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-rw-r--r--world/map/npc/functions/evil_obelisk.txt97
1 files changed, 0 insertions, 97 deletions
diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt
deleted file mode 100644
index dbfede0d..00000000
--- a/world/map/npc/functions/evil_obelisk.txt
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@@ -1,97 +0,0 @@
-function|script|EvilObelisk
-{
- mes "[Evil Obelisk]";
- mes "(A mystical aura surrounds this stone. It seems to crave money.)";
- next;
-
- set @cost_jacko, 6500;
- set @cost_gy1, 4000;
- set @cost_gy2, 3000;
- set @cost_skull, 2800;
- set @cost_snake, 2500;
-
- menu
- "Don't pay it anything.", L_Close,
- "Pay it " + @cost_jacko + " gold.", L_JACKO,
- "Pay it " + @cost_gy1 + " gold.", L_GRAVEYARD1,
- "Pay it " + @cost_gy2 + " gold.", L_GRAVEYARD2,
- "Pay it " + @cost_skull + " gold.", L_SKULL,
- "Pay it " + @cost_snake + " gold.", L_SNAKE;
-
-L_JACKO:
- if (Zeny < @cost_jacko)
- goto L_NotEnough;
- set Zeny, Zeny - @cost_jacko;
- set @mob_id, 1022;
- set @mob_count, rand(1,2);
- goto L_Summon;
-
-L_GRAVEYARD1:
- if (Zeny < @cost_gy1)
- goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0)
- set @mob_id, 1036; // Zombie
- if(@temp == 1)
- set @mob_id, 1045; // Fallen
- set @mob_count, rand(1,2);
- set Zeny, Zeny - @cost_gy1;
- goto L_Summon;
-
-L_GRAVEYARD2:
- if (Zeny < @cost_gy2)
- goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0)
- set @mob_id, 1044; // Lady Skelly
- if(@temp == 1)
- set @mob_id, 1043; // Normal Skelly
- set @mob_count, rand(1,2);
- set Zeny, Zeny - @cost_gy2;
- goto L_Summon;
-
-L_SKULL:
- if (Zeny < @cost_skull)
- goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0)
- set @mob_id, 1024; // Poison
- if(@temp == 1)
- set @mob_id, 1023; // Fire
- set @mob_count, rand(1,4);
- set Zeny, Zeny - @cost_skull;
- goto L_Summon;
-
-L_SNAKE:
- if (Zeny < @cost_snake)
- goto L_NotEnough;
- set @temp, rand(4);
- if(@temp == 0)
- set @mob_id, 1034; // Grass
- if(@temp == 1)
- set @mob_id, 1026; // Mnt.
- if(@temp == 2)
- set @mob_id, 1010; // Normal
- if(@temp == 3)
- set @mob_id, 1021; // Cave
- set @mob_count, rand(1,4);
- set Zeny, Zeny - @cost_snake;
- goto L_Summon;
-
-L_Summon:
- areamonster @map$, @x0, @y0, @x1, @y1, "", @mob_id, @mob_count;
- goto L_Close;
-
-L_NotEnough:
- mes "You don't have that much money";
- goto L_Close;
-
-L_Close:
- set @cost_jacko, 0;
- set @cost_gy1, 0;
- set @cost_gy2, 0;
- set @cost_skull, 0;
- set @cost_snake, 0;
- return;
-
-}