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-rw-r--r--world/map/npc/027-4/_import.txt10
-rw-r--r--world/map/npc/027-4/_mobs.txt8
-rw-r--r--world/map/npc/027-4/_nodes.txt4
-rw-r--r--world/map/npc/027-4/_warps.txt5
-rw-r--r--world/map/npc/027-4/casket_traps.txt80
-rw-r--r--world/map/npc/027-4/general_razha_door.txt19
-rw-r--r--world/map/npc/027-4/mapflags.txt1
-rw-r--r--world/map/npc/027-4/monsters.txt70
8 files changed, 0 insertions, 197 deletions
diff --git a/world/map/npc/027-4/_import.txt b/world/map/npc/027-4/_import.txt
deleted file mode 100644
index 7bcfbc68..00000000
--- a/world/map/npc/027-4/_import.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-// Map 027-4: Crypt Sub-Basement One
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-map: 027-4
-npc: npc/027-4/_mobs.txt
-npc: npc/027-4/_nodes.txt
-npc: npc/027-4/_warps.txt
-npc: npc/027-4/casket_traps.txt
-npc: npc/027-4/general_razha_door.txt
-npc: npc/027-4/mapflags.txt
-npc: npc/027-4/monsters.txt
diff --git a/world/map/npc/027-4/_mobs.txt b/world/map/npc/027-4/_mobs.txt
deleted file mode 100644
index dde5781e..00000000
--- a/world/map/npc/027-4/_mobs.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Sub-Basement One mobs
-
-027-4,39,84,38,22|monster|Skeleton|1043,2,60000ms,8000ms
-027-4,27,57,15,22|monster|LadySkeleton|1044,2,60000ms,8000ms
-027-4,108,77,39,14|monster|Skeleton|1043,2,60000ms,8000ms
-027-4,61,37,38,30|monster|LadySkeleton|1044,2,60000ms,8000ms
-027-4,101,36,38,30|monster|LadySkeleton|1044,2,60000ms,8000ms
diff --git a/world/map/npc/027-4/_nodes.txt b/world/map/npc/027-4/_nodes.txt
deleted file mode 100644
index ee3b5dcf..00000000
--- a/world/map/npc/027-4/_nodes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Sub-Basement One nodes
-
-// (no nodes)
diff --git a/world/map/npc/027-4/_warps.txt b/world/map/npc/027-4/_warps.txt
deleted file mode 100644
index cb900d7b..00000000
--- a/world/map/npc/027-4/_warps.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Sub-Basement One warps
-
-027-4,125,17|warp|3,-1,027-3,125,98
-027-4,22,98|warp|2,-1,027-5,124,18
diff --git a/world/map/npc/027-4/casket_traps.txt b/world/map/npc/027-4/casket_traps.txt
deleted file mode 100644
index 1aec16ab..00000000
--- a/world/map/npc/027-4/casket_traps.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-027-4,60,23,0|script|#casket9|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,43,23,0|script|#casket10|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,42,47,0|script|#casket11|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,90,47,0|script|#casket12|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,101,48,0|script|#casket13|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,115,17,0|script|#casket14|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,99,76,0|script|#casket15|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-4,22,23,0|script|#casket16|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
diff --git a/world/map/npc/027-4/general_razha_door.txt b/world/map/npc/027-4/general_razha_door.txt
deleted file mode 100644
index c7adf137..00000000
--- a/world/map/npc/027-4/general_razha_door.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-// Mini-Boss
-// General Razha
-
-027-4,73,76,0|script|#GeneralDoor2|45,1,0
-{
- if ( (countitem("CryptKey") < 10) && ($@CRYPT_FIGHT2 != 0) )
- goto L_NoKeys;
-
- delitem "CryptKey", 10;
- warp "027-7",39,60;
- goto L_Close;
-
-L_NoKeys:
- message strcharinfo(0), "This door is locked.";
- end;
-
-L_Close:
- close;
-}
diff --git a/world/map/npc/027-4/mapflags.txt b/world/map/npc/027-4/mapflags.txt
deleted file mode 100644
index 6a0e6dba..00000000
--- a/world/map/npc/027-4/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-027-4|mapflag|resave|027-2,28,94
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
deleted file mode 100644
index ef810372..00000000
--- a/world/map/npc/027-4/monsters.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-// 027-4 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-4,39,84,38,22|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
-027-4,27,57,15,22|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4,108,77,39,14|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
-027-4,61,37,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4,101,36,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-
-027-4,0,0,0|script|specialMob027-4|32767
-{
- end;
-
-On1036:
- set @mobID, 1036;
- callsub S_MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- end;
-
-On1045:
- set @mobID, 1045;
- callsub S_MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- end;
-
-S_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_Return:
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
- return;
-}