summaryrefslogtreecommitdiff
path: root/npc/013-3/sword_chest.txt
blob: d3ab3dedc294b0905f909956ccb5bb8914aa9afe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
013-3,177,22,0	script	Chest#sword	NPC111,{
    if (FLAGS & FLAG_HURNSMINE_CHEST) goto L_Finished;

    mes "[Chest]";
    mes "Would you try to open it?";
    next;
    menu
        "Yes.", L_Yes,
        "No.", L_close;

L_Yes:
    if(countitem("TreasureKey") < 10)
        goto L_Not_Enough;
    getinventorylist;
    if (@inventorylist_count == 100
        && countitem("TreasureKey") > 10)
            goto L_TooMany;
    delitem "TreasureKey", 10;
    getitem "ShortSword", 1;
    mes "[Chest]";
    mes "You opened it and found a short sword!";
    FLAGS = FLAGS | FLAG_HURNSMINE_CHEST;
    close;

L_Not_Enough:
    mes "It seems that this is not the right key...";
    close;

L_Finished:
    mes "[Chest]";
    mes "You already opened this chest.";
    close;

L_TooMany:
    mes "[Chest]";
    mes "You don't have room for what ever is inside. Maybe you should try again later.";
    close;

L_close:
    close;
}