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-rw-r--r--world/map/npc/029-1/rewards_master.txt151
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diff --git a/world/map/npc/029-1/rewards_master.txt b/world/map/npc/029-1/rewards_master.txt
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-//
-
-029-1,47,97,0|script|Ishi|106
-{
- if (MPQUEST == 0) goto L_Register;
- if (tvis == 0) set tvis, 1;
- if (Mobpt < tvis) goto L_NotEnough;
-
- setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal";
-
- mes "[Ishi the Rewards Master]";
- mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
- next;
-
- set @i, 0;
- setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", "";
- callsub S_prep_menu;
-
- menu
- @Menu$[0], L_MenuItems,
- @Menu$[1], L_MenuItems,
- @Menu$[2], L_MenuItems,
- @Menu$[3], L_MenuItems,
- @Menu$[4], L_MenuItems,
- @Menu$[5], L_MenuItems,
- @Menu$[6], L_MenuItems,
- @Menu$[7], L_MenuItems,
- @Menu$[8], L_MenuItems,
- @Menu$[9], L_MenuItems,
- @Menu$[10], L_MenuItems,
- @Menu$[11], L_MenuItems;
-
-L_MenuItems:
- // this is for the last entry "No thanks":
- if (@menu > @i) goto L_Close;
- // this is for the "Give all" entry:
- if (@menu == 11) goto L_Give_all;
-
- set @req, @menu;
- set @rec, 0;
- goto L_Item_Loop;
-
-L_Item_Loop:
- if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
-
- callsub S_give_item;
- set @rec, @rec + 1;
- goto L_Item_Loop;
-
-L_Item_Done:
- if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
- goto L_Close;
-
-L_Register:
- mes "[Ishi the Rewards Master]";
- mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
- goto L_Close;
-
-L_NotEnough:
- mes "[Ishi the Rewards Master]";
- mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
- goto L_Close;
-
-L_Give_all:
- // we need to count how many loop iterations are done there,
- // since the server complains about more than 250 (70 according to Jaxad0127)
- // gotos without interrupting next statement.
- set @gotocounter, 50;
- goto L_Give_all_loop;
-
-L_Give_all_loop:
- set @gotocounter, @gotocounter - 1;
- if (@gotocounter < 1) goto L_Give_all_next;
- set @itemgiveerror, 0;
- callsub S_give_item;
- if (@itemgiveerror != 0) goto L_Close;
- goto L_Give_all_loop;
-
-L_Give_all_next:
- next;
- mes "[Ishi the Rewards Master]";
- mes "\"You have received a lot of items. You still have " + Mobpt + " monster points. Shall we continue?\"";
- menu
- "Yes", L_Give_all,
- "No", L_Close;
-
-L_Close:
- set @gotocounter, 0;
- set @itemgiveerror, 0;
- set @pts, 0;
- set @dif, 0;
- set @i, 0;
- cleararray @Menu$[0], "", 10;
- cleararray @Items$[0], "", 10;
- close;
-
-//////////////////////////////////////////////////
-// Subroutines
-//////////////////////////////////////////////////
-
-S_prep_menu:
- set @pts, Mobpt;
- set @dif, tvis;
- goto L_Menu_Loop;
-
-L_Menu_Loop:
- if (@pts < @dif || @i == 10) goto L_Menu_Check;
-
- set @Menu$[@i], @i + 1;
-
- set @i, @i + 1;
- set @pts, @pts - @dif;
- set @dif, @dif + 1;
-
- goto L_Menu_Loop;
-
-L_Menu_Check:
- // if we are able to give 10, we can enable the option to give all we can have
- if (@i != 10) goto L_Menu_Done;
- set @Menu$[@i], "Please give me as many as I deserve!";
- set @i, @i + 1;
- goto L_Menu_Done;
-
-L_Menu_Done:
- set @Menu$[@i], "No thanks";
- return;
-
-S_give_item:
- set @itemgiveerror, 0;
- getinventorylist;
- if (@inventorylist_count == 100) goto S_give_noinv;
- if (Mobpt < tvis) goto S_give_nomobpts;
- set Mobpt, Mobpt - tvis;
- set tvis, tvis + 1;
- set @item$, @Items$[rand(getarraysize(@Items$))];
-
- getitem @item$, 1;
-
- mes "You received one " + getitemlink(@item$) + "!";
- return;
-
-S_give_noinv:
- mes "Your inventory is full!";
- set @itemgiveerror, 1;
- return;
-
-S_give_nomobpts:
- mes "It looks like your Monster Points were over estimated.";
- set @itemgiveerror, 1;
- return;
-}