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path: root/world/map/npc/items/nobow_item.txt
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Diffstat (limited to 'world/map/npc/items/nobow_item.txt')
-rw-r--r--world/map/npc/items/nobow_item.txt29
1 files changed, 0 insertions, 29 deletions
diff --git a/world/map/npc/items/nobow_item.txt b/world/map/npc/items/nobow_item.txt
deleted file mode 100644
index a518fdf4..00000000
--- a/world/map/npc/items/nobow_item.txt
+++ /dev/null
@@ -1,29 +0,0 @@
-// Cannot have a (power) bow in inventory to equip
-// Variables passed to this script:
-// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
-
-function|script|NoBowItem
-{
- // Developers are always allowed to use this item
- if (getgmlevel() >= G_DEV)
- goto L_Return;
-
- // Bows which are not allowed
- if (countitem("BansheeBow") > 0)
- goto L_Abort;
- if (countitem("DesertBow") > 0)
- goto L_Abort;
- if (countitem("ForestBow") > 0)
- goto L_Abort;
- // Don't care with Bow/ShortBow/slings and darts
-
- goto L_Return;
-
-L_Abort:
- message strcharinfo(0), "This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up.";
- callfunc "UnequipLater";
- goto L_Return;
-
-L_Return:
- return;
-}