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-rw-r--r--world/map/npc/052-2/partyroom.txt286
1 files changed, 0 insertions, 286 deletions
diff --git a/world/map/npc/052-2/partyroom.txt b/world/map/npc/052-2/partyroom.txt
deleted file mode 100644
index ec6d2a64..00000000
--- a/world/map/npc/052-2/partyroom.txt
+++ /dev/null
@@ -1,286 +0,0 @@
-//-----------------------------------------------------------------------------
-// Illia Forsaken Inn - Party room
-// $@illia_progress = 6
-//
-// Level progress:
-// 0: Initial state
-// 1: Luvia is talking, then spawns after a teleport
-// 2: Luvia spawned, and witch guards may spawn to help
-// 3: Luvia is defeated
-//-----------------------------------------------------------------------------
-
-052-2,88,19,0|script|#TriggerDialog|32767,3,2
-{
- set @step, 7;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SpawnLuvia;
- end;
-
-L_SpawnLuvia:
- set $@illia_level_7_progress, 1;
- donpcevent "Luvia::OnCommandStart";
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-
-}
-
-// A trigger whose only purpose is to place Luvia npcs back in place.
-// (even though the Janitor 7 will have done this job)
-052-2,77,48,0|script|#TriggerPlaceLuvia|32767,1,1
-{
- if (strcharinfo(0) != $@ILLIA_HERO$) end;
- if ($@illia_progress == 7 && $@illia_level_7_progress == 0) goto L_PlaceLuvia;
- end;
-
-L_PlaceLuvia:
- npcwarp 88, 15, "#LuviaDaemon";
- npcwarp 88, 15, "Luvia";
- end;
-
-}
-
-052-2,88,15,0|script|Luvia|371
-{
- set @step, 7;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_Start;
- end;
-
-OnCommandStart:
- goto L_Start;
-
-L_Start:
- setnpctimer 0;
- if ($@illia_level_7_progress == 1)
- startnpctimer;
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-
-OnTimer1000:
- npctalk strnpcinfo(0), "Oh well, who thought you would survive so far?";
- end;
-
-OnTimer5000:
- npctalk strnpcinfo(0), "All this way, for nothing, only to die from my hands...";
- end;
-
-OnTimer10000:
- npctalk strnpcinfo(0), "Don't worry, you will continue to live, for my sake.";
- end;
-
-OnTimer15000:
- npctalk strnpcinfo(0), "One piece of advice: get prepared!";
- stopnpctimer;
- setnpctimer 0;
- donpcevent "#LuviaDaemon::OnCommandInvoke";
- end;
-
-}
-
-052-2,88,15,0|script|#LuviaDaemon|32767
-{
-end;
-
-OnCommandInvoke:
- setnpctimer 0;
- if ($@illia_level_7_progress == 1)
- startnpctimer;
- end;
-
-OnTimer2000:
- if ($@illia_level_7_progress != 1) end;
- misceffect FX_DARK_TELEPORT;
- // Kill any mob existing on the map
- // That's to terminate any attempt at players mass-summoning mobs
- // and hide in a corner of the map.
- killmonster "052-2", "All";
- npcwarp 1, 1, "Luvia";
- end;
-
-OnTimer100:
- if ($@illia_progress != 7)
- goto L_Clear;
- if ($@illia_level_7_progress != 3)
- end;
- // Trance mode
- callsub S_SpawnWitchGuard;
- end;
-
-OnTimer2600:
- if ($@illia_level_7_progress != 3)
- end;
- npcwarp 1, 1, "#LuviaDaemon";
- setnpctimer 0;
- end;
-
-OnTimer5000:
- if ($@illia_level_7_progress != 1)
- end;
- // Warp to the place to spawn luvia once the teleport sequence is finished
- if (!(attachrid($@ILLIA_HERO_ID)))
- end;
- set $@illia_luvia_x, getx();
- set $@illia_luvia_y, gety();
- npcwarp $@illia_luvia_x, $@illia_luvia_y, "#LuviaDaemon";
-
- detachrid;
- // This is a fix to force the official mana client to display a npc after a warp.
- // Note: the manaplus client do not need this.
- disablenpc "#LuviaDaemon";
- end;
-
-OnTimer5500:
- if ($@illia_level_7_progress != 1) end;
- // See the note above.
- enablenpc "#LuviaDaemon";
- misceffect FX_EVIL_SUMMON;
- misceffect FX_CHANNELLING_CAST;
- monster "052-2", $@illia_luvia_x, $@illia_luvia_y, "", 1102, 1, "#LuviaDaemon::OnDeath";
- set $@illia_luvia_x, 0;
- set $@illia_luvia_y, 0;
- end;
-
-OnTimer9000:
- if ($@illia_level_7_progress != 1) end;
- set $@illia_luvia_trance_delay, 480; // 8 minutes before turning in trance mode
- set $@illia_witch_guard_threshold, 30 + ($Illia_Luvia_Harvest*3)/5;
- if ($@illia_witch_guard_threshold > 100)
- set $@illia_witch_guard_threshold, 100;
- set $@illia_level_7_progress, 2;
- npcwarp 1, 1, "#LuviaDaemon";
- setnpctimer 0;
- end;
-
-// Extra monster spawn
-OnTimer26000:
- if ($@illia_progress != 7)
- goto L_Clear;
- if ($@illia_level_7_progress != 2)
- end;
- // The more players Luvia "harvested", the stronger she is.
