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-//#################################################################################
-// Script by Shaili and QOAL
-//#################################################################################
-
-020-2,24,26,0|script|Agostine Debug|137
-{
- mes "[Agostine Debug]";
- mes "What do you want to do?";
- menu
- "Show Quest State", L_ShowState,
- "Set Quest State", L_SetState,
- "Reset", L_Reset,
- "Nothing.", L_Close;
-
-L_ShowState:
- set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
- mes "Current State is " + @wg_state;
- goto L_Close;
-
-L_SetState:
- mes "What state do you want?";
- input @wg_state;
- callfunc "setWGState";
- mes "Set to " + @wg_state;
- goto L_Close;
-
-L_Reset:
- set @wg_state, 0;
- callfunc "setWGState";
- mes "Reset!";
- goto L_Close;
-
-L_Close:
- close;
-
-OnInit:
- if (!debug)
- disablenpc "Agostine Debug";
- end;
-}
-020-2,27,26,0|script|Agostine|137
-{
- set @CUTFUR_EXP, 10;
- set @FINEDRESS_COTTON_CLOTHS, 20;
- set @FINEDRESS_GP, 20000;
- set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
-
-
- if (@wg_state == 1) goto L_State_0_3;
- if (@wg_state == 2) goto L_State_1;
- if (@wg_state == 3) goto L_State_2;
- if (@wg_state == 4) goto L_State_4;
- if (@wg_state == 5) goto L_State_4_success;
- if (@wg_state == 6) goto L_State_6;
- if (@wg_state == 7) goto L_State_11;
- if (@wg_state == 8) goto L_State_12;
- if (@wg_state >= 9 && @wg_state < 11) goto L_State_13;
- if (@wg_state == 11) goto L_State_14;
- if (@wg_state == 12) goto L_State_14_AA;
- if (@wg_state == 13) goto L_State_15;
- if (@wg_state > 13 && @wg_state < 16) goto L_State_15_Repeat;
- if (@wg_state == 16) goto L_State_16;
- if (@wg_state > 16 && @wg_state < 20) goto L_State_16_Repeat;
- if (@wg_state == 20) goto L_State_17;
- if (@wg_state == 21) goto L_State_17_AskItems;
- if (@wg_state == 22) goto L_State_17_PBD;
- if (@wg_state >= 23) goto L_State_18;
-
- mes "\"This goes up, this goes left...\"";
- next;
- mes "\"Mmmm...?\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
- mes "Some people say that I am the best tailor in the world,";
- mes "but I think I am the best one in the universe!";
- mes "So, What can I do for you, my friend?\"";
- next;
- menu
- "I want something new for my wardrobe!", L_State_0_1,
- "Oh, nothing, thanks!", L_Close;
-
-// Quest #0 - Beginning - Needed: Iron Potion
-
-L_State_0_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well.. you know... working so hard makes me so tired!";
- mes "Can you bring me something tasty to drink, my friend?\"";
- next;
- menu
- "Sure, what kind of drink you like?", L_State_0_2,
- "I'm not your waiter!", L_Close;
-
-L_State_0_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here we do not have a bar. Let me taste different beverages.";
- mes "I want something new to drink.\"";
- next;
- menu
- "I'll bring you different drinks to try!", L_State_Accept,
- "Maybe a bar will open soon, wait for it.", L_Close;
-
-L_State_Accept:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Thanks so much.\"";
- set @wg_state, 1;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_0_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, what have you brought me?\"";
- next;
- menu
- "A Cactus Drink.", L_State_0_4,
- "A Cactus Potion.", L_State_0_5,
- "Some milk.", L_State_0_6,
- "A pint of beer.", L_State_0_7,
- "An Iron potion.", L_State_0_9,
- "A Concentration Potion.", L_State_0_8,
- "Nothing, at the moment.", L_Close;
-
-L_State_0_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Drink?\"";
- if (countitem("CactusDrink") < 1) goto L_State_neg;
- delitem "CactusDrink", 1;
- goto L_State_bad;
-
-L_State_0_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Potion?\"";
- if (countitem("CactusPotion") < 1) goto L_State_neg;
- delitem "CactusPotion", 1;
- goto L_State_bad;
-
-L_State_0_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, some milk for me?\"";
- if (countitem("Milk") < 1) goto L_State_neg;
- delitem "Milk", 1;
- goto L_State_bad;
-
-L_State_0_7:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a beer?\"";
- if (countitem("Beer") < 1) goto L_State_neg;
- delitem "Beer", 1;
- goto L_State_bad;
-
-L_State_0_8:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Concentration Potion?\"";
- if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
- delitem "ConcentrationPotion", 1;
- goto L_State_bad;
-
-L_State_0_9:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, an Iron Potion?\"";
