summaryrefslogtreecommitdiff
path: root/world/map/npc/048-2/bluesageConfig.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/048-2/bluesageConfig.txt')
-rw-r--r--world/map/npc/048-2/bluesageConfig.txt121
1 files changed, 0 insertions, 121 deletions
diff --git a/world/map/npc/048-2/bluesageConfig.txt b/world/map/npc/048-2/bluesageConfig.txt
deleted file mode 100644
index 9ab3e711..00000000
--- a/world/map/npc/048-2/bluesageConfig.txt
+++ /dev/null
@@ -1,121 +0,0 @@
-// Blue Sage quest
-// The mansion of the Sage is in disarray, because a magic experiment with the slimes went wrong,
-// the white and blue slimes got out of control, ate most of the books in the library
-// and most of the slimes escaped to the outside world
-// Variable used: QUEST_BlueSage
-// Author: Jenalya
-
-// Subquests:
-
-// Byte 0:
-// Bit 0 - 4: Collect missing book pages
-// some of the helpers are working on recreating the more valuable books
-// they need the missing bookpages for that
-// value gives the number of new pages given to the helpers (up to 31)
-// bit 5: got Grimoire as reward for collecting the bookpages and bringing material to repair the books
-// Bit 6: got reward for defeating the remaining slimes in the library
-// Bit 7: unused
-
-// Nibble 2 as flags: Bring material to repair the books and make new books
-// Bit 0: Reed Bundles
-// Bit 1: Silk Cocoons
-// Bit 2: Yeti Claws
-// Bit 3: Inks (Bottle of Water, Iron Powder, Wisp Powder, Spectre Powder, Poltergeist Powder)
-
-// Nibble 3: Investigation of how the accident could have happened
-// state 1: helper who is considered to have caused the accident asks the player to talk to the chief helper to find out if he's going to loose his job
-// state 2: talked to chief and get the mission to investigate about what exactly happened
-// there are two independent circumstances to gather information about, one is about how the helpers did their job (a) and another about a suspicious visitor shortly before the accident happened (b)
-// this is saved as described here:
-// (a) (b)
-// 0 0 (state 2) started investigation
-// 0 1 (state 3) talked to Janitor
-// 0 2 (state 4) got more information about visitor
-// 1 0 (state 5) talked to Peetu
-// 1 1 (state 6) talked to Peetu and talked to Janitor
-// 1 2 (state 7) talked to Peetu and got more information about visitor
-// 2 0 (state 8) got more information about Peetu
-// 2 1 (state 9) got more information about Peetu and talked to Janitor
-// 2 2 (state 10) got more information about Peetu and got more information about visitor
-// (a) first talk to the helper in the bedroom, who describes how careful he has been
-// (a) and then to at least one of the helpers in the library, who supports that
-// (a) it's possible to talk to more helpers, who will support too, but it suffices to talk to one
-// (b) first talk to the janitor in the entrance room, who mentions the suspicious visitor
-// (b) then talk to at least one of the helpers in the entrance room/library who give more information about the visitor
-// (b) it's possible to talk to more helpers, who will give redundant information, but it suffices to talk to one
-// so to have somed progress in (a) add three to the variable, and for progress in (b) add one
-// state 11: reported to chief helper and got a reward
-// state 12: told Peetu about the result and eventually got another small reward
-
-// Byte 2: Hunt some remaining slimes between the bookshelves
-// Bit 0: started the subquest
-// Bit 1 - 7: each spawn point is unique and saved with a flag
-
--|script|#bluesageconfig|32767
-{
- end;
-
-OnInit:
- set $@Q_BlueSageMinimumLevel, 60;
-
- set $@Q_BlueSageBookPages_MASK, 0x1F;
- set $@Q_BlueSageBookPages_SHIFT, 0;
-
- set $@Q_BlueSageGrimoire, 0x20;
- set $@Q_BlueSageIceSword, 0x40;
-
- set $@Q_BlueSageMaterial_MASK, NIBBLE_2_MASK;
- set $@Q_BlueSageMaterial_SHIFT, NIBBLE_2_SHIFT;
-
- set $@Q_BlueSageMaterialReed, 0x100;
- set $@Q_BlueSageMaterialSilk, 0x200;
- set $@Q_BlueSageMaterialClaw, 0x400;
- set $@Q_BlueSageMaterialInk, 0x800;
-
- set $@Q_BlueSageSlimes_MASK, BYTE_2_MASK;
- set $@Q_BlueSageSlimes_SHIFT, BYTE_2_SHIFT;
- set $@Q_BlueSageSlimesStart, 0x010000;
- set $@Q_BlueSageSlime0, 0x020000;
- set $@Q_BlueSageSlime1, 0x040000;
- set $@Q_BlueSageSlime2, 0x080000;
- set $@Q_BlueSageSlime3, 0x100000;
- set $@Q_BlueSageSlime4, 0x200000;
- set $@Q_BlueSageSlime5, 0x400000;
- set $@Q_BlueSageSlime6, 0x800000;
- //white
- set $@BlueSageSlime0_Amount, 6;
- set $@BlueSageSlime1_Amount, 5;
- set $@BlueSageSlime2_Amount, 4;
- set $@BlueSageSlime3_Amount, 3;
- // blue
- set $@BlueSageSlime4_Amount, 3;
- set $@BlueSageSlime5_Amount, 2;
- set $@BlueSageSlime6_Amount, 1;
- end;
-}
-
-function|script|updateBlueSageBookPages
-{
- set QUEST_BlueSage, (QUEST_BlueSage & ~($@Q_BlueSageBookPages_MASK) | (@bookpages << $@Q_BlueSageBookPages_SHIFT));
- return;
-}
-
-function|script|blueSageNumberOfClearedNests
-{
- set @slimenests, 0;
- if (QUEST_BlueSage & $@Q_BlueSageSlime0)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime1)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime2)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime3)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime4)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime5)
- set @slimenests, @slimenests+1;
- if (QUEST_BlueSage & $@Q_BlueSageSlime6)
- set @slimenests, @slimenests+1;
- return;
-}