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-	script	#GmConfig	NPC32767,{
    end;

OnInit:
    disablenpc "Gm Event#1";
    disablenpc "Gm Event#2";
    disablenpc "Gm Event#3";
    end;
}
function	script	GmWarp	{
    warp "028-1", 110, 30;
    return;
}
function	script	GmDebug	{
    mes "[GM Debug]";
    mes "What do you want to do?";
    menu
        "Open Event Portals.", L_GmStart,
        "Close Event Portals.", L_GmStop,
        "Disguise.", L_Disguise;

L_GmStart:
    enablenpc "Gm Event#1";
    enablenpc "Gm Event#2";
    enablenpc "Gm Event#3";
    return;

L_GmStop:
    disablenpc "Gm Event#1";
    disablenpc "Gm Event#2";
    disablenpc "Gm Event#3";
    return;

L_Disguise:
    npcaction 9;
    mes "[GM Debug - Disguise]";
    mes "The Disguise function allows GMs to disguise themselves as mobs or npcs.";
    mes "---";
    mes "Mob IDs: [@@https://www.themanaworld.org/index.php/Monster_Reference|Monster Reference@@]";
    mes "You can either logout or use id ##B0##b to reset.";
    mes "---";
    mes "Please input the mob ID:";
    input @disguise_id;
    if (@disguise_id < 1000 || @disguise_id > 32767)
        goto L_ResetClass;
    mes "Your disguise has been changed.";
    if (Class <= 5)
        @old_class = Class;
    Class = @disguise_id;
    mes "";
    mes "For technical reasons, you are not able to see your own disguise, but other players will see it.";
    return;

L_ResetClass:
    mes "Your appearance has been reset.";
    Class = if_then_else(@old_class, @old_class, 1);
    //callfunc "fixHeadStyles";
    return;
}
001-1,49,68,0	script	Gm Event#1	NPC368,0,0,{
    callfunc "GmWarp";
    end;
}
009-1,46,30,0	script	Gm Event#2	NPC368,0,0,{
    callfunc "GmWarp";
    end;
}
020-1,67,89,0	script	Gm Event#3	NPC368,0,0,{
    callfunc "GmWarp";
    end;
}