- if (countitem("IronPotion") < 1) goto L_State_neg;
- delitem "IronPotion", 1;
- next;
- mes "Agostine looks pleased as he drinks the potion.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
- next;
- set Zeny, Zeny + 500;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
- set @wg_state, 2;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_neg:
- next;
- mes "\"Seems that you lied. You don't have the drink you told me.\"";
- goto L_Close;
-
-L_State_bad:
- next;
- mes "\"Well, I don't like it so much. Bring me something else.\"";
- goto L_Close;
-
-// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
-
-L_State_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Mmmm... Let me see... This year light colours are fashionable!";
- mes "Would you like a pair of snow-white Winter Gloves?\"";
- next;
- menu
- "No, thanks. I love dark clothes...", L_Close,
- "You really can do this for me?", L_State_2;
-
-L_State_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
- mes "Only the best furs can be used for these gloves!";
- mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
- set @wg_state, 3;
- callfunc "setWGState";
- next;
- menu
- "You are crazy! I won't kill any animal for this!", L_Close,
- "Sure, I will be back soon!", L_State_3;
-
-L_State_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Remember, I want the best of fur!\"";
- set @wg_state, 4;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, my friend! Have you brought me some good furs?\"";
- if (countitem("WhiteFur") < 1) goto L_Close;
- next;
- menu
- "Here, take a look!", L_State_4_try,
- "Yes, but I need it for something else.", L_Close;
-
-L_State_4_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
- mes "Agostine examines the patch of fur.";
- next;
- if (countitem("WhiteFur") < 1) goto L_No_Fur;
- delitem "WhiteFur", 1;
- set @Temp1,rand(30);
- if (@Temp1 == 0) goto L_State_4_success;
- mes "Agostine throws away the white fur.";
- getexp @CUTFUR_EXP, 0;
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
- if (countitem("WhiteFur") < 1) goto L_Close;
- next;
- menu
- "Here I have another one!", L_State_4_try,
- "Sorry, I will be careful...", L_Close;
-
-L_State_4_success:
- mes "Agostine breaks into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
- next;
- set @wg_state, 5;
- callfunc "setWGState";
- goto L_State_5;
-
-L_State_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
- next;
- menu
- "You are not a tailor, you are a thief!!", L_Close,
- "I think it's a reasonable price...", L_State_5_pay;
-
-L_State_5_pay:
- if (Zeny < 15000) goto L_State_5_nocash;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_TooMany;
- set Zeny, Zeny - 15000;
- getitem "WinterGloves", 1;
- set @wg_state, 6;
- callfunc "setWGState";
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here they are. You will have the most fashionable hands in the world!\"";
- goto L_Close;
-
-L_State_5_nocash:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems like you are out of cash. Come back when you have the money.\"";
- goto L_Close;
-
-L_State_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
- mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
- mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
- mes "I can make your own pair, if you want!\"";
- next;
- menu
- "It's a great idea!", L_State_10,
- "I'm glamourous enough, thanks", L_Close;
-
-// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
-L_State_10:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Perfect! For satisfying your request I need another perfect White Fur";
- mes "and a pair of Boots, like those you can find in the mines.";
- mes "They will make you lovely, my friend!\"";
- set @wg_state, 7;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_11:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, my friend, have you brought me the right Fur?\"";
- if (countitem("WhiteFur") < 1) goto L_Close;
- next;
- menu
- "Sure, I'm a fluffy hunter!", L_State_11_try,
- "Not yet, sorry.", L_Close;
-
-L_State_11_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I'd rather see the patch of fur, first.\"";
- next;
- mes "Agostine examines the patch of fur.";
- next;
- if (countitem("WhiteFur") < 1) goto L_No_Fur;
- delitem "WhiteFur", 1;
- set @Temp2,rand(30);
- if (@Temp2 == 0) goto L_State_11_success;
- mes "Agostine rips the white fur.";
- getexp @CUTFUR_EXP, 0;
