summaryrefslogtreecommitdiff
path: root/npc/030-2/eljas.txt
blob: 8b94367889ecf3de3727afaee2022aff7fcb8bde (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
030-2,87,41,0	script	Eljas	NPC328,5,1,{
    callfunc "XmasStates";
    callfunc "ThrowOutTheBum";
    if(@getout) end;
    goto L_Start;

L_Start:
    if($@xmas_time)
        goto L_XmasMain;
    goto L_OffSeason;

L_XmasMain:
    if (@xmas_state > $@xmas_list_deliver_state)
        goto L_OffSeason;
    if (@xmas_list_deliver)
        goto L_SeeChief;
    if (@xmas_list_complete)
        goto L_HaveList1;
    if (@xmas_list_both)
        goto L_HaveList1;
    if (@xmas_list_path1)
        goto L_HaveList2;
    if (@xmas_list_path2)
        goto L_NeedList1;
    goto L_NeedList2;

L_HaveList1:
    mes "[Eljas]";
    mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic happen.\"";
    next;
    mes "\"What brings you here?\"";
    next;
    mes "...";
    menu
        "What were the childrens names again?", L_ListNames,
        "Look, I have Santa's List.", L_SantasList,
        "I have Santa's List.(follow Orum and his evil deeds)", L_SantasFakeList,
        "Christmas?", L_Christmas,
        "I am interested in magical research.", L_Research,
        "Nothing, I have to go.", L_close;

L_HaveList2:
    mes "Mmmmh he probably won't notice what lists you will bring him (Did you ever notice that he does not move at all?)";
    mes "Haven't you always wondered what happens if you simply cheat?";
    mes "Well ... It's a story as ancient as mankind.";
    mes "If you break the rules that are tied to an environment you live in, you are likely to be punished";
    mes "by them. So be careful what you do next, you might regret it...";
    next;
        menu
        "What were the childrens names again?", L_ListNames,
        "Look, I have Santa's List.", L_SantasList,
        "I have Santa's List. (replace every wish with \"Christmas would die\" )", L_SantasFakeList,
        "Christmas?", L_Christmas,
        "I am interested in magical research.", L_Research,
        "Nothing, I have to go.", L_close;

L_NeedList1:
    mes "[Eljas]";
    mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\"";
    next;
    mes "\"So what brings you here my dear?\"";
    menu
        "Mmh? Nothing, I have to go.", L_close,
        "I heard you need help with some Wish lists?", L_Next;

L_Next:
    mes "\"True...\"";
    next;
    mes "\"It appears we are missing some of the wish list from the children from all over the Mana World.\"";
    mes "\"Let me check here...\"";
    next;
    mes "\"Ah ha, here we go.\"";
    mes "\"The missing wish lists are:";
    callfunc "XmasListList";
    mes "\"If you can find these children, please bring their lists back to me.\"";
    mes "\"Thank you for helping out!\"";
    mes "He looks up from his notes and gives you a broad smile";

    @xmas_state = $@xmas_list_both_state;
    callfunc "XmasSetState";
    goto L_close;


L_NeedList2:
    mes "[Eljas]";
    mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\"";
    next;
    mes "\"So what brings you here my dear?\"";
    menu
        "Do you need any help this year?", L_StartQuest,
        "Mmh? Nothing, I have to go.", L_close;

L_OffSeason:
    mes "[Eljas]";
    mes "\"Hello! Welcome to the Christmas Inn. We work all year around to make the magic of the holidays happen.\"";
    next;
    mes "\"And what brings you here?\"";
    menu
        "Christmas.", L_Christmas,
        "Magical research.", L_Research,
        "Och, nothing. I have to go.", L_close;

L_StartQuest:
    mes "\"Why yes! Of course we do!\"";
    next;
    mes "\"It appears we are missing some of the wish list from the children from all over the Mana World.\"";
    mes "\"Let me check here...\"";
    next;
    mes "\"Ah ha, here we go.\"";
    mes "\"The missing wish lists are:";
    callfunc "XmasListList";
    mes "\"If you can find these children, please bring their lists back to me.\"";
    mes "\"Thank you for helping out!\"";
    mes "He looks up from his notes and gives you a broad smile";
    next;
    @xmas_state = $@xmas_list_path1_state;
    callfunc "XmasSetState";
    goto L_close;

L_ListNames:
    mes "He checks a piece of paper on his desk...";
    mes "\"Mmh... the missing lists are:";
    callfunc "XmasListList";
    mes "\"If you can find these children, please bring their lists back.\"";
    goto L_close;

L_SantasList:
    callfunc "XmasCheckList";
    callfunc "XmasStates";
    if(!(@xmas_list_complete))
        goto L_NotComplete;
    mes "\"Awesome! Now please take those lists to Chief Warrick on the next floor.\"";
    @karma_bonus = @xmas_list_count;
    callfunc "XmasNice";
    @xmas_state = $@xmas_list_deliver_state;
    callfunc "XmasSetState";
    callfunc "XmasXpReward";
    goto L_close;

L_SantasFakeList:
    callfunc "XmasCheckList";
    callfunc "XmasStates";
    if(!(@xmas_list_complete))
        goto L_NotComplete;
    mes "\"Wait a second... whats that aura...\"";
    mes "\"THESE ARE NOT THE REAL LISTS!\"";
    mes "\"Guards! Toss this naughty one outside!\"";
    next;
    @karma_bonus = @xmas_list_count;
    callfunc "XmasNaughty";
    callfunc "XmasSetSide";
    callfunc "XmasThrowOut";
    @xmas_state = $@xmas_list_deliver_state;
    callfunc "XmasSetState";
    callfunc "XmasXpReward";
    goto L_NotWelcome;

L_NotComplete:
    mes "\"Hrmm... Even I can tell that you did not bring all the lists we are missing.\"";
    goto L_ListNames;

L_SeeChief:
    mes "\"Please take those lists to Chief Warrick on the next floor.\"";
    goto L_close;

L_Christmas:
    mes "\"All year round we work hard to make toys and repair our help for each years event.\"";
    mes "\"Ask Chief Warrick on the next floor, He is the shop foreman, people are always looking to him to find extra help.\"";
    next;
    goto L_close;

L_Research:
    mes "\"Well, the most astonishing discovery in our recent researches is a complex combination of Transmutation, Astral and Nature Magic to animate wooden figurines.\"";
    mes "\"Did you notice the Guards around the house? Originally those were simple nutcrackers, carved out of wood by our talented carpenters.\"";
    next;
    mes "\"With the results of our magic researches, we were able to transform them into animated beings, acting rudimentary self-determined and capable to perform simple tasks.\"";
    mes "\"At the moment we can keep them animated for an unlimited time, as long as the caster stays in range.\"";
    next;
    mes "\"If you want to learn more about the magic used speak with Avalia she is on the 4th floor in her private room.\"";
    next;
    goto L_close;

L_NotWelcome:
    mes "... You hear a voice calling your name ... ";
    mes "[Orum's Homunculus]";
    mes "\"Come See me in the caves below.\"";
    mes "\"go south till you reach the snowman. Then head into the cave to the east.\"";
    warp "020-1",33,94;
    close;

L_close:
    mes"\"Goodbye\"";
    close;

L_End:
    end;

OnTouch:
    callfunc "XmasStates";
    callfunc "ThrowOutTheBum";
    if(@getout) end;
    if((@xmas_list_gather) || !($@xmas_time))
        goto L_End;
    goto L_Start;
}