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-rw-r--r--world/map/npc/halloween/2011/_import.txt2
-rw-r--r--world/map/npc/halloween/2011/config.txt228
-rw-r--r--world/map/npc/halloween/2011/trick_or_treat.txt251
3 files changed, 0 insertions, 481 deletions
diff --git a/world/map/npc/halloween/2011/_import.txt b/world/map/npc/halloween/2011/_import.txt
deleted file mode 100644
index 89728d86..00000000
--- a/world/map/npc/halloween/2011/_import.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-npc: npc/halloween/2011/config.txt
-npc: npc/halloween/2011/trick_or_treat.txt
diff --git a/world/map/npc/halloween/2011/config.txt b/world/map/npc/halloween/2011/config.txt
deleted file mode 100644
index a62e680e..00000000
--- a/world/map/npc/halloween/2011/config.txt
+++ /dev/null
@@ -1,228 +0,0 @@
-// Halloween 2011
-// Authors: alastrim, enchilado, o11c
-// This file initializes global constants, which includes dialog.
-
-// Event Configuration:
-// Generic stuff
-// $@hw2011_start_day = the first day in October the quest can be done
-// $@hw2011_year = the year this quest is activated, for event necromancers
-// $@hw2011_memory_count = Number of masks each NPC remembers
-// $@hw2011_min_level = Minimum level to go trick-or-treating
-
-// Global stuff
-// $@hw2011_big_reward$ = The main reward randomly given, usually after the counter has reached 7-10
-// $@hw2011_sweets$ = Array with all the sweets to be given as treats
-// $@hw2011_sweets_num = Size of that array
-// $@hw2011_mask_IDs = Array with the IDs of all the masks that cover your face + The Scary Axehat
-// $@hw2011_scare_factors = Array with the basic scare factor of each mask
-// 678 Noh Mask 2
-// 679 Demon Mask 4
-// 1221 Skull Mask 4
-// 634 Face Mask 4
-// 615 Pumpkin Helmet 2
-// 639 Crusade Helmet 3
-// 769 Guy Fawkes Mask 2
-// 801 Pinkie Helmet 2
-// 1218 Paper Bag 1
-// 1276 Opera Mask 3
-// 1277 Jester Mask 2
-// 1279 Goblin Mask 4
-// 4027 Yeti Mask 4
-// 616 Axe Hat 4
-
-// Per-NPC stuff
-// $@hw2011_npc_<name> = constants for @hw2011_npc_id, the index into the array
-// $@hw2011_npc_names$ = Array with all NPC names inside brackets, to be used in the function
-// $@hw2011_greetings$ = Array with all the NPC initial greetings when you "trick or treat" them
-// $@hw2011_trick_notscary$ = Array with the less scary menu options
-// $@hw2011_react_notscary$ = Array with all the reactions to the less scary menu options
-// $@hw2011_trick_scary$ = Array with scary menu options
-// $@hw2011_react_scary$ = Array with all the reactions to the scary menu options
-// $@hw2011_trick_veryscary$ = Array with the most scary menu options
-// $@hw2011_react_veryscary$ = Array with all the reactions to the very scary menu options
-
-// !!! IMPORTANT NOTE: a maximum of 15 NPCs can be used for this quest !!!
-
--|script|#hw2011config|-1,{
-OnInit:
- // Set this to 1 for testing, to enable for all of October
- set $@hw2011_start_day, 24;
- // Using this means the calling NPCs don't need to be edited when the event
- // is done, but allows the possibility of reenabling it in a later year.
- // If we make it an annual event it will become obsolete.