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"That fur was terrible. I won't work with it!\"";
- if (countitem("WhiteFur") < 1) goto L_Close;
- next;
- menu
- "Well, maybe this is better!", L_State_11_try,
- "I will hunt other fluffies...", L_Close;
-
-L_State_11_success:
- mes "Agostine breaks into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This one is good enough, my friend. Good job.\"";
- set @wg_state, 8;
- callfunc "setWGState";
- goto L_State_12;
-
-L_State_12:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I need also a pair of Boots for the work.";
- mes "And my payment, obviously. 15,000 GP is right.\"";
- next;
- menu
- "Sure, here it all is.", L_State_12_pay,
- "I missed something, I will be back soon!", L_Close;
-
-L_State_12_pay:
- if (Zeny < 15000) goto L_State_12_missing;
- if (countitem("Boots") < 1) goto L_State_12_missing;
- // No inventory check needed, as boots are removed, opening a slot
- set Zeny, Zeny - 15000;
- delitem "Boots", 1;
- getitem "FurBoots", 1;
- set @wg_state, 9;
- callfunc "setWGState";
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Enjoy your new boots, my friend!\"";
- goto L_Close;
-
-L_State_12_missing:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems you have forgotten something. Check your inventory";
- mes "and your pockets!\"";
- goto L_Close;
-
-L_State_13:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes!\"";
- goto L_Close;
-
-L_TooMany:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You don't have anywhere to put them. Come back when you do.\"";
- goto L_Close;
-
-L_No_Fur:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You don't have any white fur! Stop talking nonsense.\"";
- goto L_Close;
-
-L_State_14:
- if (BaseLevel < 60)
- goto L_State_13;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes... But...\"";
- next;
-
- menu
- "But?", L_Next;
-
-L_Next:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"There is a new fashion I've been dying to try out!";
- mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\"";
- next;
-
- menu
- "Ah, that's too bad...", L_Close,
- "I know another tailor who might know!", L_Next1;
-
-L_Next1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"What tailor may that be?";
- mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
- mes "If you can tell me the name of this great tailor, maybe we can work something out, like a collaboration!\"";
- next;
-
- menu
- "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", L_Next2;
-
-L_Next2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I had almost forgotten about Lora Tay.";
- mes "She has tried to put me out of business a few times long ago.";
- mes "But I am willing to collaborate with her to make this fine fashion come alive.";
- mes "Will you go ask her if she is willing to help sew and seam this fashion I will create?\"";
-
- menu
- "Sure thing! Be back soon.", L_State_14_Accept,
- "It will never happen. I won't waste my time.", L_Close;
-
-L_State_14_Accept:
- set @wg_state, 12;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_14_AA:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\"";
- goto L_Close;
-
-L_State_15:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\"";
- next;
- menu
- "Yes, but she would like to know more information about it and I'm kind of curious myself.", L_Next3,
- "I haven't yet, sorry.", L_Close;
-
-L_Next3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
- mes "But the thing is I have never sewn a dress this fabulous in my life!";
- mes "This is why I wanted an experienced tailor to help me with it.\"";
- next;
-
- menu
- "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", L_Next4,
- "You're obsessed, I cant help you.", L_Close;
-
-L_Next4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
- mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
- next;
-
- message strcharinfo(0), "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
- mes "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
- next;
-
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Hurry back my friend!\"";
-
- set @wg_state, 14;
- callfunc "setWGState";
-
- goto L_Close;
-
-L_State_15_Repeat:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!";
- mes "Hurry back my friend!\"";
- goto L_Close;
-
-L_State_16:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\"";
- next;
-
- menu
- "Yes, she is also working on threading to sew the materials together.", L_Next5,
- "Why would I do that for?", L_Close;
