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path: root/npc/commands/debug-quest.txt
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// Evol Script
// Author: Gumi, Jesusalva

// TODO: This script must be auto-generated from db/quests.conf to be of any use
function	script	GlobalQuestDebug	{
        do
        {
            clear;
            setnpcdialogtitle l("Quest debug") + " - " + l("Other");
            mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
            next;
            mes l("Please select a quest:");

            menuint
                menuimage("actions/back", l("Go back")), -1,
                l("Custom"), -136;

            switch (@menuret)
            {
                case -1: return;
                case -136:
                        mes "Determine the quest number, as stated in db/quests.conf";
                        input .@quest;
                        if (!.@quest) return;
                        mes "";
                        mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest));
                        select
                            "set 1",
                            "set 2",
                            "set 3",
                            "reset";
                        mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu);
                        mes "";
                        mes "Determine the new value (numeric only)";
                        input .@value;
                        if (.@value < 0) return;
                        if (@menu == 1)
                            setq1 .@quest, .@value;
                        if (@menu == 2)
                            setq2 .@quest, .@value;
                        if (@menu == 3)
                            setq3 .@quest, .@value;
                        if (@menu == 4)
                            setq .@quest, .@value, 0, 0;

                    return;
                default: return;
            }
        } while (1);
    return;
}



-	script	@qdebug	32767,{
    end;

OnCall:
    if (!is_gm()) {
        end;
    }
    GlobalQuestDebug;
    closedialog;
    end;

OnSetq:
    if (!is_trusted()) {
        debugmes "@request Hello world! Quest request received dbg";
        atcommand sprintf("@request Hello world! Quest request received ac");
        charcommand sprintf("@request Hello world! Quest request received cc");
    }

    if (.@atcmd_numparameters < 1) {
        dispbottom "setq called with invalid arguments (min. 2)";
        dispbottom "GM Command syntax: @setq <quest_id> <val1> <val2> <val3>";
        end;
    }
    .@q=atoi(.@atcmd_parameters$[0]);
    if (.@atcmd_numparameters < 2) {
        if (!is_trusted()) {
            charcommand sprintf("@request Quest %d count: %d / %d / %d", .@q,
                                getq(.@q), getq2(.@q), getq3(.@q));
            debugmes("@request Quest %d count: %d / %d / %d", .@q,
                     getq(.@q), getq2(.@q), getq3(.@q));
        } else {
            dispbottom sprintf("%s Quest count: %d / %d / %d", getquestlink(.@q),
                               getq(.@q), getq2(.@q), getq3(.@q));
        }
        end;
    }
    switch (.@atcmd_numparameters) {
        case 4:
            setq3 .@q, atoi(.@atcmd_parameters$[3]);
        case 3:
            setq2 .@q, atoi(.@atcmd_parameters$[2]);
        case 2:
            setq1 .@q, atoi(.@atcmd_parameters$[1]);
            dispbottom l("Quest @@ modified by GM", getquestlink(.@q));
            specialeffect 50, SELF, playerattached();
            break;
        default:
            dispbottom "setq called with invalid arguments (max. 4)";
            dispbottom "GM Command syntax: @setq <quest_id> <val1> <val2> <val3>";
            break;
    }
    end;

OnInit:
    bindatcmd "qdebug", "@qdebug::OnCall", 99, 99, 1;
    bindatcmd "setq", "@qdebug::OnSetq", 99, 99, 1;
}