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-rw-r--r--world/map/npc/magic/_procedures.txt242
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diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt
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-function|script|magic_register
-{
- //debugmes ">> Register " + .invocation$ + " @ " + strnpcinfo(0);
- set .@ext$, if_then_else(getarg(0,"") != "", "::"+getarg(0), "");
- registercmd .invocation$, strnpcinfo(0) + .@ext$; // register the spell
- set .index, $@magic_index;
- set $@magic_index, $@magic_index + 1;
- return;
-}
-
-// this can only be done with a npc so...
--|script|Magic Timer|32767
-{
- end;
-
-OnLogin:
- set @_M_BLOCK, 2;
- //if (MAGIC_EXPERIENCE < 0)
- // set MAGIC_EXPERIENCE, 0; // bug fix
- // ^ XXX: check if negative MAGIC_EXPERIENCE is desirable
- addtimer 10000, "Magic Timer::OnClear";
- end;
-
-OnClear:
- set @_M_BLOCK, 0;
- end;
-}
-
-// this function is call()-only
-function|script|magic_checks
-{
- set .@flags, getarg(0);
- set .@nonmagic, .@flags & (1<<0);
-
- if (GM >= 50) goto L_Return; // event managers have no restrictions
- if(HIDDEN) goto L_Hidden; // can not cast with @hide
- if(@_M_BLOCK == 2) goto L_Login; // login warmup
- if(@_M_BLOCK) goto L_Blocked; // check if last debuff ended
- if(Hp < 1) goto L_Dead; // can not cast when dead
- if (MATK1 < 1 && .@nonmagic < 1) goto L_Greybar; // can not cast with a grey mana bar
- if ($@xmas_time && $@xmas_time != $@xmas_reward_time) goto L_Christmas2020;
- return 0;
-
-L_Hidden:
- smsg SMSG_FAILURE, "Magic: Impossible to cast while hidden!";
- return 1;
-
-L_Blocked:
- smsg SMSG_FAILURE, "Magic: Impossible to cast while a cooldown is in effect. Please wait.";
- return 2;
-
-L_Dead:
- smsg SMSG_FAILURE, "Magic: Impossible to cast while dead!";
- return 3;
-
-L_Greybar:
- smsg SMSG_FAILURE, "Magic: Impossible to cast with 0 m.atk. This might happen if your mana bar is grey. Some equipment can reduce your m.atk.";
- return 4;
-
-L_Login:
- smsg SMSG_FAILURE, "Magic: Impossible to cast for 10s after logging in.";
- return 5;
-
-L_Xmas2020:
- smsg SMSG_FAILURE, "Magic: Jack Frost's magical powers prevented your summoning!";
- return 6;
-
-
-L_Christmas2020:
- if (gettime(7) != 2020)
- goto L_Return;
-
- // If it is not Astral nor Dark I don't really care
- if (.school != SKILL_MAGIC_ASTRAL && .school != SKILL_MAGIC_DARK)
- goto L_Return;
-
- // TODO: Not all astral nor all dark magic are summons
- // But I don't have that sort of fine grained control in TMWA
- // So I must whitelist a few invocations and hope they cover everything
- if (.invocation$ == "#asorm" || .invocation$ == "#anwiltyp" || .invocation$ == "#phlex")
- goto L_Return;
-
- // Not in burst time, so not really important?
- // Actually, nevermind, that would not use snowball >__>
-
- // Unallowed in the map
- if (getmap() == "034-1" || getmap() == "033-1" || getmap() == "046-1" || getmap() == "047-1")
- goto L_Xmas2020;
-
- // Other map? Don't care
- goto L_Return;
-
-L_Return:
- return 0;
-}
-
-function|script|elt_damage
-{
- // args are damage, dmgplus(mutation), bonus_elt, malus_elt, effect
- set .@dmg, getarg(0) + rand(getarg(1));
- if(get(ELTTYPE, @target_id) == getarg(3)) // malus
- set .@dmg, .@dmg / 3;
- if(get(ELTTYPE, @target_id) == getarg(2)) // bonus
- set .@dmg, ((get(ELTLVL, @target_id) + 4) * .@dmg) / 4;
- set .@source, .caster;
- if (!.@source) set .@source, getcharid(3);
-
- injure .@source, @target_id, (.@dmg * (100 - get(MDEF1, @target_id))) / 100;
- if (getarg(4) != FX_NONE) misceffect getarg(4), @target_id;
- return;
-}
-
-function|script|melee_damage
-{
- // args are spell power, target id, dmg
- if ((getarg(0) - rand(100)) < (get(BaseLevel, getarg(1)) + get(MDEF1, getarg(1))))
- injure BL_ID, getarg(1), 0;
- else injure BL_ID, getarg(1), (getarg(2) * (100 - get(MDEF1, @target_id))) / 100;