- if (rand(100) >= $@illia_witch_guard_threshold)
- end;
- // Decrease her power over time.
- set $@illia_witch_guard_threshold, $@illia_witch_guard_threshold - 7;
- // Keep always a small probability when it reached the minimum
- if ($@illia_witch_guard_threshold <= 0)
- set $@illia_witch_guard_threshold, 6 + $Illia_Luvia_Harvest/5;
- callsub S_SpawnWitchGuard;
- end;
-
-S_SpawnWitchGuard:
- if (!(attachrid($@ILLIA_HERO_ID)))
- end;
- npcwarp getx(), gety(), "#LuviaDaemon";
- misceffect FX_EVIL_SUMMON;
- misceffect FX_GROUND_SPAWN;
- monster "052-2", getx(), gety(), "", 1103, 1, "#LuviaDaemon::OnWGD";
- detachrid;
- areatimer 0, "052-2", 73, 11, 115, 49, 0, "#LuviaDaemon::OnWGS";
- return;
-
-OnTimer30000:
- if ($@illia_level_7_progress != 2)
- end;
- npcwarp 1, 1, "#LuviaDaemon";
- set $@illia_luvia_trance_delay, $@illia_luvia_trance_delay - 30;
- if ($@illia_luvia_trance_delay <= 0)
- goto L_TriggerTrance;
- setnpctimer 0;
- end;
-
-L_TriggerTrance:
- set $@illia_level_7_progress, 3;
- set $@illia_luvia_trance_delay, 0;
- areatimer 0, "052-2", 73, 11, 115, 49, 0, "#LuviaDaemon::OnTT";
- setnpctimer 0;
- end;
-
-L_Clear:
- stopnpctimer;
- setnpctimer 0;
- end;
-
-OnDeath:
- stopnpctimer;
- setnpctimer 0;
- if ($@illia_progress != 7)
- end;
- set $@illia_level_7_progress, 4;
- killmonster "052-2", "#LuviaDaemon::OnWGD";
- mapannounce "052-2", "Luvia : How? By mere humans! But we will see again! Enjoy your victory while it lasts, " + $@ILLIA_HERO$ + "!!", 0;
-
- set $@illia_bp, $Illia_Luvia_Harvest * 16 / 10 + 120;
- areatimer 0, "052-2", 73, 11, 115, 49, 0, "#LuviaDaemon::OnBP";
-
- areatimer 0, "052-2", 73, 11, 115, 49, 2000, "#LuviaDaemon::OnW00t";
-
- set $@illia_progress, 8;
- callfunc "UpdateIlliaProgress";
- // Set the number of common rewards rewards
- if ($Illia_Luvia_Harvest < 15)
- set $@illia_num_common_reward_items, 0;
- if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35)
- set $@illia_num_common_reward_items, 1;
- if ($Illia_Luvia_Harvest >= 35)
- set $@illia_num_common_reward_items, 2;
-
- // Set the number of unique rewards
- if ($Illia_Luvia_Harvest < 40)
- set $@illia_num_unique_reward_items, 1;
- if ($Illia_Luvia_Harvest >= 40)
- set $@illia_num_unique_reward_items, 2;
- set $Illia_Luvia_Harvest, 0;
-
- // Extend the time limit of +7 mins to leave enough time to pick
- // the rewards even if close to the time limit
- set $@illia_max_time, $@illia_max_time + 300;
-
- // Record how many times the quest was finished
- set $Illia_Win_Counter, $Illia_Win_Counter + 1;
-
- end;
-
-OnBP:
- set BOSS_POINTS, BOSS_POINTS + $@illia_bp;
- message strcharinfo(0), "You gain " + $@illia_bp + " Boss Points giving you a total of " + BOSS_POINTS + ".";
- end;
-
-OnWGD:
- end;
-
-OnWGS:
- if ($@illia_level_7_progress == 2)
- message strcharinfo(0), "One of Luvia's guard spawned from the depths to assist her!";
- end;
-
-OnTT:
- if ($@illia_level_7_progress == 3)
- message strcharinfo(0), "Luvia seems to become in trance!";
- end;
-
-OnW00t:
- message strcharinfo(0), "You defeated this evil sorceress... But what about her sister now?";
- end;
-
-}
-
-// Warp from the party room, to the chest room
-052-2,88,12,0|script|#ToLuviaRoomDoor|32767,1,2
-{
- set @step, 7;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if ($@illia_level_7_progress < 4) end;
- warp "052-2", 133, 84;
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-}