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-// This file is part of the Tutorial
-// Author: Jenalya
-029-2,27,27,0|script|Sorfina|154,0,1
-{
- set @npc_distance, 2;
- callfunc "PCtoNPCRange";
- if(@npc_check) end;
- goto L_Main;
-
-L_Main:
- if (QL_BEGIN == 10) goto L_Hasan;
- if (QL_BEGIN >= 4) goto L_Again;
- if (QL_BEGIN == 3) goto L_Clothes;
- if (QL_BEGIN == 2) goto L_Dresser;
- if (QL_BEGIN == 1) goto L_Carpet;
- goto L_Start;
-
-L_Start:
- mes "You open your eyes.";
- mes "";
- mes "[Old Woman]";
- mes "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since.";
- mes "You must have been thrown off one of the ships sailing during that last tremor.\"";
- mes "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed.";
- mes "We've been taking care of you ever since. Waiting for you to wake up.\"";
- mes "\"You didn't have any possessions on you when we found you and no one knows who you are.\"";
- mes "Do you have a name?";
- menu
- strcharinfo(0), L_Name;
-
-L_Name:
- mes "[Old Woman]";
- mes "\"Well " + strcharinfo(0) + " what else can you tell me about yourself?.\"";
- menu
- "I'm a woman from ...", L_Woman,
- "I'm a man that lived in ...", L_Man,
- "My home is in ...", L_N;
-
-L_Woman:
- set Sex, 0;
- goto L_Species;
-
-L_Man:
- set Sex, 1;
- goto L_Species;
-
-L_N:
- set Sex, 2;
- goto L_Species;
-
-L_Species:
- mes "[Old Woman]";
- mes "\"Go on. If you need to think a bit, take your time.\"";
- menu
- "... Tulimshar in Tonori ... I'm a Talpan.", L_Talpan;
-
-L_Talpan:
- set Class, 1;
- goto L_AnythingElse;
-
-L_AnythingElse:
- mes "[Old Woman]";
- mes "\"Anything else you can remember?\"";
- menu
- "Umm... no... I... I don't remember anything else...", L_KnowNothing;
-
-L_KnowNothing:
- mes "[Old Woman]";
- mes "\"Well I can tell you some useful things, if you want to hear.";
- mes "Some of it might jog your memory or at least help you catch your bearings.";
- mes "Oh, and by the way my name is Sorfina.\"";
- menu
- "That would be great!",L_Tut,
- "No, thanks. I already know how things are going.",L_SkipTut;
-
-L_Tut:
- mes "She smiles at you.";
- mes "[Sorfina]";
- mes "\"You have arrived at a very strange time. The Council is visiting Candor today.\"";
- mes "\"All the recent rumbling from the cave has all of Candor worried.\"";
- mes "\"Our guess is something with the last big shaker was the reason you ended up here.\"";
- mes "\"Ok, lets start by getting you dressed.\"";
- goto L_Carpet;
-
-L_Carpet:
- mes "[Sorfina]";
- mes "\"Try to take a few steps and walk to that carpet over there.";
- next;
- camera "#Carpet";
- mapmask getmask() | 4;
- next;
- camera;
- mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
- mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
- mes " or click on the place you want to go to.\"";
- set QL_BEGIN, 1;
- goto L_Close;
-
-L_Dresser:
- mes "[Sorfina]";
- mes "\"You should get dressed now.\"";
- next;
- camera "Dresser#tutorial";
- mapmask getmask() | 32;
- mes "\"In that dresser there are some clothes you can wear.\"";
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\"";
- next;
- camera;
- mes "\"Now get the clothes out of the dresser.\"";
- goto L_Close;
-
-L_Naked:
- mes "[Sorfina]";
- mes "\"Press [###keyWindowInventory;] or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
- mes "\"Once we stop talking, double-click on the clothes to equip.\"";
- mes "\"Talk to me again after you get dressed. You can either click on me, or press [###keyTargetNPC;] to focus on me and [###keyTalk;] to talk.\"";
- goto L_Close;
-
-L_Clothes:
- if (getequipid(equip_torso) < 0)
- goto L_Naked;
- mes "[Sorfina]";
- mes "\"That's much better, don't you think?\"";
- mes "\"Here take this.\"";
- getitem "HitchhikersTowel", 1;
- mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
- mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
- mes "\"I think this will help you a bit. To get more information, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
- mes "Talk to me again if you want me to explain more things.\"";
-
- mes "\"Oh, and if you're looking for extra work, you should talk to Aidan and Valon when you go outside. They're giving rewards for monster hunting.";
- mes "You can find Aidan near the camp fire outside and Valon out by the fields in the east.\"";
- next;
-
