
.@time=.@dmg/15;
.@time+=getskilllv(SKILL_MAGIC_NATURE)-2; // +1 second per nature magic lv
// Adverse climate (eg. desert and icelands) will cut this to 1/3
if (.@cl != CLIMATE_MODERATE)
.@time=.@time/3;
// Rain must last at least 5 seconds or the clouds won't even gather
if (.@time < 5) {
dispbottom l("You do not have suffice magic power to make rain.");
return;
}
// Invoke the rain clouds; Everything else should work out of the box
// The builtin checks are not necessary in this case =D
// But would be for a sandstorm or snowstorm.
"#WeatherCore"::weather_override(MASK_RAIN, .@time, .@m$, true);
return;
}
|