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-rw-r--r--world/map/npc/032-1/_import.txt7
-rw-r--r--world/map/npc/032-1/_mobs.txt24
-rw-r--r--world/map/npc/032-1/_warps.txt4
-rw-r--r--world/map/npc/032-1/mapflags.txt1
-rw-r--r--world/map/npc/032-1/miriam.txt335
5 files changed, 0 insertions, 371 deletions
diff --git a/world/map/npc/032-1/_import.txt b/world/map/npc/032-1/_import.txt
deleted file mode 100644
index 00df1589..00000000
--- a/world/map/npc/032-1/_import.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// Map 032-1: Outback
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 032-1.gat
-npc: npc/032-1/_mobs.txt
-npc: npc/032-1/_warps.txt
-npc: npc/032-1/mapflags.txt
-npc: npc/032-1/miriam.txt
diff --git a/world/map/npc/032-1/_mobs.txt b/world/map/npc/032-1/_mobs.txt
deleted file mode 100644
index 5c41b90a..00000000
--- a/world/map/npc/032-1/_mobs.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Outback mobs
-
-032-1.gat,47,64,27,15|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009
-032-1.gat,24,72,27,24|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009
-032-1.gat,24,48,25,21|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009
-032-1.gat,57,44,23,18|monster|Snake|1010,13,30000ms,100000ms,Mob032-1::On1010
-032-1.gat,77,76,34,27|monster|Snake|1010,13,30000ms,100000ms,Mob032-1::On1010
-
-
-032-1.gat,0,0,0|script|Mob032-1|-1
-{
- end;
-
-On1009:
- set @mobID, 1009;
- callfunc "MobPoints";
- end;
-
-On1010:
- set @mobID, 1010;
- callfunc "MobPoints";
- end;
-}
diff --git a/world/map/npc/032-1/_warps.txt b/world/map/npc/032-1/_warps.txt
deleted file mode 100644
index bdef5c3f..00000000
--- a/world/map/npc/032-1/_warps.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Outback warps
-
-032-1.gat,64,52|warp|To Outback Cave|-1,-1,032-3.gat,56,60
diff --git a/world/map/npc/032-1/mapflags.txt b/world/map/npc/032-1/mapflags.txt
deleted file mode 100644
index 534224b6..00000000
--- a/world/map/npc/032-1/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-032-1.gat|mapflag|resave|032-1,77,23
diff --git a/world/map/npc/032-1/miriam.txt b/world/map/npc/032-1/miriam.txt
deleted file mode 100644
index d4daaafd..00000000
--- a/world/map/npc/032-1/miriam.txt
+++ /dev/null
@@ -1,335 +0,0 @@
-//#############################################
-// author: alastrim, PjotrOrial
-//#############################################
-// This npc teaches you the speed skill.
-// used variables:
-// QUEST_MIRIAM:
-// 0 either fully completed the quests in here, or not started.
-// 1 you said the wrong words, she is insulted. (so you excuse and goto 2)
-// 2 waiting for the ingredients
-// 3 you brought the needed stuff. if you meet other criteria (BaseLevel, agi) you will be taught the skill
-// 4 you have met the criteria of 3, but declined to take the speed test.
-// 5 you tried the quest but you failed
-// QUEST_MIRIAM_start
-// a time in ticks. This is only !=0 if you started running to pachua.
-// QUEST_MIRIAM_run
-// when you reach pachua, he stores the difference of start and arrival in here.
-//#############################################
-// after you gained the speed skill, all variables are reset to zero.
