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//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Pets Database
//=========================================================================
pet_db:(
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
{
// ================ Mandatory fields ==============================
Id: ID (int)
Name: "Pet Name" (string)
EggItem: "Egg Item Constant" (string)
// ================ Optional fields ===============================
TamingItem: "Taming Item Constant" (string, defaults to 0)
FoodItem: "Food Item Constant" (string, defaults to "Pet_Food" (ID=537))
AccessoryItem: "Equipment Item Constant" (string, defaults to 0)
FoodEffectiveness: hunger points (int, defaults to 80)
HungerDelay: hunger time (int, defaults to 60)
HungerDecrement: hunger points (int, defaults to 1)
Intimacy: {
Initial: start intimacy (int, defaults to 250)
FeedIncrement: feeding intimacy (int, defaults to 10)
OverFeedDecrement: overfeeding intimacy (int, defaults to 100)
OwnerDeathDecrement: owner die intimacy (int, defaults to 20)
StarvingDelay: starving time (int, defaults to 20)
StarvingDecrement: starving intimacy (int, defaults to 20)
}
CaptureRate: capture rate (int, defaults to 1000)
Speed: speed (int, defaults to 150)
SpecialPerformance: true/false (boolean, defaults to false)
TalkWithEmotes: convert talk (boolean, defaults to false)
AttackRate: attack rate (int, defaults to 300)
DefendRate: Defence attack (int, defaults to 300)
ChangeTargetRate: change target (int, defaults to 800)
AutoFeed: true/false (boolean, defaults to false)
PetScript: <" Pet Script (can also be multi-line) ">
EquipScript: <" Equip Script (can also be multi-line) ">
Evolve: {
EggID: { (string, Evolved Pet EggID)
Name: Amount (items required to perform evolution)
...
}
}
},
**************************************************************************/
{
Id: 1018
SpriteName: "Pinkie"
Name: "Pinkie"
TamingItem: "Iten"
EggItem: "PinkieScroll"
FoodItem: "Acorn"
FoodEffectiveness: 80
HungerDelay: 60
Intimacy: {
Initial: 250
FeedIncrement: 50
OverFeedDecrement: 100
OwnerDeathDecrement: 20
}
CaptureRate: 0
Speed: 150
SpecialPerformance: true
AttackRate: 350
DefendRate: 400
ChangeTargetRate: 800
PetScript: <" petloot 10; ">
EquipScript: <" bonus bLuk,2; bonus bCritical,1; ">
},
)
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