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-rw-r--r--world/map/npc/magic/level2-barrier.txt49
1 files changed, 0 insertions, 49 deletions
diff --git a/world/map/npc/magic/level2-barrier.txt b/world/map/npc/magic/level2-barrier.txt
deleted file mode 100644
index ed695b77..00000000
--- a/world/map/npc/magic/level2-barrier.txt
+++ /dev/null
@@ -1,49 +0,0 @@
--|script|magic barrier|32767
-{
- if(call("magic_checks")) end;
- if (Sp < 15) end;
- set .@level, getskilllv(.school);
- if (.@level < .level) end;
- if (getskilllv(SKILL_MAGIC) < .level) end;
- if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1;
- elif (.@level <= 3) end;
- set @target_id, getcharid(3, @args$);
- if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
- set @target_id, BL_ID; // fallback to self
- if (get(GM, @target_id) == 1) end;
- if (get(Hp, @target_id) < 1) end;
- if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
-
- set @_M_BLOCK, 1; // block casting, until the timer clears it
- addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
- callfunc "adjust_spellpower";
- set Sp, Sp - 15;
- misceffect FX_MAGIC_BARRIER_CAST, strcharinfo(0);
- callfunc "magic_exp";
-
- if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
- if (BL_ID == @target_id) set @args$, strcharinfo(0);
- if (BL_ID != @target_id) misceffect FX_MAGIC_BARRIER_HIT, @args$;
- set .@time, (@spellpower*200)+2000;
- set @asorm_time, .@time, @target_id;
- sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
- message @args$, "Barrier : You are surrounded by a magical barrier.";
- set @asorm_future, gettimetick(0) + @asorm_time - 100, @target_id;
- addtimer @asorm_time - 100, strnpcinfo(0)+"::OnEnd", @target_id;
- end;
-
-OnEnd:
- if (gettimetick(0) - @asorm_future < 0) end;
- if (sc_check(SC_MBARRIER) != 1) end;
- message strcharinfo(0), "Barrier : Your magical barrier dissipates.";
- misceffect FX_MAGIC_BARRIER_END, strcharinfo(0);
- end;
-
-OnInit:
- set .school, SKILL_MAGIC_ASTRAL;
- set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell
- void call("magic_register");
- set .level, 2;
- set .exp_gain, 3;
- end;
-}