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path: root/world/map/npc/items/nobow_item.txt
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+// Cannot have a (power) bow in inventory to equip
+// Variables passed to this script:
+// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
+
+function|script|NoBowItem
+{
+ // Developers are always allowed to use this item
+ if (getgmlevel() >= G_DEV)
+ goto L_Return;
+
+ // Bows which are not allowed
+ if (countitem("BansheeBow") > 0)
+ goto L_Abort;
+ if (countitem("DesertBow") > 0)
+ goto L_Abort;
+ if (countitem("ForestBow") > 0)
+ goto L_Abort;
+ // Don't care with Bow/ShortBow/slings and darts
+
+ goto L_Return;
+
+L_Abort:
+ message strcharinfo(0), "This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up.";
+ callfunc "UnequipLater";
+ goto L_Return;
+
+L_Return:
+ return;
+}