- set $@hw2011_year, 2011;
- // How many, maximum is 8
- set $@hw2011_memory_count, 5;
- // Level to go trick-or-treating
- // Don't decrease this below 10 or the surgeon will be filled with plot holes
- set $@hw2011_min_level, 10;
-
- set $@hw2011_big_reward$, "BunchOfParsley";
- set $@hw2011_got_big_reward, 0x10000;
- // TODO: review this list
- // all sweets are equal currently
- setarray $@hw2011_sweets$,
- "OrangeCupcake",
- "ChocolateCake",
- "Candy",
- "DecorCandy",
- "Cake",
- "CandyCane",
- "XmasCake",
- "ChocolateBar",
- "GingerBreadMan",
- "XmasCandyCane",
- "CherryCake",
- "WhiteCake",
- "OrangeCake",
- "AppleCake",
- "TonoriDelight",
- "Marshmallow",
- "JellySkull",
- "CandyPumpkin",
- "CranberryLollipop",
- "GrapeLollipop",
- "OrangeLollipop";
- set $@hw2011_sweets_num, getarraysize($@hw2011_sweets$);
-
- setarray $@hw2011_mask_IDs, 678, 679, 1221, 634, 615, 639, 769, 801, 1218, 1276, 1277, 1279, 4027, 616;
- setarray $@hw2011_scare_factors, 2, 4, 4, 4, 2, 3, 2, 2, 1, 3, 2, 4, 4, 4;
-
- // temporary counter
- set $@n, 0;
-
- set $@hw2011_npc_caretaker, $@n;
- set $@hw2011_npc_names$[$@n], "[Caretaker]";
- set $@hw2011_greetings$[$@n], "\"Alright, come on then. Show me your trick.\"";
- set $@hw2011_trick_notscary$[$@n], "Trick? You must have misheard me. I've come because the Government needs to build a road through your house.";
- set $@hw2011_react_notscary$[$@n], "\"And?\"";
- set $@hw2011_trick_scary$[$@n], "You look pretty deceased to me, old man. Undead must die! Yaah!";
- set $@hw2011_react_scary$[$@n], "\"Now listen here, I'm as alive as you - oh. Say, that was a good trick!\"";
- set $@hw2011_trick_veryscary$[$@n], "Your wife... she's - she's - she's DEAD!";
- set $@hw2011_react_veryscary$[$@n], "\"But... I live here! My wife l... is dead here. You can't - oh. I DIDN'T mishear you. You really had me fooled!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_eurni, $@n;
- set $@hw2011_npc_names$[$@n], "[Eurni the Surgeon]";
- set $@hw2011_greetings$[$@n], "\"Oh, right.\"";
- set $@hw2011_trick_notscary$[$@n], "I paid good money for your services, and when I get home I find that now I'm not a man OR a woman...";
- set $@hw2011_react_notscary$[$@n], "\"Heheh, sucks, buddy. But there's always a risk.\"";
- set $@hw2011_trick_scary$[$@n], "Look out! A scorpion!";
- set $@hw2011_react_scary$[$@n], "\"Where? Darn things, I think they're what keep scaring away my customers.\"";
- set $@hw2011_trick_veryscary$[$@n], "I know about your hobby of performing numerous sex changes on yourself.";
- set $@hw2011_react_veryscary$[$@n], "\"Shut up! Look, will you hold your tongue if I give you more treats...?\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_george, $@n;
- set $@hw2011_npc_names$[$@n], "[George the Pirate]";
- set $@hw2011_greetings$[$@n], "\"Shiver me timbers! What do ye mean?\"";
- set $@hw2011_trick_notscary$[$@n], "Well... I do a trick, and then... you give me a treat...";
- set $@hw2011_react_notscary$[$@n], "\"Arrrrh, I knew what ye meant, to be sure! I were just kidding with ye, pretending to be a crazy old pirate! Arrrrh!\"";
- set $@hw2011_trick_scary$[$@n], "Your eyepatch is on the wrong eye!";
- set $@hw2011_react_scary$[$@n], "\"Arrrrh, so it is! Ta for pointing it out, mate - wait, no it isn't! Harhar, what a good trick!\"";
- set $@hw2011_trick_veryscary$[$@n], "By the powers, ye're a daft landlubber to be sure, ye barnacle-ridden swab!";
- set $@hw2011_react_veryscary$[$@n], "\"Arrrrh, ye scurvy dog! I'm sure my first mate will return with the ship eventually.\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_inac, $@n;
- set $@hw2011_npc_names$[$@n], "[Inac]";
- set $@hw2011_greetings$[$@n], "\"Oh, yes?\"";
- set $@hw2011_trick_notscary$[$@n], "Yes, we monsters moved into the tunnels... and now we're coming out... for revenge!";
- set $@hw2011_react_notscary$[$@n], "\"Haha! That's the worse trick I've seen today.\"";
- set $@hw2011_trick_scary$[$@n], "One of those monsters you mentioned is crawling out of the well!";
