diff options
Diffstat (limited to 'world/map/npc/032-1')
-rw-r--r-- | world/map/npc/032-1/_import.txt | 7 | ||||
-rw-r--r-- | world/map/npc/032-1/_mobs.txt | 24 | ||||
-rw-r--r-- | world/map/npc/032-1/_warps.txt | 4 | ||||
-rw-r--r-- | world/map/npc/032-1/mapflags.txt | 1 | ||||
-rw-r--r-- | world/map/npc/032-1/miriam.txt | 335 |
5 files changed, 0 insertions, 371 deletions
diff --git a/world/map/npc/032-1/_import.txt b/world/map/npc/032-1/_import.txt deleted file mode 100644 index 00df1589..00000000 --- a/world/map/npc/032-1/_import.txt +++ /dev/null @@ -1,7 +0,0 @@ -// Map 032-1: Outback -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 032-1.gat -npc: npc/032-1/_mobs.txt -npc: npc/032-1/_warps.txt -npc: npc/032-1/mapflags.txt -npc: npc/032-1/miriam.txt diff --git a/world/map/npc/032-1/_mobs.txt b/world/map/npc/032-1/_mobs.txt deleted file mode 100644 index 5c41b90a..00000000 --- a/world/map/npc/032-1/_mobs.txt +++ /dev/null @@ -1,24 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Outback mobs - -032-1.gat,47,64,27,15|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009 -032-1.gat,24,72,27,24|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009 -032-1.gat,24,48,25,21|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-1::On1009 -032-1.gat,57,44,23,18|monster|Snake|1010,13,30000ms,100000ms,Mob032-1::On1010 -032-1.gat,77,76,34,27|monster|Snake|1010,13,30000ms,100000ms,Mob032-1::On1010 - - -032-1.gat,0,0,0|script|Mob032-1|-1 -{ - end; - -On1009: - set @mobID, 1009; - callfunc "MobPoints"; - end; - -On1010: - set @mobID, 1010; - callfunc "MobPoints"; - end; -} diff --git a/world/map/npc/032-1/_warps.txt b/world/map/npc/032-1/_warps.txt deleted file mode 100644 index bdef5c3f..00000000 --- a/world/map/npc/032-1/_warps.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// Outback warps - -032-1.gat,64,52|warp|To Outback Cave|-1,-1,032-3.gat,56,60 diff --git a/world/map/npc/032-1/mapflags.txt b/world/map/npc/032-1/mapflags.txt deleted file mode 100644 index 534224b6..00000000 --- a/world/map/npc/032-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -032-1.gat|mapflag|resave|032-1,77,23 diff --git a/world/map/npc/032-1/miriam.txt b/world/map/npc/032-1/miriam.txt deleted file mode 100644 index d4daaafd..00000000 --- a/world/map/npc/032-1/miriam.txt +++ /dev/null @@ -1,335 +0,0 @@ -//############################################# -// author: alastrim, PjotrOrial -//############################################# -// This npc teaches you the speed skill. -// used variables: -// QUEST_MIRIAM: -// 0 either fully completed the quests in here, or not started. -// 1 you said the wrong words, she is insulted. (so you excuse and goto 2) -// 2 waiting for the ingredients -// 3 you brought the needed stuff. if you meet other criteria (BaseLevel, agi) you will be taught the skill -// 4 you have met the criteria of 3, but declined to take the speed test. -// 5 you tried the quest but you failed -// QUEST_MIRIAM_start -// a time in ticks. This is only !=0 if you started running to pachua. -// QUEST_MIRIAM_run -// when you reach pachua, he stores the difference of start and arrival in here. -//############################################# -// after you gained the speed skill, all variables are reset to zero. -//############################################# - -032-1.gat,55,20,0|script|Miriam|175 -{ - if (getskilllv(SKILL_SPEED)) goto L_fast; - if (getequipid(equip_torso) < 0) goto L_naked; - if (QUEST_MIRIAM == 0) goto L_intro; - if (QUEST_MIRIAM == 1) goto L_ask1; - if (QUEST_MIRIAM == 2) goto L_ask2; - if (QUEST_MIRIAM == 3) goto L_teach; - if (QUEST_MIRIAM == 4) goto L_testoffer; - if (QUEST_MIRIAM_run != 0) goto L_checktime; - if (QUEST_MIRIAM_start != 0) goto L_wasting; - if (QUEST_MIRIAM == 5) goto L_testoffer; - goto L_intro; - -L_intro: - mes "You see a woman sitting in the hot sand with eyes wide open... But she does not seem to be looking at something in particular..."; - next; - menu - "Ehr... Hi, my name is " +strcharinfo(0)+ ". Are you OK?",L_Next; - -L_Next: - mes "[Miriam]"; - mes "\"..."; - next; - menu - "Hello?",L_Continue; - -L_Continue: - mes "[Miriam]"; - mes "\"Yes, I am. Why? Do you think I am not OK? I am OK. You interrupted my meditation. Now I will need hours to calm down and stay quiet! Yes, yes, I know, I'm a fast talker!\""; - next; - mes "\"In fact, I am fast in everything I do! I can kill a Mountain Snake before it even starts to think about attacking me! Yes my friend, in a battle, speed is power!"; - next; - menu - "Wow! Very impressi...",L_More; - -L_More: - mes "[Miriam]"; - mes "\"Yes, yes, I know. But if there is one thing I am NOT good at, it is meditation! My master said I need to meditate, but... Ohh! So difficult to stay quiet! And when you FINALLY do, someone INTERRUPTS you, asking if you are 'OK'...