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function	script	SpawnGhost	{
    if ($GHOSTS_DISABLED)
        return;

    if (BaseLevel >= 40 &&
       (getmapname() == "026-1" ||
        getmapname() == "027-1" ||
        getmapname() == "027-2" ||
        getmapname() == "027-3" ||
        getmapname() == "027-4" ||
        getmapname() == "027-5"))
        goto L_Spawn;
    return;

L_Spawn:
    .@x = getx();
    .@y = gety();

    if   (!(iscollision(getmapname(), .@x, .@y - 1))) set .@y, .@y - 1; // up
    else if (!(iscollision(getmapname(), .@x, .@y + 1))) set .@y, .@y + 1; // down
    else if (!(iscollision(getmapname(), .@x - 1, .@y))) set .@x, .@x - 1; // left
    else if (!(iscollision(getmapname(), .@x + 1, .@y))) set .@x, .@x + 1; // right
    // else on the player

    // FIXME - verify if ghost GID is still alive, maybe add it an event label
    if (@GHOST_GID)
        unitkill(@GHOST_GID);

    specialeffect(39, SELF, getcharid(3));
    @GHOST_GID = monster(getmapname(), .@x, .@y, strcharinfo(0), LesserGhost, 1);
    return;
}