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051-1,64,46,0	script	Strange Stone	NPC400,{
    @step = 1;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if (isin("051-1", 65,45, 67,48) == 0) end;
    if (strcharinfo(0) != $@iLLIA_HERO$) goto L_HandleHelper;
    if ($@illia_level_1_progress == 0) goto L_GiveTask;
    if ($@illia_level_1_progress == 1) goto L_TaskNotComplete;
    if ($@illia_level_1_progress == 2) goto L_TaskComplete;
    if ($@illia_level_1_progress == 3) goto L_NothingElseToDo;
    end;

L_ShouldNotBeHere:
    heal -Hp, 0;
    end;

L_HandleHelper:
    mes "This stuff sounds complicated.";
    mes "I should ask " + $@iLLIA_HERO$ + " what to do.";
    close;

L_NothingElseToDo:
    mes "The door is opened... What am I waiting for?";
    close;

L_GiveTask:
    mes "You look at the rocks with attention.";
    mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism.";
    next;
    menu
        "This rock must not be far... Let's look around.", L_Foo;
L_Foo:
    $@illia_level_1_progress = 1;
    $@illia_level_1_num_deaths = 0;
    close;

L_TaskNotComplete:
    mes "It's not working. I have to find the rock.";
    mes "With all the slimes around here, maybe one absorbed it.";
    close;

L_TaskComplete:
    $@illia_level_1_progress = 3;
    $@illia_progress = 2;
    callfunc "UpdateIlliaProgress";
    $@illia_max_time = $@illia_max_time + 360;
    mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall.";
    close;

}

051-1,66,44,0	script	#ToCave	NPC32767,1,1,{
    @step = 1;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if ($@illia_level_1_progress < 2) goto L_Blocked;
    if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@iLLIA_HERO$) goto L_SeeStone;
    if ($@illia_level_1_progress == 3) goto L_Warp;
    end;

L_ShouldNotBeHere:
    heal -Hp, 0;
    end;

L_Blocked:
    message strcharinfo(0), "There should be a way to open this... but not with my bare hands.";
    end;

L_SeeStone:
    message strcharinfo(0), "I should take a look at the stone.";
    end;

L_Warp:
    warp "051-3", 24, 60;
    end;
}