\""; - next; - menu - "Oh, I am sorry! I didn't know you were meditating...",L_WallText; - -L_WallText: - mes "[Miriam]"; - mes "\"You are really sorry? Ok, but that is not enough... I need you to do something for me. As you can imagine, I will need a lot of time to concentrate and get back to the state I was when you interrupted me.\""; - next; - mes "\"But the problem is that I wasn't expecting to be here for so long, so I will need some food and something to drink.\""; - next; - mes "\"So, if you really want to prove that you are sorry, bring me 5 Concentration Potions and 10 Snake Tongues.\""; - next; - menu - "Ok, but those potions will not help with your mental concent...",L_MoreTalking, - "Sorry, but I can't help you right now.",L_canthelp; - -L_MoreTalking: - mes "[Miriam]"; - mes "\"ah, ah, ah... I know what I am doing! Now run and get what I asked.\""; - set QUEST_MIRIAM, 2; - close; - -L_canthelp: - mes "[Miriam]"; - mes "\"Oh, really? So you better pray to not need my help in the future!\""; - set QUEST_MIRIAM, 1; - close; - -L_canthelp2: - mes "[Miriam]"; - mes "\"...\""; - next; - mes "\"...\""; - next; - mes "\"Well, if you don't have time to help, at least don't make things difficult for me!\""; - close; - -L_ask1: - mes "[Miriam]"; - mes "\"So, you are back... have you changed your mind about my request?\""; - next; - menu - "Yes, I will get what you want!",L_WillGetItems, - "No, I have no time right now.",L_canthelp2; - -L_WillGetItems: - set QUEST_MIRIAM, 2; - mes "\"Good. So, run and get it!\""; - close; - -L_ask2: - mes "[Miriam]"; - mes "\"Did you get what I asked for?\""; - next; - menu - "Yes, here it is!",L_getitems, - "What was that again?", L_ask3, - "No, not yet.",L_Hurry; - -L_Hurry: - mes "\"So please hurry up!\""; - close; - -L_ask3: - mes "[Miriam]"; - mes "\"You have a small mind, haven't you? I am meditating here and I asked you to bring me stuff, so I can concentrate better.\""; - next; - mes "\"And stop asking such silly questions in the future.\""; - next; - mes "\"So, if you really want to help me now, bring me 5 Concentration Potions and 10 Snake Tongues.\""; - close; - -L_getitems: - if (countitem("SnakeTongue") < 10 - || countitem("ConcentrationPotion") < 5) - goto L_notenough; - delitem "SnakeTongue", 10; - delitem "ConcentrationPotion", 5; - set QUEST_MIRIAM, 3; - mes "[Miriam]"; - mes "\"Good job! Now I have enough food to stay in this desert for days!\""; - next; - mes "\"Now, since you helped me, maybe I can teach you a basic skill, but only if you prove yourself to be a fast runner! Come back and talk to me when you think you are prepared to learn.\""; - close; - -L_notenough: - mes "[Miriam]"; - mes "\"Hey, you don't have all that I asked. Come back when you have everything.\""; - close; - -L_teach: - mes "[Miriam]"; - mes "\"Hmm... do you think you can learn the special Speed skill?\""; - next; - menu - "Yes, I am prepared...", L_Prepared, - "I am already fast.", L_notfast; - -L_Prepared: - set @agi, readparam(bAgi); - set @torso$, getitemname(getequipid(equip_torso)); - set @weight, MaxWeight/Weight; - if (@weight < 3) - goto L_heavyweight; - if (@agi < 60) - goto L_slow; - if (BaseLevel < 60) - goto L_lowlevel; - if (countitem("SteelShield") > 0 - || countitem("WarlordHelmet") > 0 - || countitem("CrusadeHelmet") > 0 - || countitem("WarlordPlate") > 0 - || countitem("KnightsHelmet") > 0 - || countitem("InfantryHelmet") > 0 - || countitem("ChainmailShirt") > 0 - || countitem("WarlordBoots") > 0 - || countitem("LightPlatemail") > 0 - || countitem("CandleHelmet") > 0) - goto L_heavymetal; - goto L_offer; - -L_heavyweight: - mes "[Miriam]"; - mes "\"Wow... Why do you bring so many things with you? You must be carrying more than one third of your own weight! I won't teach you unless you get rid of some stuff... \""; - close; - -L_heavymetal: - mes "[Miriam]"; - mes "\"Hmm... I see... You want to be one of those lazy slow warriors... wasting all their strength carrying kilos of metal clothes... Why does no one see the great advantages of a beautiful, flexible, lightweight armor nowadays?\""; - next; - mes "\"Come back here when you get rid of this junk...\""; - close; - -L_slow: - mes "[Miriam]"; - mes "Oh, wait, wait... " +@agi+ " Agility? Are you serious? What do you do with all your Character points? Put them all to 'Strength'? Really... I don't even want to know... Come back here when you have a decent character points distribution!