- mes "She digs in her pocket for a moment.";
- mes "\"And here is some money for you. Don't spend it all in one place.";
- mes "Now go help Tanisha downstairs.\"";
- mapmask getmask() | 8;
- set Zeny, Zeny + 30;
- set QL_BEGIN, 4;
- goto L_Close;
-
-L_Again:
- mes "[Sorfina]";
- mes "\"Make yourself at home! Do you have any questions?\"";
- menu
- "Yes, could you explain about...",L_Explain,
- "Could I get Healed?",L_Heal,
- "No, thanks.",L_Close;
-
-L_Heal:
- if (BaseLevel > 20)
- goto L_NoHeal;
- mes "[Sorfina]";
- mes "\"Hello Dear! You look tired, you should rest a moment.\"";
- mes "You take a short nap and feel refreshed.";
- heal MaxHp, 0;
- goto L_Main;
-
-L_NoHeal:
- mes "[Sorfina]";
- mes "\"I'm sorry but your wounds are far to advanced for my skills.\"";
- goto L_Main;
-
-L_Explain:
- menu
- "... walking?",L_Walk,
- "... talking?",L_Talk,
- "... the inventory and items?",L_Items,
- "... shortcuts?",L_Shortcut,
- "... what to do in Candor?",L_Aidan,
- "... change my appearence?",L_Barber,
- "... nevermind.",L_Close;
-
-L_Walk:
- mes "[Sorfina]";
- mes "\"You can use the arrow keys to walk around.";
- mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
- mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
- mes " or click on the place you want to go to.";
- mes "This only works if that place is reachable and walkable.\"";
- goto L_Close;
-
-L_Talk:
- mes "[Sorfina]";
- mes "\"If you want to talk to a normal person, you can click at him or her.";
- mes "Or you can press [###keyTargetNPC;] to focus on the nearest person and then press [###keyTalk;] to talk.\"";
- next;
- mes "\"If you want to talk to other adventurers, press [###keyChat;] to open your chat window.";
- mes "Then type your message and press Enter to send.\"";
- next;
- mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
- mes "After pressing [###keyChat;] type '/whisper [name] [message]'.";
- mes "Or you can right click on someone and choose the whisper option.\"";
- next;
- mes "\"Press [###keyWindowChat;] to show and hide your chat window.\"";
- goto L_Close;
-
-L_Items:
- mes "[Sorfina]";
- mes "\"There are three types of items.";
- mes "They can be Consumables, Equipment or Miscellaneous.\"";
- next;
- mes "\"Consumable items such as Potions, can be used only once.";
- mes "After use, they will disappear from your inventory.";
- mes "There are some rare items that can be used but don't get consumed.\"";
- next;
- mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
- next;
- mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
- next;
- mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\"";
- mes "\"It can't be used constantly as the magic needs time to power the jump.\"";
- next;
- mes "\"Press [###keyWindowInventory;] to open your inventory.";
- mes "When placing your cursor over an item there, you can see a box with some information about that item.\"";
- next;
- mes "\"To use or equip an item, select it by double-clicking on it.";
- mes "Selecting the item then pressing Use or Equip also works.\"";
- goto L_Close;
-
-L_Shortcut:
- mes "[Sorfina]";
- mes "\"Press [###keyWindowShortcut;] or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
- next;
- mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
- next;
- mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
- goto L_Close;
-
-L_Aidan:
- mes "[Sorfina]";
- mes "\"I heard Aidan and Valon are looking for brave adventurers, you might want to talk to them. ";
- mes "You can find Aidan near the camp fire outside. The fields are just south of the town exit. ";
- mes "You'll see Valon of the city gaurd standing there. They both are offering rewards for monster hunting.\"";
- next;
- mes "\"When you leave this area to the South, you'll come to the docks.";
- mes "They will take you to Hurnscald, a major trading port.\"";
- next;
- mes "\"Go east out of Candor and north. You will find the cave everyone is talking about to the north.";
- next;
- mes "Talk to everybody. You can never tell when they might know something useful.\"";
- goto L_Close;
-
-L_Barber:
- mes "[Sorfina]";
- mes "\"Jessie downstairs can change your appearance.\"";
- mes "\"They will allow you to change your hair color or style as well as gender.\"";
- next;
- mes "\"There are a number of people across the continent that can change this for you.\"";