- set $@hw2011_react_scary$[$@n], "\"He IS? Where!? Aah! Oh. You were just tricking, right? Hahaha, that was good, I really believed you.\"";
- set $@hw2011_trick_veryscary$[$@n], "Yeah, but it's all fossil water. One day it's gonna dry up!";
- set $@hw2011_react_veryscary$[$@n], "\"Fossil water? You mean it's turned to STONE? But you can't drink - oh... you were just tricking, right? You WEREN'T? Aaaah!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_kfahr, $@n;
- set $@hw2011_npc_names$[$@n], "[Kfahr the Warrior]";
- set $@hw2011_greetings$[$@n], "\"Ah, yes!\" He rubs his hands. \"Trick away, then!\"";
- set $@hw2011_trick_notscary$[$@n], "Meh... I'm only trick-or-treating you to avoid listening to your BORING stories.";
- set $@hw2011_react_notscary$[$@n], "\"Boring?\" He grins. \"You must be mistaking me for someone else.\"";
- set $@hw2011_trick_scary$[$@n], "Did you hear the bad news already? They made up a law prohibiting to serve alcoholic drinks! That means no more beer!";
- set $@hw2011_react_scary$[$@n], "\"What? But- but- why do they- oh, you tricked me. I was about to really get worried for a moment.\"";
- set $@hw2011_trick_veryscary$[$@n], "Have you heard? Tulimshar was destroyed by a giant Desert Worm!";
- set $@hw2011_react_veryscary$[$@n], "\"What!?\" Kfahr stares. \"And no one called for me? This is appalling! But - what? That was your trick? Hm, nice one. You almost had me fooled!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_nurse, $@n;
- set $@hw2011_npc_names$[$@n], "[Nurse]";
- set $@hw2011_greetings$[$@n], "\"I don't know why I let the Mayor trick me into this... well, go on then.\"";
- set $@hw2011_trick_notscary$[$@n], "I ate too much Hallowe'en candy, now I'm sick!";
- set $@hw2011_react_notscary$[$@n], "\"Well, no one's to blame but yourself, you know. Just make sure you don't eat any more.\"";
- set $@hw2011_trick_scary$[$@n], "Hurnscald has been struck by plague! You must come and tend to the dying!";
- set $@hw2011_react_scary$[$@n], "\"But I don't know how to deal with plague! Oh no! You must get the Doctor! Unless... you were just tricking me! Whew, that's a relief!\"";
- set $@hw2011_trick_veryscary$[$@n], "The Doctor asked me to tell you that he doesn't want to see you any more.";
- set $@hw2011_react_veryscary$[$@n], "\"What? But we were getting it on so well. I mean, getting on so well! Oh... that was your trick! Dear me, I believed you!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_pachua, $@n;
- set $@hw2011_npc_names$[$@n], "[Chief Pachua]";
- set $@hw2011_greetings$[$@n], "\"Ah, the strange custom the Government man told me about.\"";
- set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
- set $@hw2011_react_notscary$[$@n], "\"Don't mind him, he won't hurt you. Er... so I give you sweets now, or what?\"";
- set $@hw2011_trick_scary$[$@n], "Yes, the ritual giving of treats... LOTS of treats... or else!";
- set $@hw2011_react_scary$[$@n], "\"Alright, here you go.\"";
- set $@hw2011_trick_veryscary$[$@n], "Yes, the ritual giving of treats followed by the sacrifice of the treat-giver...";
- set $@hw2011_react_veryscary$[$@n], "\"I do like a good sacrifice, but less so if it's me! I'll give you extra sweets if you forget the sacrifice.\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_tathin, $@n;
- set $@hw2011_npc_names$[$@n], "[Tathin]";
- set $@hw2011_greetings$[$@n], "\"I am employed by the Tonori Government, make sure you abide the regulations we wrote down for Trick-or-Treaters this year...\"";
- set $@hw2011_trick_notscary$[$@n], "Of course I will... not!";
- set $@hw2011_react_notscary$[$@n], "\"Hm!\"";
- set $@hw2011_trick_scary$[$@n], "Regulations, smegulations. The Tonori Government can go suck a lollipop for all I care!";
- set $@hw2011_react_scary$[$@n], "\"!? How dare you - oh, that was your trick! You did have me worried for a moment...\"";
- set $@hw2011_trick_veryscary$[$@n], "What regulations?";
