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path: root/npc/functions/clear_vars.txt
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function	script	ClearVariables	{
    if (@login_event != 1) goto L_Deprecated;

    // Remove old variables to new quest system
    if (QL_VALON) {
        setq CandorQuest_Valon, QL_VALON;
        QL_VALON = 0;
    }
    if (QL_HIDENSEEK) {
        setq CandorQuest_HideNSeek, (QL_HIDENSEEK >= 64 ? 2 : 1), (QL_HIDENSEEK-1);
        QL_HIDENSEEK = 0;
    }
    if (#CRYPT_PASSWORD && !getq(Quest_Reapercry)) {
        learnskill SKILL_REAPERCRY, 1;
        setq Quest_Reapercry, 1;
    }
    if (#DD5_TALLY) {
        setq Quest_Doomsday, 2;
        #DD5_TALLY = 0; // Whatever, one is enough
    }
    if (#BankAccount) {
        BankVault += #BankAccount;
        #BankAccount = 0;
    }
    if (QL_CINDY) {
        if (QL_CINDY == 5) QL_CINDY = 0;
        else if (QL_CINDY == 6) QL_CINDY = 1;
        else if (QL_CINDY == 1) QL_CINDY = 2;
        else if (QL_CINDY == 2) QL_CINDY = 3;
        else if (QL_CINDY == 3) QL_CINDY = 4;
        else if (QL_CINDY == 4) QL_CINDY = 5;
        setq KaizeiQuest_Cindy, QL_CINDY;
        QL_CINDY = 0;
    }
    if (MAGIC_EXPERIENCE) {
        setq2(MagicQuest_Healing, MAGIC_EXPERIENCE >> 24);
        MAGIC_EXP = (MAGIC_EXPERIENCE & 65535);
        MAGIC_EXPERIENCE = 0;
        /* Convert the old magic system to new magic system */
        setq1(MagicQuest_Healing,
              (QUEST_MAGIC2 & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
        //setq1(MagicQuest_Wyara,
        //      (QUEST_MAGIC2 & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
        //setq1(MagicQuest_Kadiya,
        //      (QUEST_MAGIC2 & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
        //setq1(MagicQuest_Pauline,
        //      (QUEST_MAGIC2 & NIBBLE_4_MASK) >> NIBBLE_4_SHIFT);
        //setq1(MagicQuest_BrotherSword,
        //      (QUEST_MAGIC2 & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
        //setq1(MagicQuest_SisterSword,
        //      (QUEST_MAGIC2 & (NIBBLE_6_MASK | NIBBLE_7_MASK)) >> NIBBLE_6_SHIFT); // Twobits, overlap w/ brothersword o.o
        //setq1(MagicQuest_Auldsbel,
        //      (QUEST_MAGIC & (NIBBLE_0_MASK | NIBBLE_1_MASK)) >> NIBBLE_0_SHIFT); // Twobits
        //setq1(MagicQuest_WhiteMage,
        //      (QUEST_MAGIC & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); // Boo + Druid
        //SAGATHA_ST = (QUEST_MAGIC & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT; // Unhappy
        //Saggy - 4+5
        //Alchemist - 6+7 (War Quest - Swords again?)
        if (OrumQuest >= 37)
            learnskill SKILL_HELORP;
        if (OrumQuest >= 38)
            learnskill SKILL_PHLEX;
        if (OrumQuest >= 41)
            learnskill SKILL_HALHISS;
        setq(MagicQuest_DarkMage, OrumQuest);
        QUEST_MAGIC  = 0;
        QUEST_MAGIC2 = 0;
        OrumQuest = 0;
    }
    return;
}