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-rw-r--r--world/map/npc/functions/mob_points.txt247
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diff --git a/world/map/npc/functions/mob_points.txt b/world/map/npc/functions/mob_points.txt
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-// Mob points
-
-function|script|MobPoints
-{
- if (@mobID < 1002) goto L_Return;
-
- setarray @points,
- 1, // Maggot
- 2, // Scorpion
- 20, // Red Scorpion
- 40, // Green Slime
- 30, // Giant Maggot
- 15, // Yellow Slime
- 25, // Red Slime
- 45, // Black Scorpion
- 50, // Snake
- 6, // Fire Goblin
- 55, // Spider
- 35, // Evil Mushroom
- 35, // Pink Flower
- 40, // Santa Slime
- 15, // Rudolph Slime
- 2, // Bat
- 16, // Pinkie
- 10, // Spiky Mushroom
- 14, // Fluffy
- 25, // Cave Snake
- 200, // Jack O
- 85, // Fire Skull
- 85, // Poison Skull
- 20, // Log Head
- 70, // Mountain Snake
- 15, // Easter Fluffy
- 40, // Mouboo
- 0, // Mauve Plant
- 0, // Cobalt Plant
- 0, // Gamboge Plant
- 0, // Alizarin Plant
- 20, // Sea Slime
- 75, // Grass Snake
- 0, // Silk Worm
- 125, // Zombie
- 0, // Clover Patch
- 5, // Squirrel
- 0, // Fire Lizard
- 80, // Wisp
- 15, // Snail
- 80, // Spectre
- 100, // Skeleton
- 100, // Lady Skeleton
- 150, // Fallen
- 0, // Snake Lord
- 80, // Poltergeist
- 0, // Duck
- 15, // Bee
- 0, // Larvespa
- 0, // Vespa
- 0, // Hivespa
- 0, // Froad
- 0, // Troll
- 15, // Butterfly
- 2, // Cave Maggot
- 10, // Angry Scorpion
- 6, // Ice Goblin
- 20, // Archant
- 40, // Giant Cave Maggot
- 35, // Moggun
- 100, // Terranite
- 10, // Pumpkin
- 10, // Bandit
- 20, // Bandit Lord
- 30, // Vampire Bat
- 20, // Reaper
- 20, // Reaper2
- 100, // Scythe
- 20, // Ball Lightning
- 60, // Ice Element
- 80, // Yeti
- 100, // The Lost
- 60, // Red Bone
- 60, // Stalker
- 0, // Dreadwing
- 100, // Drunken Skeleton
- 100, // Tipsy Skeleton
- 100, // Drunken Lady Skeleton
- 60, // BlueSpark
- 60, // RedSpark
- 0, // Serqet
- 60, // HuntsmanSpider,
- 40, // CrotcherScorpion,
- 0, // IceSkull,
- 120, // FeyElement,
- 10, // Larvern,
- 60, // Hyvern,
- 20, // HungryFluffy,
- 40, // Wolvern,
- 50, // BlueSlime,
- 0, // SlimeBlast,
- 20, // WhiteSlime,
- 40, // Reinboo,
- 0, // WhiteBell,
- 60, // SoulSnake
- 100, // SoulEater
- 25, // CopperSlime
- 0, // SleepingBandit
- 20, // AzulSlime
- 80, // DemonicSpirit
- 940, // Luvia
- 150, // WitchGuard
- 50, // DemonicMouboo
- 15, // ViciousSquirrel
- 20, // WickedMushroom
- 18, // Bluepar
- 10, // AngryFireGoblin
- 35, // AngrySeaSlime
- 50, // CandiedSlime
- 40, // Santaboo
- 30, // Pollett
- 100, //Nutcracker
- 40, // SeaSlimeMother
- 50, // UndeadWitch
- 60, // UndeadTroll
- 80, // GreenSlimeMother
- 100, // Thug
- 100, // Swashbuckler
- 100, // Grenadier
- 150, // DreadPirateMarley
- 10, // DreadPirateMarleyClone
- 100, // Wight
- 100, // ManaGhost
- 100, // PsiBrain
- 150, // GeneralKurkan
- 175 // GeneralRazha
- // No more room! script engine is buggy, sorry.