-//#############################################
-
-032-1.gat,55,20,0|script|Miriam|175
-{
- if (getskilllv(SKILL_SPEED)) goto L_fast;
- if (getequipid(equip_torso) < 0) goto L_naked;
- if (QUEST_MIRIAM == 0) goto L_intro;
- if (QUEST_MIRIAM == 1) goto L_ask1;
- if (QUEST_MIRIAM == 2) goto L_ask2;
- if (QUEST_MIRIAM == 3) goto L_teach;
- if (QUEST_MIRIAM == 4) goto L_testoffer;
- if (QUEST_MIRIAM_run != 0) goto L_checktime;
- if (QUEST_MIRIAM_start != 0) goto L_wasting;
- if (QUEST_MIRIAM == 5) goto L_testoffer;
- goto L_intro;
-
-L_intro:
- mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular...";
- next;
- menu
- "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next;
-
-L_Next:
- mes "[Miriam]";
- mes "\"...";
- next;
- menu
- "Hello?",L_Continue;
-
-L_Continue:
- mes "[Miriam]";
- mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\"";
- next;
- mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!";
- next;
- menu
- "Wow! Very impressi...",L_More;
-
-L_More:
- mes "[Miriam]";
- mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\"";
- next;
- menu
- "Oh, I am sorry! I didn't know you were meditating...",L_WallText;
-
-L_WallText:
- mes "[Miriam]";
- mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\"";
- next;
- mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\"";
- next;
- mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
- next;
- menu
- "Ok, but those potions will not help with your mental concent...",L_MoreTalking,
- "Sorry, but I can't help you right now.",L_canthelp;
-
-L_MoreTalking:
- mes "[Miriam]";
- mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\"";
- set QUEST_MIRIAM, 2;
- close;
-
-L_canthelp:
- mes "[Miriam]";
- mes "\"Oh, really? So you better pray to not need my help in the future!\"";
- set QUEST_MIRIAM, 1;
- close;
-
-L_canthelp2:
- mes "[Miriam]";
- mes "\"...\"";
- next;
- mes "\"...\"";
- next;
- mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\"";
- close;
-
-L_ask1:
- mes "[Miriam]";
- mes "\"So, you are back... have you changed your mind about my request?\"";
- next;
- menu
- "Yes, I will get what you want!",L_WillGetItems,
- "No, I have no time right now.",L_canthelp2;
-
-L_WillGetItems:
- set QUEST_MIRIAM, 2;
- mes "\"Good. So, run and get it!\"";
- close;
-
-L_ask2:
- mes "[Miriam]";
- mes "\"Did you get what I asked for?\"";
- next;
- menu
- "Yes, here it is!",L_getitems,
- "What was that again?", L_ask3,
- "No, not yet.",L_Hurry;
-
-L_Hurry:
- mes "\"So please hurry up!\"";
- close;
-
-L_ask3:
- mes "[Miriam]";
- mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\"";
- next;
- mes "\"And stop asking such silly questions in the future.\"";
- next;
- mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\"";
- close;
-
-L_getitems:
- if (countitem("SnakeTongue") < 10
- || countitem("ConcentrationPotion") < 5)
- goto L_notenough;
- delitem "SnakeTongue", 10;
- delitem "ConcentrationPotion", 5;
- set QUEST_MIRIAM, 3;
- mes "[Miriam]";
- mes "\"Good job! Now I have enough food to stay in this desert for days!\"";
- next;
- mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\"";
- close;
-
-L_notenough:
- mes "[Miriam]";
- mes "\"Hey, you don't have all that I asked. Come back when you have everything.\"";
- close;
-
-L_teach:
- mes "[Miriam]";
- mes "\"Hmm... do you think you can learn the special Speed skill?\"";
- next;
- menu
- "Yes, I am prepared...", L_Prepared,
- "I am already fast.", L_notfast;
-
-L_Prepared:
- set @agi, readparam(bAgi);
- set @torso$, getitemname(getequipid(equip_torso));
- set @weight, MaxWeight/Weight;
- if (@weight < 3)
- goto L_heavyweight;
- if (@agi < 60)
- goto L_slow;
- if (BaseLevel < 60)
- goto L_lowlevel;
- if (countitem("SteelShield") > 0
- || countitem("WarlordHelmet") > 0
- || countitem("CrusadeHelmet") > 0
- || countitem("WarlordPlate") > 0
- || countitem("KnightsHelmet") > 0
- || countitem("InfantryHelmet") > 0
