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-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt55
1 files changed, 0 insertions, 55 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
deleted file mode 100644
index acc3405d..00000000
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ /dev/null
@@ -1,55 +0,0 @@
--|script|magic-knuckles|32767
-{
- if (call("magic_checks")) end;
- if (Sp < 20) end;
- if (getskilllv(SKILL_MAGIC) < .level) end;
- set .@level, getskilllv(.school);
- if (.@level < .level) end;
- if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) end;
- if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
- elif (.@level <= 3) end;
- set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 500, "Magic Timer::OnClear"; // set the new debuff
- callfunc "adjust_spellpower";
- set Sp, Sp - 20;
- misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0);
- setarray @upmarmuspell[0],
- BASE_ATK, // dmg
- ((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
- (sqrt(300 - (Agi * 2)) + (5/2)), // delay
- Agi, // dmg bonus
- (((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
- callfunc "magic_exp";
- goto L_FreeRecast;
-
-OnAttack:
- if (getequipid(equip_hand1) != -1 || getequipid(equip_hand2) != -1) goto OnDischarge;
- if (target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x10 | 0x02 | 0x04
- void call("elt_damage", @upmarmuspell[0], (@upmarmuspell[3] + @upmarmuspell[4]), ELT_WATER, ELT_FIRE, FX_NONE);
- set @upmarmuspell[1], @upmarmuspell[1] - 1;
- goto L_FreeRecast;
-
-L_FreeRecast:
- if (@upmarmuspell[1] > 0)
- addtimer 0, strnpcinfo(0) + "::OnSetRecast";
- end;
-
-OnDischarge:
- if (@upmarmuspell[1] < 1) end;
- set @upmarmuspell[1], 0;
- misceffect FX_MAGIC_DISCHARGE, strcharinfo(0);
- overrideattack;
- end;
-
-OnSetRecast:
- overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared
- end;
-
-OnInit:
- set .school, SKILL_MAGIC_WAR;
- set .invocation$, chr(MAGIC_SYMBOL) + "upmarmu"; // used in npcs that refer to this spell
- void call("magic_register");
- set .level, 2;
- set .exp_gain, 1;
- end;
-}