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- script discharge spell NPC32767,{
if(call("magic_checks")) end;
callfunc "magic_exp";
// tell the spells they were discharged
// XXX: maybe we could make it do area damage when you discharge (release your energy all of a sudden)
addtimer 0, "::OnDischarge"; // seeks OnDischarge in ALL npcs
end;
OnInit:
.school = SKILL_MAGIC;
set .invocation$, chr(MAGIC_SYMBOL) + "discharge"; // used in npcs that refer to this spell
void call("magic_register");
.level = 0;
.exp_gain = 0;
end;
}
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