- set $@hw2011_react_veryscary$[$@n], "\"You mean you haven't even READ - I don't believe - this is ghastly - I - oh... that was your trick... gosh, I believed you for a minute! I thought you really hadn't read them!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_vincent, $@n;
- set $@hw2011_npc_names$[$@n], "[Vincent]";
- set $@hw2011_greetings$[$@n], "\"Ooh, okay! Trick away!\"";
- set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
- set $@hw2011_react_notscary$[$@n], "\"They're everywhere in this desert! Don't worry about them.\"";
- set $@hw2011_trick_scary$[$@n], "Hey, that action figure you're building just CAME TO LIFE!";
- set $@hw2011_react_scary$[$@n], "\"Really? Cool! Where? What? You were tricking me? WAAAH!\"";
- set $@hw2011_trick_veryscary$[$@n], "Wow, this is a neat action figure! Haha, check out its moves! Oops! Never mind, I'm sure it'll glue back on.";
- set $@hw2011_react_veryscary$[$@n], "\"My Bug Leg action figure! You broke it!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_weellos, $@n;
- set $@hw2011_npc_names$[$@n], "[Weellos]";
- set $@hw2011_greetings$[$@n], "\"Trick me, then!\"";
- set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
- set $@hw2011_react_notscary$[$@n], "\"Pesky things, I know, but they're everywhere around here...\"";
- set $@hw2011_trick_scary$[$@n], "Actually, it's a fake. It was built just ten years ago.";
- set $@hw2011_react_scary$[$@n], "\"No! But I've read all the accounts... oh, haha! Very funny!\"";
- set $@hw2011_trick_veryscary$[$@n], "They say the earthquake ruined the foundations of this building, and that it's going to fall down.";
- set $@hw2011_react_veryscary$[$@n], "\"B-but it's one of the oldest buildings around! And... wait, I just remembered that it was designed to be earthquake-proof. You were tricking me!\"";
-
- set $@n, $@n + 1;
-
- set $@hw2011_npc_zack, $@n;
- set $@hw2011_npc_names$[$@n], "[Zack]";
- set $@hw2011_greetings$[$@n], "\"I thought no one would find me down here, but I'm glad I was wrong! Let's see your trick, then.\"";
- set $@hw2011_trick_notscary$[$@n], "You think this is something to do with Hallowe'en? Hands up!";
- set $@hw2011_react_notscary$[$@n], "\"Heh... That was ok.\"";
- set $@hw2011_trick_scary$[$@n], "And now that I've found you, you die!";
- set $@hw2011_react_scary$[$@n], "\"Aah! What did I do? Oh - wait - I see! That was a good one!\"";
- set $@hw2011_trick_veryscary$[$@n], "Yes, I have found you. After all these years.";
- set $@hw2011_react_veryscary$[$@n], "\"Uncle Henry? But how, I covered my tracks so well! I never told anyone that - wait... that was your trick! You had me worried for a minute!\"";
-
- set $@hw2011_num_npcs, $@n + 1;
- set $@hw2011_all_npc_bits, 0xFFFFFFFF << (32 - $@hw2011_num_npcs);
-
- set $@n, 0;
-}
diff --git a/world/map/npc/halloween/2011/trick_or_treat.txt b/world/map/npc/halloween/2011/trick_or_treat.txt
deleted file mode 100644
index 1b502d65..00000000
--- a/world/map/npc/halloween/2011/trick_or_treat.txt
+++ /dev/null
@@ -1,251 +0,0 @@
-// Halloween 2011
-// Authors: alastrim, enchilado, o11c
-// This is a function that implements the whole quest (or at least stage 1)
-// Note: this function doesn't usually return
-
-// In the appropriate NPCs, do something like:
-//+ set @hw2011_npc_id, $@hw2011_npc_vincent;
-//+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
-//+ callfunc "TrickOrTreat2011";
-// Later note: it turns out that callfunc in an "if" is actually illegal.
-
-// Variables:
-// $@hw2011_maskmemory = Sliced Array containing the record of the last masks used to trick or treat each NPC.
-// @hw2011_npc_id = NPC id, this variable is set when calling this function by an NPC
-// hw2011 = Permanent variable used to control your progress in the quest.
-// The high bits are used to keep track of the NPCs you already tricked while showing your face.
-// The low bits are used to keep track of how many times you've gotten treats.
-// Currently, the vague plan is 16 for each, but we may need to use this variable for the second part of the quest.
