summaryrefslogtreecommitdiff
path: root/npc/functions/barber.txt
blob: 9827f3880a9c5137cc840fdd8bd68bf2b1006495 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
// Evol scripts.
// Authors:
//    omatt
//    Reid
//    Travolta
//    Jesusalva
// Description:
//    Function for supporting barber NPC.

// BarberSayStyle({what})
// what: 1 = Style; 2 = Color; 3 = Style + Color in dialog
function	script	BarberSayStyle	{

    .@get_color = getlook(LOOK_HAIR_COLOR);
    .@get_look = getlook(LOOK_HAIR);
    .@style_name$ = $@hairstyle$[.@get_look];
    .@color_name$ = $@haircolor$[.@get_color];

    switch (getarg(0, 3))
    {
        case 1:
            message strcharinfo(0), l("%s", .@style_name$);
            break;
        case 2:
            message strcharinfo(0), l("%s", .@color_name$);
            break;
        case 3:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$);
            break;
    }
    return;
}
function	script	BarberChangeStyle	{
    do
    {
        .@hairsizearray = getarraysize($@hairstyle$);
        .@get_look = getlook(LOOK_HAIR);

        // Here .@i starts from 1 because hairstyle 0 doesn't exist.
        for (.@i = 1; .@i < .@hairsizearray; .@i++)
        {
            .@menustr$ = .@menustr$
                        + rif(.@get_look !=  .@i, l("" + $@hairstyle$[.@i] + ""))
                        + ":";
        }

        .@menustr$ = .@menustr$ + l("I'm fine for now, thank you.");

        .@idx = select(l("As you want!"),.@menustr$);

        if (.@idx == .@i + 1) return; // last choice to quit dialog

        switch (@menu)
        {
            case 1:
                do
                {
                    // here "- 1" because i don't use the 0 of array
                    .@rand_hair = rand(1,(.@hairsizearray - 1));
                } while (.@rand_hair == getlook(LOOK_HAIR));
                setlook LOOK_HAIR, .@rand_hair;
                setlook LOOK_HAIR_COLOR, getlook(LOOK_HAIR_COLOR);
                BarberSayStyle(1);
                break;
            default:
                // and here "- 1" because the first choice is taken by the random
                setlook LOOK_HAIR, (@menu - 1);
                setlook LOOK_HAIR_COLOR, getlook(LOOK_HAIR_COLOR);
                break;
        }
        .@menustr$ = "";
    } while (1);
}

function	script	BarberChangeColor	{
    do
    {
        .@get_look = getlook(LOOK_HAIR_COLOR);
        .@hairsizearray = getarraysize($@haircolor$);

        for (.@i = 0; .@i < .@hairsizearray; .@i++)
        {
            .@menustr$ = .@menustr$
                        + rif(.@get_look !=  .@i, l("" + $@haircolor$[.@i] + ""))
                        + ":";
        }

        .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");

        .@idx = select(.@menustr$);

        if (.@idx == .@i + 2) return;

        switch (@menu)
        {
            case 1:
                do
                {
                    .@rand_color = rand(0, .@hairsizearray);
                } while (.@rand_color == getlook(LOOK_HAIR_COLOR));
                setlook LOOK_HAIR_COLOR, .@rand_color;
                BarberSayStyle(2);
                break;
            default:
                setlook LOOK_HAIR_COLOR, (@menu - 2);
                break;
        }
        .@menustr$ = "";
    } while (1);

    return;
}

function	script	BarberChangeBodyType	{
    mesn("Note");
    mes(b(l("Changing your body type will send you back to the character selection screen.")));
    next();

    mes(l("Please select the desired body type:"));
    menuint(
        rif(BodyType == BODYTYPE_1, "► ") + l("Body type %i", 1), BODYTYPE_1,
        rif(BodyType == BODYTYPE_2, "► ") + l("Body type %i", 2), BODYTYPE_2,
        rif(BodyType == BODYTYPE_3, "► ") + l("Body type %i", 3), BODYTYPE_3);

    if (BodyType == @menuret) {
        return; // don't kick to char selection when not needed
    }

    // FIXME: when manaplus supports seamless changing for evol2, use a simple return;
    closedialog();
    close2();
    BodyType = @menuret;
    close;
}

// THIS FUNCTION SHOULD BE USED ONLY AT REBIRTH
// Unless current game development design changes!
function	script	BarberChangeRace	{

    mes l("What's your race?");
    menuint
        l("Talpan"), Human;

    mes "";

    // Not needed
    if (Class == @menuret)
        return;

    // Change race and we're done
    //Class = @menuret;
    jobchange(@menuret); // STUPID idea, but imposed by Hercules
    return;
}

// Jack of all trades
// Barber({intro=True})
function	script	Barber	{
    if (getarg(0, true)) {
        mesn;
        mesq l("Hello.");
        next;
    }
    mesq l("What would you like me to do?");
    next;
    do
    {
        select
            l("What is my current hairstyle and hair color?"),
            l("I'd like to get a different style."),
            l("Can you do something with my color?"),
            l("How about changing my body type?"),
            l("I'm fine for now, thank you.");

        switch (@menu)
        {
        case 1:
            BarberSayStyle();
            break;
        case 2:
            BarberChangeStyle;
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Enjoy your new style."),
                l("Anything else?");
            break;
        case 3:
            BarberChangeColor;
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("I hope you like this color."),
                l("Anything else?");
            break;
        case 4:
            BarberChangeBodyType();
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("You look fantastic."),
                l("Anything else?");
            break;
        case 5:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Feel free to come visit me another time.");

            goodbye;
        }
    } while (true);
    return;
}