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-rw-r--r--world/map/npc/051-1/desert.txt143
1 files changed, 0 insertions, 143 deletions
diff --git a/world/map/npc/051-1/desert.txt b/world/map/npc/051-1/desert.txt
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--- a/world/map/npc/051-1/desert.txt
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@@ -1,143 +0,0 @@
-//-----------------------------------------------------------------------------
-// Souless Desert
-// $@illia_progress = 3
-//
-// Level progress:
-// 0: Did not start the task yet
-// 1: Players are instructed to collect souls
-// 2: Players collected enough souls and gave the souls to the waterfall
-//-----------------------------------------------------------------------------
-
-051-1,142,39,0|script|Bones|367
-{
- mes "You find a ruined paper next to these bones.";
- mes "It says...";
- next;
- mes "\"This waterfall is cursed... it feeds on living souls... I could not get past throught it.\"";
- mes "\"God, they appeared from nowhere...\"";
- mes "\"...\"";
- next;
- mes "The rest isn't legible.";
- close;
-
-}
-
-051-1,170,24,0|script|Cursed Waterfall|400
-{
- set $@illia_num_sealed_souls, 7;
- set @step, 3;
- if ($@illia_progress < @step) goto L_ShouldNotBeHere;
- if ($@illia_level_3_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_GiveTask;
- if ($@illia_level_3_progress == 0 && strcharinfo(0) != $@ILLIA_HERO$) goto L_HintToHelpers;
- if ($@illia_level_3_progress == 1) goto L_GiveSouls;
- mes "Jump in the waterfall?";
- menu
- "Yes", L_Warp,
- "No", L_Close;
-
-OnTimer1000:
- npctalk strnpcinfo(0), "Youuuuuuu... Bring me souls... " + $@illia_num_sealed_souls + " fresh souls... Nooooow. And you shall paaass.";
- end;
-
-OnTimer4750:
- mapannounce "051-1", "You hear a loud scream coming from the wind... Something terrifying raised out there.", 0;
- end;
-
-OnTimer6500:
- npctalk strnpcinfo(0), "Nooooo... Do not let these things take them from youuuuuu!";
- stopnpctimer;
- setnpctimer 0;
- end;
-
-L_ShouldNotBeHere:
- heal -Hp, 0;
- end;
-
-L_HintToHelpers:
- mes "[Cursed Waterfall]";
- mes "\"Who are you?... Bring " + $@ILLIA_HERO$ + " to me!\"";
- close;
-
-L_GiveTask:
- set $@illia_level_3_progress, 1;
- mes "[Cursed Waterfall]";
- mes "\"Yooouuuuuu...\"";
- next;
-
- mes "You look around and see this ghostly voice comes from the waterfall.";
- next;
-
- // This message will be in the timed messages,
- // but display it here anyway to be sure the hero sees it.
- mes "\"Youuuuuuu... Bring me souls... " + $@illia_num_sealed_souls + " fresh souls... Nooooow.\"";
- mes "\"And you shall paaass.\"";
-
- // Reset the soul eaters counters.
- set $@SoulEaters0_count, 0;
- set $@SoulEaters1_count, 0;
- set $@SoulEaters2_count, 0;
- set $@SoulEaters3_count, 0;
- set $@SoulEaters4_count, 0;
- // Spawn 7 additional soul snakes in the north building, as a bait.
- areamonster "051-1", 125, 14, 143, 18, "", 1096, 7, "IlliaDMobs051-1::On1096";
- // Same with 5, in the island
- areamonster "051-1", 138, 34, 145, 41, "", 1096, 5, "IlliaDMobs051-1::On1096";
- // Start timed messages
- initnpctimer;
- goto L_Close;
-
-L_GiveSouls:
- if (strcharinfo(0) != $@ILLIA_HERO$)
- goto L_GiveSoulsToHero;
- mes "[Cursed Waterfall]";
- mes "\"Give me the souuuuuuls... Noooooooow!!\"";
- menu
- "Please, have a look at these.", L_CheckSouls,
- "Sorry, I don't have any.", L_Close;
-
-L_GiveSoulsToHero:
- mes "[Cursed Waterfall]";
- mes "\"Who are you?.... I want the souuuuuuls from " + $@ILLIA_HERO$ + "!\"";
- goto L_Close;
-
-L_CheckSouls:
- if (countitem ("SealedSoul") < $@illia_num_sealed_souls)
- goto L_NotEnough;
- delitem "SealedSoul", $@illia_num_sealed_souls;
- set $@illia_level_3_progress, 2;
- set $@illia_progress, 4;
- callfunc "UpdateIlliaProgress";
- set $@illia_max_time, $@illia_max_time + 540;
-
- // Clean all spawned monsters
- killmonster "051-1", "IlliaDMobs051-1::On1096";
- killmonster "051-1", "#SoulEaters0::OnSoulEaterDeath";
- killmonster "051-1", "#SoulEaters1::OnSoulEaterDeath";
- killmonster "051-1", "#SoulEaters2::OnSoulEaterDeath";
- killmonster "051-1", "#SoulEaters3::OnSoulEaterDeath";
- killmonster "051-1", "#SoulEaters4::OnSoulEaterDeath";
-
-
- mes "\"Goooood... Tasty souuuuuls...\"";
- mes "You shall pass now... before I change my mind...\"";
- next;
- mes "A blinding light appears from inside the waterfall.";
-
- // Display an effect to show the waterfall opens itself / kills remaining monsters
- misceffect FX_MEDIUM_BLINDINGLIGHT;
- goto L_Close;
-
-L_NotEnough:
- mes "[Cursed Waterfall]";
- mes "\"Moooooooooore... Give me more...\"";
- goto L_Close;
-
-L_Warp:
- warp "052-1", 23, 52;
- // Count the player who reached the island.
- set $@illia_players_in_luvia_territory, $@illia_players_in_luvia_territory + 1;
- goto L_Close;
-
-L_Close:
- close;
-}