-
-function|script|TrickOrTreat2011|{
- if ((gettimetick(2)-TUT_var < 7*86400) || (BaseLevel < $@hw2011_min_level)) //player must be created at least 1 weeks ago
- goto L_QuickReturn;
- menu
- "Trick or Treat", -,
- "[Go to normal NPC dialog]", L_QuickReturn;
-
- set @mask, getequipid(equip_head);
- if (@mask == 647)
- menu
- "Reset my quest state", L_ResetMe,
- "Reset this NPC's mask memory", L_ResetMask,
- "Just do the quest", -;
-L_Begin:
- set @karma, hw2011 & 0xffff;
- // must be early to handle all the one-off mes;s in the init stuff
- mes $@hw2011_npc_names$[@hw2011_npc_id];
-
- if (@mask == -1)
- goto L_NoMask;
-
- // set the scare factor of the equipped mask
- set @mask_index, 0;
- set @scare_factor, 1;
-L_MaskLoop:
- if ($@hw2011_mask_IDs[@mask_index] == @mask)
- goto L_FoundMask;
- set @mask_index, @mask_index + 1;
- if ($@hw2011_mask_IDs[@mask_index])
- goto L_MaskLoop;
- // not a mask in the list
- set @mask, 0;
- goto L_MaskDone;
-
-L_FoundMask:
- set @scare_factor, $@hw2011_scare_factors[@mask_index];
- if (@mask != 616)
- goto L_MaskDone;
- mes "\"Aaargh... Gross! This is sick! I can't even look at your face...\"";
- // I would have done this instead of having the dialog explain
- //set @mask, 0;
-L_MaskDone:
- set @mask_index, 0;
-
- // check if the mask is in the memory
- set @loop, 0;
- // Note: we don't handle remembered faces until they get their candy
- if (!@mask)
- goto L_MaskMemoryNo;
- // check if the mask is remembered
-L_MaskMemoryCheck:
- set @tmp, $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop];
- if (!@tmp)
- goto L_MaskMemoryNo;
- if (@tmp == @mask)
- goto L_MaskMemoryYes;
- set @loop, @loop + 1;
- if (@loop != $@hw2011_memory_count)
- goto L_MaskMemoryCheck;
- goto L_MaskMemoryNo;
-
-L_MaskMemoryYes:
- // not necessarily true
- mes "\"I remember you, " + getequipname(equip_head) + " person. No more treats for you!\"";
- goto L_Close;
-
-L_MaskMemoryNo:
- // player will probably get treats
- set @loop, 0;
- set @sweets_types, 0;
-L_Count_Sweets:
- if ($@hw2011_sweets$[@loop] == "")
- goto L_Check_Inventory;
- if (countitem($@hw2011_sweets$[@loop]))
- set @sweets_types, @sweets_types + 1;
- set @loop, @loop + 1;
- goto L_Count_Sweets;
-
-L_Check_Inventory:
- getinventorylist;
- if (@inventorylist_count + (@loop - @hw2011_invy) > 100)
- goto L_Full_Inventory;
-
- if (@mask)
- goto L_Check_Karma;
- // check if the player's face is remembered
- if (hw2011 & (0x1 << (31 - @hw2011_npc_id)))
- goto L_Remember_Face;
- goto L_Tricking_Trick_or_Treat;
-
-L_Check_Karma:
- // Please don't change this, you'll break stuff.
