diff options
Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rwxr-xr-x | world/map/npc/functions/debug.txt | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index be8d4fb4..bcb54777 100755 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -2,7 +2,12 @@ function|script|Debug { - goto L_Begin; + if(!@debug_npc) goto L_Begin; + mes "The debug NPCs have been deprecated. Please use this magic spell instead:"; + mes ""; + mes "%%E ##a"+ getspellinvocation("debug0") +"##0"; + set @debug_npc, 0; + close; L_Begin: set @debug_mask, 65535; @@ -59,12 +64,12 @@ L_Status: "Close.", L_Close; L_ChangeAllStats: - statusup2 bStr, 99 - readparam(bStr); - statusup2 bAgi, 99 - readparam(bAgi); - statusup2 bVit, 99 - readparam(bVit); - statusup2 bInt, 99 - readparam(bInt); - statusup2 bDex, 99 - readparam(bDex); - statusup2 bLuk, 99 - readparam(bLuk); + set Str, 99; + set Agi, 99; + set Vit, 99; + set Int, 99; + set Dex, 99; + set Luk, 99; mes "You now have 99 in all stats."; next; goto L_Begin; @@ -76,7 +81,7 @@ L_ChangeStrength: goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; - statusup2 bStr, @str - readparam(bStr); + set Str, @str; goto L_ChangeAgility; L_ChangeAgility: @@ -86,7 +91,7 @@ L_ChangeAgility: goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; - statusup2 bAgi, @agi - readparam(bAgi); + set Agi, @agi; goto L_ChangeVitality; L_ChangeVitality: @@ -96,7 +101,7 @@ L_ChangeVitality: goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; - statusup2 bVit, @vit - readparam(bVit); + set Vit, @vit; goto L_ChangeIntelligence; L_ChangeIntelligence: @@ -106,7 +111,7 @@ L_ChangeIntelligence: goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; - statusup2 bInt, @int - readparam(bInt); + set Int, @int; goto L_ChangeDexterity; L_ChangeDexterity: @@ -116,7 +121,7 @@ L_ChangeDexterity: goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; - statusup2 bDex, @dex - readparam(bDex); + set Dex, @dex; goto L_ChangeLuck; L_ChangeLuck: @@ -126,13 +131,13 @@ L_ChangeLuck: goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; - statusup2 bLuk, @luk - readparam(bLuk); - mes "You now have " + readparam(bStr) + " in strength."; - mes "You now have " + readparam(bAgi) + " in agility."; - mes "You now have " + readparam(bVit) + " in vitality."; - mes "You now have " + readparam(bInt) + " in intelligence."; - mes "You now have " + readparam(bDex) + " in dexterity."; - mes "You now have " + readparam(bLuk) + " in luck."; + set Luk, @luk; + mes "You now have " + Str + " in strength."; + mes "You now have " + Agi + " in agility."; + mes "You now have " + Vit + " in vitality."; + mes "You now have " + Int + " in intelligence."; + mes "You now have " + Dex + " in dexterity."; + mes "You now have " + Luk + " in luck."; next; goto L_Begin; @@ -165,8 +170,8 @@ L_ChangeStrengthSingle: goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; - statusup2 bStr, @str - readparam(bStr); - mes "You now have " + readparam(bStr) + " in strength."; + set Str, @str; + mes "You now have " + Str + " in strength."; next; goto L_Begin; @@ -177,8 +182,8 @@ L_ChangeAgilitySingle: goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; - statusup2 bAgi, @agi - readparam(bAgi); - mes "You now have " + readparam(bAgi) + " in agility."; + set Agi, @agi; + mes "You now have " + Agi + " in agility."; next; goto L_Begin; @@ -189,8 +194,8 @@ L_ChangeVitalitySingle: goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; - statusup2 bVit, @vit - readparam(bVit); - mes "You now have " + readparam(bVit) + " in vitality."; + set Vit, @vit; + mes "You now have " + Vit + " in vitality."; next; goto L_Begin; @@ -201,8 +206,8 @@ L_ChangeIntelligenceSingle: goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; - statusup2 bInt, @int - readparam(bInt); - mes "You now have " + readparam(bInt) + " in intelligence."; + set Int, @int; + mes "You now have " + Int + " in intelligence."; next; goto L_Begin; @@ -213,8 +218,8 @@ L_ChangeDexteritySingle: goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; - statusup2 bDex, @dex - readparam(bDex); - mes "You now have " + readparam(bDex) + " in dexterity."; + set Dex, @dex; + mes "You now have " + Dex + " in dexterity."; next; goto L_Begin; @@ -225,8 +230,8 @@ L_ChangeLuckSingle: goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; - statusup2 bLuk, @luk - readparam(bLuk); - mes "You now have " + readparam(bLuk) + " in luck."; + set Luk, @luk; + mes "You now have " + Luk + " in luck."; next; goto L_Begin; @@ -918,6 +923,7 @@ L_Close: 029-2,30,26,0|script|Debug#0|154 { + set @debug_npc, 1; callfunc "Debug"; end; OnInit: @@ -928,6 +934,7 @@ OnInit: 001-1,53,47,0|script|Debug#1|154 { + set @debug_npc, 1; callfunc "Debug"; end; OnInit: @@ -936,8 +943,9 @@ OnInit: end; } -009-1,52,33,0|script|Debug#2|154 +009-1,45,33,0|script|Debug#2|154 { + set @debug_npc, 1; callfunc "Debug"; end; OnInit: @@ -948,6 +956,7 @@ OnInit: 020-1,75,85,0|script|Debug#3|154 { + set @debug_npc, 1; callfunc "Debug"; end; OnInit: @@ -956,18 +965,9 @@ OnInit: end; } -017-9,21,24,0|script|Debug#4|154 -{ - callfunc "Debug"; - end; -OnInit: - if (!debug) - disablenpc "Debug#4"; - end; -} - 027-2,125,103,0|script|Debug#5|154 { + set @debug_npc, 1; callfunc "Debug"; end; OnInit: |