- mes "\"There is no cost or limit to the number of times it can be changed.\"";
- goto L_Close;
-
-L_Hasan:
- mes "[Sorfina]";
- mes "\"Make yourself at home! Do you have any questions?\"";
- menu
- "A guy named Hasan is bullying people.",L_Next,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
-
-L_Next:
- mes "\"Ah, Hasan. He's causing trouble again?\"";
- mes "She shakes her head.";
- mes "[Sorfina]";
- mes "\"This guy has been a plague ever since he could walk. He's always causing trouble.\"";
- mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
- mes "\"He took him into the desert and then left him there!";
- mes "Hasan was only seven years old!\"";
- mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
- mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
- mes "She shakes her head.";
- mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
- mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
- mes "She sighs.";
- set QL_BEGIN, 11;
- goto L_Close;
-
-L_SkipTut:
- mes "[Sorfina]";
- mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
- menu
- "Thinking about it twice... please tell me.",L_Tut,
- "Yeah, but thanks for the offer. Bye.",L_Bye;
-
-L_Bye:
- mes "[Sorfina]";
- mes "\"Alright, if you say so. But take at least this. See you later.\"";
- getitem "Knife", 1;
- getitem "SlingShot", 1;
- getitem "SlingBullet", 500;
- getitem "HitchhikersTowel", 1;
- getitem "CottonShirt", 1;
- getitem "RaggedShorts", 1;
- set Zeny, Zeny + 35; // tanisha gives 5 zeny
- set QL_BEGIN, 8;
- goto L_Close;
-
-L_Close:
- close;
-
-OnTouch:
- if (QL_BEGIN > 0)
- end;
- goto L_Start;
-}
-
-029-2,33,27,0|script|#Carpet|127,1,1
-{
- if (QL_BEGIN != 1)
- end;
- mapmask getmask();
- mes "[Sorfina]";
- mes "\"You should get dressed now.\"";
- next;
- camera "Dresser#tutorial";
- mapmask getmask() | 16;
- mes "\"In that dresser there are some clothes you can wear.\"";
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
- next;
- camera;
- mes "\"Now get the clothes out of the dresser.\"";
- set QL_BEGIN, 2;
- close;
-}
-
-029-2,29,23,0|script|Dresser#tutorial|400
-{
- set @npc_distance, 2;
- set @distance_handler, 1;
- callfunc "PCtoNPCRange";
- if (@npc_check)
- goto L_CloseDis;
- if (QL_BEGIN > 2) goto L_Empty;
- if (QL_BEGIN == 2) goto L_Shirt;
- goto L_Walk;
-
-L_Walk:
- mes "[Sorfina]";
- mes "\"Thats not what I said to do. Please don't skip ahead.\"";
- close;
-
-L_Shirt:
- mapmask getmask();
- mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.";
- getitem "CottonShirt", 1;
- getitem "RaggedShorts", 1;
- mes "[Sorfina]";
- mes "\"Great! Now you can equip it.\"";
- mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
- next;
- mes "\"After we finish talking, click on the clothes and press the equip button.\"";
- set QL_BEGIN, 3;
- close;
-
-L_Empty:
- mes "The dresser is empty.";
- close;
-
-L_CloseDis:
- mes "You cannot reach that far.";
- close;
-}
-
-029-2,44,31,0|script|#DoorOutTut1|45,0,0
-{
- if (QL_BEGIN < 4)
- goto L_Block;
- mapmask getmask();
- warp "029-2", 112, 85;
- end;
-
-L_Block:
- message strcharinfo(0), "Sorfina : ##BWait a moment! ##bYou're not ready to leave.";
- // FIXME: this should be changed to npctalk with strcharinfo(0) once we increase the view area
- end;
-}
-029-2,23,24,0|script|#GameRules1|32767,0,1
-{
- if (TUT_var > 0)
- end;
- mes "[Server/Client Notice]";
- mes "The explanations in this tutorial are based on the official client, Manaplus.";
- mes "If you're using another client, settings and controls may be different.";
- callfunc "GameRules";
- close;
-}
-029-2,21,24,0|script|#GameRules2|32767,0,1
-{
- if (TUT_var > 0)
- end;
- mes "[Server/Client Notice]";
- mes "The explanations in this tutorial are based on the official client, Manaplus.";
- mes "If you're using another client, settings and controls may be different.";
- callfunc "GameRules";
- close;
-}
-029-2,22,26,0|script|#GameRules3|32767,1,0
-{
- if (TUT_var == 0)
- goto L_KnockBack;
- end;
-
-L_KnockBack:
- message strcharinfo(0), "Server : ##BPlease Accept the Game rules";
- warp "029-2", 22, 24;
- end;
-}
-029-2,24,24,0|script|#GameRules4|32767,0,1
-{
- if (TUT_var == 0)
- goto L_KnockBack;
- end;
-
-L_KnockBack:
- message strcharinfo(0), "Server : ##BPlease Accept the Game rules";
- warp "029-2", 22, 24;
- end;
-}