- if (rand($@hw2011_num_npcs, 0xffff) <= @karma)
- goto L_Cheater;
- // this is a cheap, limited form of ilog2
- if ((@karma >= 0x10) && !(rand( 4 - (@karma >= 0x40) + (@karma >= 0x100) + (@karma >= 0x400) )))
- goto L_Cheater;
- if (hw2011 & $@hw2011_got_big_reward)
- goto L_Tricking_Trick_or_Treat;
- // assert: @karma < $@hw2011_num_npcs
- if (rand($@hw2011_num_npcs - @karma))
- goto L_Tricking_Trick_or_Treat;
- mes "\"All this candy isn't healthy, here take this to have a break from it.\"";
- getitem $@hw2011_big_reward$, 1;
- set hw2011, hw2011 | $@hw2011_got_big_reward;
- // you get the big reward first, then the main treats
- // otherwise it would be too complicated, and/or possibly unfair
- goto L_Tricking_Trick_or_Treat;
-
-L_Cheater:
- mes "\"I recognize you despite your mask, you have been taking sweets you do not deserve.\"";
- if (@karma != 0xFFFF)
- set hw2011, hw2011 + 1;
- goto L_Close;
-
-L_Remember_Face:
- // mes "You've been here before; I remember your face";
- mes "\"I remember your face, " + strcharinfo(0) + ". No more treats for you!\"";
- goto L_Close;
-
-
-L_Tricking_Trick_or_Treat:
- // moved above
-// mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes $@hw2011_greetings$[@hw2011_npc_id];
- next;
- // TODO: should we randomize these? (in a subsequent commit)
- menu
- $@hw2011_trick_notscary$[@hw2011_npc_id], L_Tricking_Notscary,
- $@hw2011_trick_scary$[@hw2011_npc_id], L_Tricking_Scary,
- $@hw2011_trick_veryscary$[@hw2011_npc_id], L_Tricking_Veryscary;
-
-L_Tricking_Notscary:
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes $@hw2011_react_notscary$[@hw2011_npc_id];
- goto L_Tricking_Reward;
-
-L_Tricking_Scary:
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes $@hw2011_react_scary$[@hw2011_npc_id];
- set @scare_factor, @scare_factor * 2;
- goto L_Tricking_Reward;
-
-L_Tricking_Veryscary:
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes $@hw2011_react_veryscary$[@hw2011_npc_id];
- set @scare_factor, @scare_factor * 3;
- goto L_Tricking_Reward;
-
-L_Tricking_Reward:
- next;
- if (@karma >= 0x10)
- set @scare_factor, rand(@scare_factor / 2, @scare_factor);
- if (@karma >= 0x100)
- set @scare_factor, rand(@scare_factor / 2, @scare_factor);
- if (@karma >= 0x1000)
- set @scare_factor, rand(@scare_factor / 2, @scare_factor);
- if (@scare_factor < 1)
- set @scare_factor, 1;
-L_Tricking_Reward_Loop:
- if (!@scare_factor)
- goto L_Tricking_End;
- // NOTE: it gives out one piece at a time, but can loop several times
- getitem $@hw2011_sweets$[rand($@hw2011_sweets_num)], 1;
-
- set @scare_factor, @scare_factor - 1;
- goto L_Tricking_Reward_Loop;
-L_SetRememberFace:
- set hw2011, hw2011 | (0x1 << (31 - @hw2011_npc_id));
- goto L_Close;
-
-L_Tricking_End:
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes "\"That should be enough sweets for you. Thanks for participating!\"";
- if (!@mask)
- goto L_SetRememberFace;
-
- // add the player's mask to the list
- set @loop, 7;
-L_SetRememberMask:
- set $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop], $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop - 1];
- set @loop, @loop - 1;
- if (@loop)
- goto L_SetRememberMask;
- set $@hw2011_maskmemory[8 * @hw2011_npc_id], @mask;
- set hw2011, hw2011 + 1;
- goto L_Close;
-
-L_Full_Inventory:
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes "\"You are trying to collect candy but you have no space to carry all the kinds of stuff that I have to offer! Please, save room for more stuff and come back.\"";
- goto L_Close;
-
-L_ScaryFace:
- mes "\"Eeeeeeeeeeeeeeeeeeeeeeeeeeekkkkkkkkkkkkkkkkk!!!\"";
- mes "\"Oh, that's your face ...\"";
- next;
- set @mask, 0;
- set @scarefactor, 2 + rand(3);
- goto L_MaskDone;
-
-L_NoMask:
- // TODO: are there any other players to make fun of?
- if (getcharid(3) == 2160466 || getcharid(3) == 2177906 || getcharid(3) == 2157647)
- goto L_ScaryFace;
- mes $@hw2011_npc_names$[@hw2011_npc_id];
- mes "\"Hey " + strcharinfo(0) + ", are you trying to scare me with your face? Interesting! hahaha...\"";
- goto L_Close;
-
-L_Close:
- set @tmp, 0;
- set @mask, 0;
- set @karma, 0;
-
- set @loop, 0;
- set @menu, 0;
- set @hw2011_npc_id, 0;
- close;
-
-L_QuickReturn:
- set @hw2011_npc_id, 0;
- return;
-
-L_ResetMe:
- set hw2011, 0;
- goto L_Close;
-
-L_ResetMask:
- // the rest will be implicitly cleared
- set $@hw2011_maskmemory[8 * @hw2011_npc_id], 0;
- goto L_Close;
-}