- return;
-}
-
-function|script|magic_create_item
-{
- // FIXME / XXX: IMO, using Luk for this is very bad and unfair
- set .@exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT;
- set .@score, (.@exp + rand(min(@spellpower, ((.@exp / 3) + 1))));
- set @create_params[2], 1; // success flag
- if (.@score >= @create_params[1]) goto L_Perfect;
- set @create_params[2], 0; // success flag
- set .@score, .@score + rand(Luk) + rand(Luk);
- if (.@score < (@create_params[1] / 3)) goto L_Backfire;
- if (.@score < ((@create_params[1] * 2) / 3)) goto L_Iten;
- message strcharinfo(0), "Magic : ##3##BYour spell takes on a mind of its own!";
- if (rand(3) == 1) getitem @create_items$[1], 1; // bad item
- return;
-
-L_Iten:
- if (rand(5) != 2) goto L_Escape;
- message strcharinfo(0), "Magic : ##3##BYour spell solidifies into the shape of a mysterious object!";
- getitem "Iten", 1;
- return;
-
-L_Escape:
- message strcharinfo(0), "Magic : ##3##BYour spell escapes!";
- return;
-
-L_Backfire:
- message strcharinfo(0), "Magic : ##3##BYour spell backfires!";
- if (rand(110) < Luk) heal 0 - ((BaseLevel+1)*(BaseLevel+2)*(rand(28)+3)), 0;
- else heal 0 - (BaseLevel + 1), 0;
- return;
-
-L_Perfect:
- getitem @create_items$[0], @create_params[0]; // good item
- return;
-}
-
-function|script|bit
-{
- //0 name
- //1 mask
- //2 shift
- //3 value
-
- return ((getarg(0) & ~(getarg(1) << getarg(2))) | ((getarg(3) & getarg(1)) << getarg(2)));
-}
-
-function|script|magic_exp
-{
- set @last_index, (MAGIC_EXPERIENCE >> 16) & 0xFF;
- set @last_exp, MAGIC_EXPERIENCE & 0xFFFF;
-
- //debugmes "old spell index: " + @last_index;
- //debugmes "new spell index: " + .index;
-
- if(getskilllv(SKILL_MAGIC) < (.level + 3) && .index != @last_index)
- goto L_Gain;
- //debugmes "same as last spell => don't proceed";
- goto L_Return;
-
-L_Gain:
- if(.exp_gain < 1) goto L_Return; // only the spells that have exp register here. If you
- // remove this line then players can cast a spell with
- // no cost, then a spell with a reagents, then another
- // spell with no costs and still get the exp
- set @new_exp, min(0xFFFF, @last_exp + .exp_gain);
- //debugmes "old magic exp: "+ @last_exp;
- //debugmes "new magic exp: "+ @new_exp;
- set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFFFF, 0, @new_exp);
- set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFF, 16, .index);
- goto L_Return;
-
-L_Return:
- return;
-}
-
-function|script|adjust_spellpower
-{
- set @spellpower, MATK1 + getskilllv(SKILL_MAGIC) + getskilllv(.school) + 10;
- if((.school != SKILL_MAGIC_NATURE) && (.school != SKILL_MAGIC_LIFE)) goto L_Return;
- if(@args$ == "" || !@args$ || getpartnerid2() == 0) goto L_Return;
- if(getcharid(3, @args$) < 1 || getpartnerid2() != getcharid(3, @args$) || !(isloggedin(getcharid(3, @args$))))
- goto L_Return;
- //debugmes "You targeted your spouse!";
- // XXX: the spell power increases when the target is the spouse so one could
- // just do #modrilax (spouse) right?
- //
- // ... let's just forget about spouse for now
- goto L_Return;
-
-L_Return:
- return;
-}
-
-function|script|gain_heal_xp
-{
- set .@value, getarg(0);
- set .@gain, getarg(1);
- set .@value_divisor, getarg(2);
- set .@base_xp_factor, getarg(3);
-
- set .@last_heal_xp, ((MAGIC_EXPERIENCE >> 24) & 0xFF);
-
- if ((.@value / .@value_divisor) <= (10 + .@last_heal_xp + rand(.@last_heal_xp + 1) + rand(.@last_heal_xp + 1)))
- goto L_Return;
-
- set .@heal_xp, min(0xFF, .@last_heal_xp + .@gain); // XXX: maybe switch to 7F
-
- getexp (.@base_xp_factor * .@heal_xp), 0;
-
- // FIXME: extract_heal_xp
-
- //debugmes "old heal exp: "+ .@last_heal_xp;
-
- set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFF, 24, .@heal_xp);
-
- //debugmes "new heal exp: "+ ((MAGIC_EXPERIENCE >> 24) & 0xFF);
- return 1;
-
-L_Return:
- return 0;
-}