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-rw-r--r--world/map/npc/051-1/forest.txt89
1 files changed, 0 insertions, 89 deletions
diff --git a/world/map/npc/051-1/forest.txt b/world/map/npc/051-1/forest.txt
deleted file mode 100644
index 870465c3..00000000
--- a/world/map/npc/051-1/forest.txt
+++ /dev/null
@@ -1,89 +0,0 @@
-//-----------------------------------------------------------------------------
-// Forest
-// $@illia_progress = 1
-//
-// Level progress:
-// 0: Did not start the task yet
-// 1: Players are searching for the rock.
-// 2: Players found the rock
-// 3: Players unlocked the door
-//-----------------------------------------------------------------------------
-
-051-1,64,46,0|script|Strange Stone|400
-{
- set @step, 1;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if (isin("051-1", 65,45, 67,48) == 0) end;
- if (strcharinfo(0) != $@ILLIA_HERO$) goto L_HandleHelper;
- if ($@illia_level_1_progress == 0) goto L_GiveTask;
- if ($@illia_level_1_progress == 1) goto L_TaskNotComplete;
- if ($@illia_level_1_progress == 2) goto L_TaskComplete;
- if ($@illia_level_1_progress == 3) goto L_NothingElseToDo;
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-
-L_HandleHelper:
- mes "This stuff sounds complicated.";
- mes "I should ask " + $@ILLIA_HERO$ + " what to do.";
- close;
-
-L_NothingElseToDo:
- mes "The door is opened... What am I waiting for?";
- close;
-
-L_GiveTask:
- mes "You look at the rocks with attention.";
- mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism.";
- next;
- menu
- "This rock must not be far... Let's look around.", L_Foo;
-L_Foo:
- set $@illia_level_1_progress, 1;
- set $@illia_level_1_num_deaths, 0;
- close;
-
-L_TaskNotComplete:
- mes "It's not working. I have to find the rock.";
- mes "With all the slimes around here, maybe one absorbed it.";
- close;
-
-L_TaskComplete:
- set $@illia_level_1_progress, 3;
- set $@illia_progress, 2;
- callfunc "UpdateIlliaProgress";
- set $@illia_max_time, $@illia_max_time + 360;
- mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall.";
- close;
-
-}
-
-// Warp from the forest, to the cave
-051-1,66,44,0|script|#ToCave|32767,1,1
-{
- set @step, 1;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if ($@illia_level_1_progress < 2) goto L_Blocked;
- if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SeeStone;
- if ($@illia_level_1_progress == 3) goto L_Warp;
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-
-L_Blocked:
- message strcharinfo(0), "There should be a way to open this... but not with my bare hands.";
- end;
-
-L_SeeStone:
- message strcharinfo(0), "I should take a look at the stone.";
- end;
-
-L_Warp:
- warp "051-3", 24, 60;
- end;
-}
-