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-rw-r--r--world/map/npc/029-1/vincent.txt136
1 files changed, 0 insertions, 136 deletions
diff --git a/world/map/npc/029-1/vincent.txt b/world/map/npc/029-1/vincent.txt
deleted file mode 100644
index e36b52c2..00000000
--- a/world/map/npc/029-1/vincent.txt
+++ /dev/null
@@ -1,136 +0,0 @@
-029-1,108,108,0|script|Vincent Debug|113
-{
- mes "[Vincent Debug]";
- mes "Reset?";
- menu
- "Yes.", L_Reset,
- "No.", L_Close;
-
-L_Reset:
- set QL_VINCENT, 0;
- mes "Reset!";
- goto L_Close;
-
-L_Close:
- close;
-
-OnInit:
- if (!debug)
- disablenpc "Vincent Debug";
- end;
-}
-029-1,107,110,0|script|Vincent|113
-{
- set @halloween_npc_id, $@halloween_npc_vincent;
- callfunc "TrickOrTreat";
-
- if (QL_VINCENT >= 2) goto L_Done;
- if (QL_VINCENT == 1) goto L_Progress;
- goto L_Con_Vin_First;
-
-L_Con_Vin_First:
- mes "[Vincent]";
- mes "\"I'm making an action figure. I'm almost done with it.\"";
- next;
-
- set @TEMP, rand(4);
- if(@TEMP == 1) goto L_Opening2;
- if(@TEMP == 2) goto L_Opening3;
- if(@TEMP == 3) goto L_Opening4;
- goto L_Opening1;
-
-L_Opening1:
- mes "\"I just need 5 more Bug Legs to finish my action figure!\"";
- next;
- goto L_Ask;
-
-L_Opening2:
- mes "\"This maggot action figure is awesome! I just need to attach 5 Bug Legs.\"";
- next;
- goto L_Ask;
-
-L_Opening3:
- mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
- next;
- goto L_Ask;
-
-L_Opening4:
- mes "\"Can you get me 5 Bug Legs? I need them to replace the action figure parts.\"";
- next;
- goto L_Ask;
-
-L_Ask:
- mes "\"Will you help me find 5 Bug Legs?\"";
- next;
- menu
- "Yes.", L_Sure,
- "No.", L_Close;
-
-L_Sure:
- set QL_VINCENT, 1;
- set @TEMP, rand(4);
- if(@TEMP == 1) goto L_Req2;
- if(@TEMP == 2) goto L_Req3;
- if(@TEMP == 3) goto L_Req4;
- goto L_Req1;
-
-L_Req1:
- mes "[Vincent]";
- mes "\"Thank you!\"";
- next;
- goto L_Wait;
-
-L_Req2:
- mes "[Vincent]";
- mes "\"I don't know how to thank you enough!\"";
- next;
- goto L_Wait;
-
-L_Req3:
- mes "[Vincent]";
- mes "\"I will thank you when I get them!\"";
- next;
- goto L_Wait;
-
-L_Req4:
- mes "[Vincent]";
- mes "\"I'm sure I will give a small reward.\"";
- next;
- goto L_Wait;
-
-L_Wait:
- mes "\"Now please go get me 5 Bug Legs.\"";
- goto L_Close;
-
-L_Progress:
- if(countitem("BugLeg") >= 5)
- goto L_Have;
- mes "[Vincent]";
- mes "\"Please help me collect 5 Bug Legs! I need them to complete my action figure.\"";
- goto L_Close;
-
-L_Have:
- mes "[Vincent]";
- mes "\"Excellent! Finally I can complete the model!!\"";
- next;
- if(countitem("BugLeg") < 5)
- goto L_Progress;
- delitem "BugLeg", 5;
- getexp 50, 0;
- set Zeny, Zeny + 1000;
- set QL_VINCENT, 2;
-
- mes "[Vincent]";
- mes "\"Here you go, a little of my appreciation!\"";
- mes "";
- mes "[1000 gold]";
- goto L_Close;
-
-L_Done:
- mes "[Vincent]";
- mes "\"Thanks for your help!\"";
- goto L_Close;
-
-L_Close:
- close;
-}