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diff --git a/world/map/npc/048-2/helperMYetiClaw.txt b/world/map/npc/048-2/helperMYetiClaw.txt
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-// Part of Blue Sage quests
-// author: Jenalya
-// see bluesageConfig for detailed quest description
-// Santeri asks for Yeti Claws to make glue for repairing the books
-// can give second hint about Peetu in investigation subquest
-
-048-2,97,78,0|script|Santeri|366
-{
- set @claw_amount, 8;
- set @claw_exp, 10000;
-
- if (QUEST_BlueSage & $@Q_BlueSageMaterialClaw) goto L_Done;
- if (BaseLevel >= $@Q_BlueSageMinimumLevel) goto L_Quest;
-
- mes "[Santeri]";
- mes "\"Hm. Please don't disturb me, I'm trying to concentrate.\"";
- goto L_Close;
-
-L_Quest:
- mes "[Santeri]";
- mes "\"Welcome. Are you an adventurer? I could use some help.\"";
- menu
- "I am. What heroic action is needed?",L_HeroicAction,
- "How can I help?",L_HeroicAction,
- "I'm not interested.",L_Close;
-
-L_HeroicAction:
- mes "[Santeri]";
- mes "\"You see, we're working on repairing all of the damaged books and creating new ones for those that were lost.";
- mes "Therefore we need a lot of glue, but our supplies are nearly used up. I need " + @claw_amount + " Yeti Claws as ingredient to make new glue. Do you have that?\"";
- menu
- "Yes, here you go.",L_TurnIn,
- "I need to look in my storage.",L_Close,
- "No, sorry.",L_Investigate;
-
-L_TurnIn:
- if(countitem("YetiClaw") < @claw_amount)
- goto L_NoItem;
- delitem "YetiClaw", @claw_amount;
- getexp @claw_exp, 0;
- set QUEST_BlueSage, (QUEST_BlueSage | $@Q_BlueSageMaterialClaw);
- mes "[Santeri]";
- mes "\"Great! Thank you!\"";
- goto L_Investigate;
-
-L_Done:
- mes "[Santeri]";
- mes "\"Thanks to you, our glue supply is replenished and we can repair those books.\"";
- goto L_Investigate;
-
-L_NoItem:
- mes "[Santeri]";
- mes "\"What are you telling me? You don't have it!\"";
- goto L_Close;
-
-L_Investigate:
- if ((QL_BSAGE_INVESTIGATE == 3) || (QL_BSAGE_INVESTIGATE == 4)) goto L_Ask_Visitor;
- if ((QL_BSAGE_INVESTIGATE == 5) || (QL_BSAGE_INVESTIGATE == 8)) goto L_Ask_Helper;
- if ((QL_BSAGE_INVESTIGATE == 6) || (QL_BSAGE_INVESTIGATE == 7) || (QL_BSAGE_INVESTIGATE == 9) || (QL_BSAGE_INVESTIGATE == 10)) goto L_Ask_Both;
- goto L_Close;
-
-L_Ask_Visitor:
- menu
- "Can you tell me anything about the visitor with the mask?",L_Visitor,
- "I need to leave.",L_Close;
-
-L_Ask_Helper:
- menu
- "What's your opinion of Peetu and how he does his work?",L_Helper,
- "See you later.",L_Close;
-
-L_Ask_Both:
- menu
- "Can you tell me anything about the visitor with the mask?",L_Visitor,
- "What's your opinion of Peetu and how he does his work?",L_Helper,
- "Bye.",L_Close;
-
-L_Visitor:
- mes "[Santeri]";
- mes "\"There was a visitor with a mask? I didn't notice. You see, I spend most of my time in the workshop, and concentrate on my work. There are other helpers who attend to the visitors. And hopefully keep them from disturbing my concentration.\"";
- goto L_Close;
-
-L_Helper:
- mes "[Santeri]";
- mes "\"Oh, that's an interesting question. I was really surprised when I heard that he was responsible for the sealing spell. I've worked together with him before, and I have to say, it really was a pleasure. He's very accurate and diligent, but also polite and helpful.\"";
- next;
- mes "\"I really wonder what went wrong with that sealing spell. I can't imagine Peetu messing up something so important.\"";
- if ((QL_BSAGE_INVESTIGATE != 5) && (QL_BSAGE_INVESTIGATE != 6) && (QL_BSAGE_INVESTIGATE != 7))
- goto L_Close;
- set QL_BSAGE_INVESTIGATE, QL_BSAGE_INVESTIGATE + 3;
- goto L_Close;
-
-L_Close:
- set @claw_amount, 0;
- set @claw_exp, 0;
- close;
-}