1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
048-2,36,44,0 script Debug#BlueSage NPC110,{
mes "QUEST_BlueSage: "+ QUEST_BlueSage;
mes "QL_BSAGE_INVESTIGATE: "+ QL_BSAGE_INVESTIGATE;
next;
menu
"set QL_BSAGE_INVESTIGATE", L_Investigate;
L_Investigate:
input @state;
if(@state < 0 || @state > 14) set @state, 0;
QL_BSAGE_INVESTIGATE = @state;
close;
OnInit:
if (!debug) disablenpc strnpcinfo(0);
end;
}
048-2,40,41,0 script Elias NPC110,7,6,{
if (QL_BSAGE_INVESTIGATE == 11) goto L_Thank;
if ((QL_BSAGE_INVESTIGATE == 4) || (QL_BSAGE_INVESTIGATE == 7) || (QL_BSAGE_INVESTIGATE == 10)) goto L_Confirmed;
if ((QL_BSAGE_INVESTIGATE == 3) || (QL_BSAGE_INVESTIGATE == 6) || (QL_BSAGE_INVESTIGATE == 9)) goto L_Worry;
if (QUEST_BlueSage > 0 && QL_BSAGE_INVESTIGATE < 13) goto L_ShortHello;
mes "[Elias]";
mes "\"Welcome to the residence of Nikolai, member of the Sages of Kaizei.\"";
next;
mes "\"Our house is famous for its extraordinary and well equipped library.";
mes "Ahm, usually well equipped.\"";
next;
mes "\"We had an accident with some magic experiments, that caused some slimes to get out of control. They ate most of the books in the library.\"";
mes "He sighs with a regretful look on his face.";
next;
mes "[Elias]";
mes "\"So, if you came because of the library, I'll have to disappoint you, because there isn't much left.";
mes "Though you look like a skilled adventurer. If you'd like to offer your help that'd be greatly appreciated.\"";
if(QL_BSAGE_INVESTIGATE == 13)
QL_BSAGE_INVESTIGATE = 14;
next;
mes "\"The library is on the third floor.\"";
goto L_close;
OnTouch:
if (BaseLevel >= $@Q_BlueSageMinimumLevel && !QL_BSAGE_INVESTIGATE)
QL_BSAGE_INVESTIGATE = 13;
end;
L_ShortHello:
mes "[Elias]";
mes "\"Welcome back. I heard you're helping with the cleanup efforts in the library.";
mes "Thank you very much.\"";
if ((QL_BSAGE_INVESTIGATE != 2) && (QL_BSAGE_INVESTIGATE != 5) && (QL_BSAGE_INVESTIGATE != 8))
goto L_close;
menu
"Can you tell me if there were any unusual visitors before the accident?",L_Next;
L_Next:
mes "[Elias]";
mes "\"Mh, let me think. There were quite a few visitors with different concerns, but that's usual at this time of the year.";
mes "One of them was a bit odd, he was wearing a mask and had a strange way of talking. He said he comes from Thermin, which is a mining town in the west. I figured his face might have gotten deformed in some mining accident, but I didn't ask, that would've been rude.";
mes "If I remember correctly he wanted to see the library.\"";
next;
mes "Elias gets a bit excited now.";
mes "[Elias]";
mes "\"Do you think he may have had something to do with the accident? We're a very hospitable house, so I didn't see a reason to deny him the entrance. I mean, his mask might have been a bit unusual, but hey, there could've been many reasons why someone would wear a mask, don't you think?\"";
QL_BSAGE_INVESTIGATE = QL_BSAGE_INVESTIGATE + 1;
menu
"Sure, but it's interesting that he was here shortly before the accident.",L_close,
"I'll ask some more people about that guy.",L_close;
L_Worry:
mes "[Elias]";
mes "\"After your questions I'm really getting worried about this guy with the mask. In retrospect it really seems suspicous.";
mes "It might be a good idea to ask around if anyone else observed something odd connected to this person.\"";
goto L_close;
L_Confirmed:
mes "[Elias]";
mes "\"I heard your investigations reminded other people that they observed suspicious behaviour too.\"";
next;
mes "\"It's all my fault, I should've paid more attention! You should talk to Chief Oskari about this.\"";
goto L_close;
L_Thank:
mes "[Elias]";
mes "\"Now that Chief Oskari knows about the sequence of events, the Sages will take care of it. It's really a shame how malicious people can be.\"";
next;
mes "\"Thanks a lot for your help revealing the truth.\"";
goto L_close;
L_close:
close;
}
|