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-rw-r--r--world/map/npc/027-4/monsters.txt70
1 files changed, 0 insertions, 70 deletions
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
deleted file mode 100644
index ef810372..00000000
--- a/world/map/npc/027-4/monsters.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-// 027-4 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-4,39,84,38,22|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
-027-4,27,57,15,22|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4,108,77,39,14|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
-027-4,61,37,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4,101,36,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-
-027-4,0,0,0|script|specialMob027-4|32767
-{
- end;
-
-On1036:
- set @mobID, 1036;
- callsub S_MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- end;
-
-On1045:
- set @mobID, 1045;
- callsub S_MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- end;
-
-S_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_Return:
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
- return;
-}