\""; - close; - -L_lowlevel: - mes "[Miriam]"; - mes "\"Come back here when you are old enough. I even wonder how you could get here so unexperienced as you are.\""; - close; - -L_offer: - mes "[Miriam]"; - mes "\"Hmm! You look great in these clothes! They look very comfortable too... And it seems like you are not carrying too much weight.\""; - next; - if (!(getskilllv(SKILL_POOL))) - goto L_noskill; - menu - "Yes, I look really good in this " +@torso$+ ".",L_TorsoNext; - -L_TorsoNext: - mes "[Miriam]"; - mes "\"I see. I like the way you distributed your Character Points too... " +@agi+ " points to Agility! You really know how to prepare yourself for a good fight!\""; - next; - mes "\"Well... Even if you have a potential to be a good fighter, moving the way you do will not help. You need to be fast to avoid the monsters. \""; - next; - mes "\"So, if you pass a small test I can teach you a skill that will increase your walking speed! You will not be as fast as I am, but I am sure it will be useful.\""; - next; - menu - "I'm in! What kind of test is it?",L_test, - "I don't think I need more speed right now",L_giveup; - -L_test: - mes "[Miriam]"; - mes "\"Great! The test is simple. You need to run as fast as you can from the place where I am sitting to the mountains and talk to Pachua, the chief. When you get there and talk to Pachua, he will send a special smoke signal to me, so I can know how much time it took for you to get there.\""; - next; - mes "\"If you make it in a good time, I will teach you the special speeding skill. If not, you can always try again. So, are you ready?\""; - next; - menu - "Yes, let's do it!",L_LetsDoThis, - "No, I need to stretch my muscles first!",L_stretch; - -L_LetsDoThis: - close2; - message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting."; - // Warp the player to the place where the NPC is defined, so he can't cheat. - warp "032-1.gat",55,21; - npctalk "Run " +strcharinfo(0)+ ", run!"; - set QUEST_MIRIAM, 5; - set QUEST_MIRIAM_start, gettimetick(2); - set QUEST_MIRIAM_cheat, 0; - end; - -L_naked: - mes "[Miriam]"; - mes "\"Hmmm?! Please put on some clothes before talking to me.\""; - close; - -L_notfast: - mes "[Miriam]"; - mes "\"Hah! If you think so...\""; - close; - -L_noskill: - mes "[Miriam]"; - mes "\"For a person like you, I could even teach a useful skill! Too bad you don't have the basic abillities to learn it...\""; - close; - -L_giveup: - mes "[Miriam]"; - mes "\"Oh, that is too bad... But if you change your mind, come back!\""; - set QUEST_MIRIAM, 4; - close; - -L_testoffer: - mes "[Miriam]"; - mes "\"Are you ready for the test now?\""; - next; - menu - "Yes!",L_test, - "Not yet.",L_Close; - -L_Close: - close; - -L_warning: - mes "[Miriam]"; - mes "\"I know very well what you tried to do. I will not teach you the speed skill if you keep trying this kind of trick!\""; - next; - goto L_testoffer; - -L_stretch: - mes "[Miriam]"; - mes "\"Ok. Good idea... Stretching exercises can increase your flexibility and even prevent injuries!\""; - set QUEST_MIRIAM, 4; - close; - -L_wasting: - mes "[Miriam]"; - mes "\"Don't waste your time talking to me! RUN and talk to Pachua!\""; - close; - -L_checktime: - if (QUEST_MIRIAM_cheat != 0) - goto L_warning; - if (QUEST_MIRIAM_run <= 210) - goto L_goodjob; - goto L_tryagain; - -L_tryagain: - mes "[Miriam]"; - mes "\"You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. It is not enough.\""; - set QUEST_MIRIAM_run, 0; - close; - -L_goodjob: - mes "[Miriam]"; - mes "\"Great job! You needed " + QUEST_MIRIAM_run + " seconds to reach Pachua. Very impressive for a person like you.\""; - next; - mes "\"Now I need you to relax. Do NOT move. This teaching process can be painful sometimes.\""; - next; - mes "Miriam stares into your eyes and starts to scream some strange words very close to your ears."; - next; - mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her."; - close2; - warp "032-1.gat",55,22; - // free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning. - set QUEST_MIRIAM_start, 0; - set QUEST_MIRIAM_run, 0; - set QUEST_MIRIAM, 0; - message strcharinfo(0), "[You gain 2500 experience points]"; - message strcharinfo(0), "[You learned Speed Skill]"; - setskill SKILL_SPEED, 1; - getexp 2500, 0; - set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. - close; - -L_fast: - mes "[Miriam]"; - mes "\"I hope you make a good use of your new skill... Take care!\""; - set QUEST_MIRIAM_cheat, 0; // reset just in case it is still set. - close; - -} |