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path: root/npc/functions/headstyles.txt
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function	script	fixHeadStyles	{
    callfunc "getHeadStyles";
    if (!HELLOWORLD)
        goto L_RandomHair;
    set @style, getlook(LOOK_HAIR); // FIXME: this needs to be a param in the future
    set @color, getlook(LOOK_HAIR_COLOR); // FIXME: this needs to be a param in the future
    debugmes "Login OK";
    return;
    if (@color >= 123 && @color <= HC_WHITE) // convert shock white
        @color = (HC_WHITE - Class) + 1;
    if (@color < 105 && ((@color - (15 * (Class - 1))) < 0 || @color > ((15 * (Class - 1)) + (getarraysize(@HairColors$) - 1))))
        set @color, 15 * (Class - 1); // it is possible to style color 0 but not style 0 since style is treated as an item
    setlook LOOK_HAIR_COLOR, @color; // FIXME: this needs to be a param in the future
    return;

L_RandomHair:
    HELLOWORLD=true;
    //resetstatus; // <= important! gives 48 stat points
    debugmes "Set random look....";
    setlook LOOK_HAIR, rand(1, getarraysize(@HairStyles$));
    setlook LOOK_HAIR_COLOR, rand(15);
    return;
}

function	script	getHeadStyles	{
    cleararray @HairStyles$, "", getarraysize(@HairStyles$);
    cleararray @HairColors$, "", getarraysize(@HairColors$);

    if   (Class == 2) goto L_Tritan;
    else if (Class == 3) goto L_Ifriton;
    else if (Class == 4) goto L_Gispaan;
    else if (Class == 5) goto L_Sparron;
    else set Class, 1; // we can not style custom classes, so reset when using the barber
    goto L_Talpan;

L_Talpan:
    setarray @HairStyles$[0],
        "Bald", "Flat ponytail", "Bowl cut", "Combed back", "Emo", "Mohawk",
        "Pompadour", "Center parting/Short and slick", "Long and slick",
        "Short and curly", "Pigtails", "Long and curly", "Parted",
        "Perky ponytail", "Wave", "Mane", "Bun", "Shoulder Length Flick",
        "Fizzy", "Long and Clipped";
    setarray @HairColors$[0],
        "Brunette", "Green", "Dark red", "Light purple", "Gray", "Blonde",
        "Teal", "Light red", "Blue", "Dark purple", "Black", "Pink",
        "Brown";//, "(free slot)", "(free slot)";
    return;

L_Tritan:
    setarray @HairStyles$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15",
        "16", "17", "18", "19", "20";
    setarray @HairColors$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15";
    return;

L_Gispaan:
    setarray @HairStyles$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15",
        "16", "17", "18", "19", "20";
    setarray @HairColors$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15";
    return;

L_Sparron:
    setarray @HairStyles$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15",
        "16", "17", "18", "19", "20";
    setarray @HairColors$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15";
    return;

L_Ifriton:
    setarray @HairStyles$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15",
        "16", "17", "18", "19", "20";
    setarray @HairColors$[0],
        "1",  "2",  "3",  "4",  "5",
        "6",  "7",  "8",  "9",  "10",
        "11", "12", "13", "14", "15";
    return;
}