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-rw-r--r--world/map/npc/026-2/_nodes.txt14
-rw-r--r--world/map/npc/029-2/alchemy.txt2
2 files changed, 14 insertions, 2 deletions
diff --git a/world/map/npc/026-2/_nodes.txt b/world/map/npc/026-2/_nodes.txt
index 05780dcc..2d223fd1 100644
--- a/world/map/npc/026-2/_nodes.txt
+++ b/world/map/npc/026-2/_nodes.txt
@@ -1,4 +1,16 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Swamp Indoors nodes
-// (no nodes)
+026-2,0,0,0|script|Node026-2|32767
+{
+ end;
+OnInit:
+ setarray .m$, "_N-Alchemy", "026-2";
+ setarray .x1, "_N-Alchemy", 35;
+ setarray .y1, "_N-Alchemy", 117;
+ setarray .x2, "_N-Alchemy", 0;
+ setarray .y2, "_N-Alchemy", 0;
+ setarray .id, "_N-Alchemy", 0;
+ donpcevent "_N-Alchemy::OnMaybeStart";
+ destroy;
+}
diff --git a/world/map/npc/029-2/alchemy.txt b/world/map/npc/029-2/alchemy.txt
index 98ca845b..23f1c321 100644
--- a/world/map/npc/029-2/alchemy.txt
+++ b/world/map/npc/029-2/alchemy.txt
@@ -74,7 +74,7 @@ S_Spawn:
if (.spawned >= .@s)
goto S_Return;
set .@n$, "#_Al-lab"+chr(3)+.spawned;
- if (puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 400) < 1) mapexit; // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting
+ if (puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 399) < 1) mapexit;
set .spawned, .spawned + 1;
if (.spawned < .@s)
goto S_Spawn;