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path: root/npc/051-3/jailslimes.txt
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051-3,57,104,1,1	monster	CopperSlime	1098,1,60000,30000,IlliaCMobs051-3::On1098
051-3,62,104,1,1	monster	CopperSlime	1098,1,60000,30000,IlliaCMobs051-3::On1098
051-3,63,104,1,1	monster	CopperSlime	1098,1,60000,30000,IlliaCMobs051-3::On1098
051-3,70,111,1,1	monster	CopperSlime	1098,1,60000,30000,IlliaCMobs051-3::On1098

051-3,0,0,0	script	IlliaCMobs051-3	NPC32767,{
    end;

On1098:
    if (rand(100) < 80 && $@illia_progress == 2 && ($@illia_level_2_progress == 1 || $@illia_level_2_progress == 2))
        goto L_LockPicks;
    goto L_End;

L_LockPicks:
    if (countitem ("LockPicks") == 0)
        goto L_GiveLockPicks;
    goto L_End;

L_GiveLockPicks:
    message strcharinfo(0), "Hey nice, someone left behind these rusty lock picks.";
    getitem "LockPicks", 1;
    goto L_End;

L_End:
    @mobId = 1098;
    callfunc "MobPoints";
    end;

}