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// Door quest debug
// Author:
//    gumi

function	script	QuestDebug7	{
    do
    {
        clear;
        setnpcdialogtitle l("Quest debug");
        mes "ShipQuests_Door";
        mes "---";
        mes l("Quest state: @@", getq(ShipQuests_Door));
        next;

        GenericQuestDebug ShipQuests_Door,
            l("Does not have the quest"), 0,
            l("Heard conversation"), 1;

        if (@menuret < 0)
        {
            return;
        }

    } while (1);
}