- // -o11c
- ; // END
-
- setarray @points_extended,
- 200, // 1129 GeneralTerogan
- 100, // 1130 Moonshroom
- 20, // 1131 ManaBug
- 80, // 1132 LavaSlime
- 80, // 1133 Anne
- 200, // 1134 SUSAN
- 80, // 1135 LovelyMaggot
- 10, // 1136 LesserGhost
- 500, // 1137 Tormenta
- 200, // 1138 ManaGuardian
- 10, // 1139 Virus
- 200, // 1140 Tengu
- 200, // 1141 Sasquatch
- 999, // 1142 ZaxDeKagen
- 200, // 1143 ManaSlayer
- 200 // 1144 GreatDragon
- ;
-
- if ((MPQUEST == 1) && (@mobID < 1129))
- goto L_Table1;
-
- if ((MPQUEST == 1) && (@mobID > 1128))
- goto L_Table2;
-
- goto L_PostLoop;
-
-L_Table1:
- set Mobpt, Mobpt + @points[@mobID - 1002];
- goto L_PostLoop;
-
-L_Table2:
- set Mobpt, Mobpt + @points_extended[@mobID - 1129];
- goto L_PostLoop;
-
-L_PostLoop:
- callfunc "ValonCount";
- if (((QL_VALON >= 2) && (QL_VALON < 6)) && (@mobID == $@ValonMob[@valon_mob]))
- goto L_ValonMobKill;
- goto L_NatureKarma;
-
-L_ValonMobKill:
- callfunc "AddValonCntMask";
- goto L_NatureKarma;
-
-L_NatureKarma:
-// Scorpion, Red Scorpion, Black Scorpion, Angry Scorpion
-// DemonicMouboo, ViciousSquirrel, WickedMushroom, Bluepar
- if ((@mobID == 1003) || (@mobID == 1004) || (@mobID == 1009) || (@mobID == 1057)
- || (@mobID == 1104) || (@mobID == 1105) || (@mobID == 1106) || (@mobID == 1107))
- goto L_good;
-
- // Attitude adjustment for the witch (can we refactor this to another function? Not sure about max. recursion depth)
-
- set @value, 0;
-// Pinkie
- if (@mobID == 1018)
- set @value, 3;
-
-// Fluffy
- if (@mobID == 1020)
- set @value, 3;
-// Easter Fluffy
- if (@mobID == 1027)
- set @value, 3;
-// Mouboo
- if (@mobID == 1028)
- set @value, 4;
-// Squirrel
- if (@mobID == 1038)
- set @value, 2;
-// Reinboo
- if (@mobID == 1094)
- set @value, 3;
-// Santaboo
- if (@mobID == 1112)
- set @value, 3;
-// Pollett
- if (@mobID == 1113)
- set @value, 3;
-
- if (@value == 0)
- goto L_Celestia;
-
- callfunc "QuestSagathaAnnoy";
- goto L_Celestia;
-
-L_good:
- set @value, 1;
- callfunc "QuestSagathaHappy";
- goto L_Celestia;
-
-L_Celestia:
- if (QL_CELESTIA < 5 || QL_CELESTIA >= 205 || @mobID != 1072) goto L_Terranite;
- set QL_CELESTIA, QL_CELESTIA + 1;
- if (QL_CELESTIA == 205)
- message strcharinfo(0), "Yeti : ##3This should be enough yetis killed to please Celestia.";
- goto L_Terranite;
-
-L_Terranite:
- if (TERRAC < 1 || TERRAC > 1500 || @mobID != 1062) goto L_Return;
- if (TERRAC % 100 == 0)
- message strcharinfo(0), "Terranite : ##3Total Terranites Slain: "+TERRAC;
- set TERRAC, TERRAC + 1;
- goto L_Return;
-
-L_Return:
- set @value, 0;
- return;
-}