-
-L_Next5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Wow she did not only accept but she is willing to sew these materials for me?";
- mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\"";
- next;
-
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Is there anything I can do in the meanwhile?\"";
- next;
- menu
- "Actually she wanted the design drawings to know what it should look like.", L_Next6;
-
-L_Next6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Of course! How could I forget, I drew the designs right after the dream I had.";
- mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\"";
- next;
-
- menu
- "Sure thing be back soon!", L_Next7,
- "... I'll take a nap first.", L_Close;
-
-L_Next7:
- set @wg_state, 17;
- callfunc "setWGState";
-
- message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
- mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
-
- goto L_Close;
-
-L_State_16_Repeat:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Please my friend, bring my designs to Lora Tay.\"";
- goto L_Close;
-
-L_State_17:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Wow is that the dress?";
- mes "It looks fabulous...\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"But I do notice it is missing something from my design.\"";
- next;
-
- menu
- "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted.", L_Next8;
-
-L_Next8:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"That's fine. I will finish it with the cloth but it seems I don't have anymore around...\"";
- next;
-
- goto L_State_17_AskItems;
-
-L_State_17_AskItems:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece. Do you think you can get some for me?\"";
- next;
-
- menu
- "Sure thing, I will go get them!", L_Next9,
- "Here you are!", L_State_17_GiveItems;
-
-L_Next9:
- set @wg_state, 21;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_17_NoItems:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"My friend, sorry to disappoint you, but you are lacking some cloth.";
- mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
- goto L_Close;
-
-L_State_17_GiveItems:
- if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS)
- goto L_State_17_NoItems;
- delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
- set @wg_state, 22;
- callfunc "setWGState";
-
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Great now just a little cloth here........\"";
- next;
- mes "............................";
- next;
- mes "...................";
- next;
- mes "..............";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It's finished!";
- mes "The finest dress in my design is finally finished!\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I don't know how I can repay you for all your hard work...\"";
- next;
-
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Hmmm I know something that will be good for you and for myself!\"";
- next;
-
- menu
- "What is it?", L_Next10;
-
-L_Next10:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"How about I let you buy the dress off me?";
- mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of.";
- mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
- next;
-
- goto L_State_17_BuyDress;
-
-L_State_17_PBD:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Did you consider buying the dress off me?";
- mes "I would charge " + @FINEDRESS_GP +" GP, which I think is a magnificent price for something this fine.\"";
- next;
-
- goto L_State_17_BuyDress;
-
-L_State_17_BuyDress:
- menu
- "Wow that sounds great I'll take it!", L_Next11,
- "I'll think about it...", L_Close;
-
-L_Next11:
- if (Zeny < @FINEDRESS_GP)
- goto L_State_17_NoMoney;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_State_17_InvFull;
-
- set Zeny, Zeny - @FINEDRESS_GP;
- getitem "FineDress", 1;
- set @wg_state, 23;
- callfunc "setWGState";
- goto L_Close;
-
-L_State_17_NoMoney:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Check your pockets my friend,";
- mes "and come back when you have the money.\"";
- goto L_Close;
-
-L_State_17_InvFull:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\"";
- goto L_Close;
-
-L_State_18:
- // Same dialog as on state 13, but we could add something about the dress
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes!\"";
- goto L_Close;
-
-L_Close:
- set @wg_state, 0;
- close;
-}
-function|script|setWGState
-{
- set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT));
- return;
-}