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// Evol scripts.
// Authors:
// Hal9000
// Qwerty Dragon
// Reid
// Description:
// La Johanne Chef.
001-2-22,27,28,0 script Chef Gado#Artis NPC_CHEF_GADO,{
function foodQuest;
.@r = rand(3);
if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
if (.@r == 1) npctalk3 l("Where is the damn salt?! Give me the salt, I know you have it!");
if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Do the dishes or go away.");
if (getq(General_SmearedHands) < 3)
foodQuest();
close;
function foodQuest {
.@q=getq(General_SmearedHands);
mesc l("%s seems busy as usual.", l("Chef Gado"));
select
l("I'll get moving, sorry!"),
//rif(.@r == 1 && countitem(Salt), l("Offer him the salt")),
l("Can you teach me cooking?");
mes "";
if (@menu == 1)
return;
// FOOD QUEST: BEGIN
.@ally=(getq(ShipQuests_ChefGado) == 4); // TRUE if you helped Gado
mesn;
mesq (.@ally ? l("I suppose I could. You helped me, after all.") : l("Why should I help you, traitor?"));
next;
// Empty Bowl needed
if (!countitem(EmptyBowl)) {
mesn;
mesq l("Anyway: First, you'll need an %s. %s", getitemlink(EmptyBowl),
(.@ally ? l("Cannot get one here in Artis, though. Well, if you travel far enough...") : l("Stop wasting my time!")));
return;
}
// Recipe Book needed
if (!countitem(RecipeBook)) {
mesn;
mesq l("Anyway: First, you'll need a %s. You cannot cook without that. So go find one!", getitemlink(RecipeBook));
next;
mesn;
mesq l("These books are annoyingly expensive, but maybe you have luck elsewhere. I'm sure some housewife could give you one for helping her husband...");
next;
mesn;
mesq l("That's how I got mine, anyway.");
next;
mesn;
mesq l("Some nice lady called Ya... Micksha? No, it was not Yamicksha... For the life of me, I can't remember...");
// FIXME: I'm ignoring that unpractical plot in favor of clarity
return;
}
// Quest Loop
if (.@q == 0) {
mesn;
mesq l("You got a bowl, I see. You won't be finding another one, so be careful with that.");
next;
// Will only learn Sailor Stew Recipe if helped Gado instead Julia
if (.@ally) {
mesn;
mesq l("Now, watch and learn: The Sailor Stew Recipe!");
mesc l("Learned %s recipe!", getitemlink(SailorStew)), 2;
RECIPES[CraftSailorStew]=true;
next;
} else if (!RECIPES[CraftSailorStew]) {
// They requested for a neutral approach because Julia
mesn;
mesq l("I will teach you %s... But for you, it will be %s E.",
getitemlink(SailorStew), format_number(5000));
if (Zeny < 5000)
return;
next;
mesc l("Pay Chef Gado the gold?");
if (askyesno() == ASK_NO || Zeny < 5000)
return;
mesn;
mesq l("Now, watch and learn: The Sailor Stew Recipe!");
mesc l("Learned %s recipe!", getitemlink(SailorStew)), 2;
RECIPES[CraftSailorStew]=true;
Zeny-=5000;
next;
}
setq General_SmearedHands, 1;
.@q = 1;
mesn;
mesq l("Anyway, for the recipe, just add a few carps, carrots, manana, and roasted acorn in this order.");
next;
}
if (.@q == 1 || .@q == 2) {
mesn;
mesq l("Now, your next task is: I've heard rumors... About some delicious food, like %s...", getitemlink(any(BarbecuePlate, VeggiePlate)));
next;
mesn;
mesq l("They're related to Mouboos, but Artis cuisine is the worst. Go find the recipes!!");
next;
}
mesn;
mesq l("Get moving!");
return;
}
OnInit:
.distance = 4;
end;
}
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