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diff --git a/world/map/npc/functions/lockpicking.txt b/world/map/npc/functions/lockpicking.txt
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-//-----------------------------------------------------------------------------
-// Lock picking.
-// 3 pins per lock.
-// The player has to find the good number of times to hit a pin
-//-----------------------------------------------------------------------------
-
-function|script|LockPicking
-{
- set @lock_picking_success, 0;
- setarray @pins, rand(1,3), rand(1,3), rand(1,3);
- goto L_StartLockPicking;
-
-L_NeedLockPickSet:
- menu
- "Unfortunately, I don't have these tools... Let's look around.", L_Return;
-
-L_StartLockPicking:
- mes "You inspect the lock and notice it isn't sophisticated.";
- mes "With regular stuff, you should be able to lock pick it.";
- next;
- if (countitem ("LockPicks") < 1)
- goto L_NeedLockPickSet;
- menu
- "I can try with these lock picks I just found.", L_Next,
- "Maybe later.", L_Return;
-
-L_Next:
- delitem "LockPicks", 1;
- mes "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only 3 pins to set.";
- next;
- mes "You will need to set the 3 pins to align them and turn the lock's cylinder.";
- mes "A wrong move will make you start over. Remember how you had set the pins!";
- next;
- set @pin, 0;
- goto L_HandlePin;
-
-L_NextPinOrEnd:
- if (@pin >= 2)
- goto L_OpenDoor;
- set @pin, @pin + 1;
- mes "Click! This pin is set!";
- next;
- goto L_HandlePin;
-
-L_HandlePin:
- if (@pin == 0)
- mes "What to do with the first pin?";
- if (@pin == 1)
- mes "What to do with the second pin?";
- if (@pin == 2)
- mes "What to do with the last pin?";
- menu
- "Apply a soft pressure.", L_PinSoft,
- "Apply a normal pressure.", L_PinNormal,
- "Apply a strong pressure.", L_PinHard,
- "Give up. I'm in a rush!", L_GiveUp;
-
-L_GiveUp:
- set @lock_picking_success, 0;
- set @pin, 0;
- cleararray @pins, 0, 3;
- set @pin_pressure, 0;
- return;
-
-L_PinSoft:
- set @pin_pressure, 1;
- goto L_TestPin;
-
-L_PinNormal:
- set @pin_pressure, 2;
- goto L_TestPin;
-
-L_PinHard:
- set @pin_pressure, 3;
- goto L_TestPin;
-
-L_TestPin:
- if (@pin_pressure == @pins[@pin])
- goto L_NextPinOrEnd;
- mes "Nope, that did not work. And the pins are unset now...";
- next;
- set @pin, 0;
- goto L_HandlePin;
-
-L_Return:
- return;
-
-L_OpenDoor:
- set @lock_picking_success, 1;
- mes "The two sets of pins separate. You can now turn the cylinder to open the door!";
- return;
-
-}