- || countitem("ChainmailShirt") > 0
- || countitem("WarlordBoots") > 0
- || countitem("LightPlatemail") > 0
- || countitem("CandleHelmet") > 0)
- goto L_heavymetal;
- goto L_offer;
-
-L_heavyweight:
- mes "[Miriam]";
- mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \"";
- close;
-
-L_heavymetal:
- mes "[Miriam]";
- mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\"";
- next;
- mes "\"Come back here when you get rid of this junk...\"";
- close;
-
-L_slow:
- mes "[Miriam]";
- mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\"";
- close;
-
-L_lowlevel:
- mes "[Miriam]";
- mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\"";
- close;
-
-L_offer:
- mes "[Miriam]";
- mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\"";
- next;
- if (!(getskilllv(SKILL_POOL)))
- goto L_noskill;
- menu
- "Yes, I look really good in this " +@torso$+ ".",L_TorsoNext;
-
-L_TorsoNext:
- mes "[Miriam]";
- mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\"";
- next;
- mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \"";
- next;
- mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\"";
- next;
- menu
- "I'm in! What kind of test is it?",L_test,
- "I don't think I need more speed right now",L_giveup;
-
-L_test:
- mes "[Miriam]";
- mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\"";
- next;
- mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\"";
- next;
- menu
- "Yes, let's do it!",L_LetsDoThis,
- "No, I need to stretch my muscles first!",L_stretch;
-
-L_LetsDoThis:
- close2;
- message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
- // Warp the player to the place where the NPC is defined, so he can't cheat.
- warp "032-1.gat",55,21;
- npctalk "Run " +strcharinfo(0)+ ", run!";
- set QUEST_MIRIAM, 5;
- set QUEST_MIRIAM_start, gettimetick(2);
- set QUEST_MIRIAM_cheat, 0;
- end;
-
-L_naked:
- mes "[Miriam]";
- mes "\"Hmmm?! Please put on some clothes before talking to me.\"";
- close;
-
-L_notfast:
- mes "[Miriam]";
- mes "\"Hah! If you think so...\"";
- close;
-
-L_noskill:
- mes "[Miriam]";
- mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\"";
- close;
-
-L_giveup:
- mes "[Miriam]";
- mes "\"Oh, that is too bad... But if you change your mind, come back!\"";
- set QUEST_MIRIAM, 4;
- close;
-
-L_testoffer:
- mes "[Miriam]";
- mes "\"Are you ready for the test now?\"";
- next;
- menu
- "Yes!",L_test,
- "Not yet.",L_Close;
-
-L_Close:
- close;
-
-L_warning:
- mes "[Miriam]";
- mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\"";
- next;
- goto L_testoffer;
-
-L_stretch:
- mes "[Miriam]";
- mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\"";
- set QUEST_MIRIAM, 4;
- close;
-
-L_wasting:
- mes "[Miriam]";
- mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\"";
- close;
-
-L_checktime:
- if (QUEST_MIRIAM_cheat != 0)
- goto L_warning;
- if (QUEST_MIRIAM_run <= 210)
- goto L_goodjob;
- goto L_tryagain;
-
-L_tryagain:
- mes "[Miriam]";
- mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\"";
- set QUEST_MIRIAM_run, 0;
- close;
-
-L_goodjob:
- mes "[Miriam]";
- mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\"";
- next;
- mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\"";
- next;
- mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears.";
- next;
- mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
- close2;
- warp "032-1.gat",55,22;
- // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning.
- set QUEST_MIRIAM_start, 0;
- set QUEST_MIRIAM_run, 0;
- set QUEST_MIRIAM, 0;
- message strcharinfo(0), "[You gain 2500 experience points]";
- message strcharinfo(0), "[You learned Speed Skill]";
- setskill SKILL_SPEED, 1;
- getexp 2500, 0;
- set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set.
- close;
-
-L_fast:
- mes "[Miriam]";
- mes "\"I hope you make a good use of your new skill... Take care!\"";
- set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set.
- close;
-
-}