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-rw-r--r--world/map/npc/020-1/KrickKrackKrock.txt124
-rw-r--r--world/map/npc/020-1/_import.txt12
-rw-r--r--world/map/npc/020-1/_mobs.txt4
-rw-r--r--world/map/npc/020-1/_nodes.txt4
-rw-r--r--world/map/npc/020-1/_warps.txt13
-rw-r--r--world/map/npc/020-1/mapflags.txt2
-rw-r--r--world/map/npc/020-1/rockscissor.txt99
-rw-r--r--world/map/npc/020-1/soul-menhir.txt17
-rw-r--r--world/map/npc/020-1/traveler.txt7
-rw-r--r--world/map/npc/020-1/well.txt120
10 files changed, 0 insertions, 402 deletions
diff --git a/world/map/npc/020-1/KrickKrackKrock.txt b/world/map/npc/020-1/KrickKrackKrock.txt
deleted file mode 100644
index 64dc6785..00000000
--- a/world/map/npc/020-1/KrickKrackKrock.txt
+++ /dev/null
@@ -1,124 +0,0 @@
-//author: Lien
-//reviewed by Pjotr Orial and Jenalya
-
-//To enable: sed 's_^// __' -i npc/020-1/KrickKrackKrock.txt
-
-// 020-1,82,82,0|script|Criker|192
-// {
-// L_Main:
-// //Var
-
-// set @NPC_NAME$, "[Criker]";
-// set @BET, 50;
-// //lots of array ;(
-// setarray @KRICK$, "Krick", "Krack", "Krock";
-// setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700;
-// setarray @ITEM_HEALTH, 684, 685, 686, 687;
-
-// //ends of var
-
-// mes @NPC_NAME$;
-// mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\"";
-// L_Menu:
-// menu
-// "Let's start!", L_Start,
-// "What's this?", L_info,
-// "Well, not for the moment.", -;
-// close;
-// L_Start:
-// mes @NPC_NAME$;
-// mes "\"Well, how many do you want to bet?\"";
-// input @BET;
-// if(@BET < 50 ) goto L_poor;
-// if(@BET > 2000) goto L_Too_rich;
-// if(Zeny < @BET) goto L_No_Money;
-// set Zeny, Zeny - @BET;
-
-
-
-// set @NPC_KRICK, rand(2);
-// mes "\"Choose Krick, Krack or Krock.\"";
-// menu
-// @KRICK$[0], -,
-// @KRICK$[1], -,
-// @KRICK$[2], -;
-
-// //menu = min 1 & not 0 so I change it
-// set @menu, @menu - 1;
-
-// mes @NPC_NAME$;
-// mes "\" "+ @KRICK$[@NPC_KRICK] +"!\"";
-// if( @menu == @NPC_KRICK ) goto L_Work;
-// mes @NPC_NAME$;
-// mes "\"Too bad! You were not lucky!\"";
-// close;
-// L_Work:
-// mes @NPC_NAME$;
-// mes "\"Wow amazing... What kind of present do you want?\"";
-// menu
-// "Money!", L_Money,
-// "An item!", L_Item,
-// "Some healing potions would be cool!", L_Health_item;
-// close;
-
-// L_Money:
-// mes @NPC_NAME$;
-// mes "\"Here is your money.\"";
-// set Zeny, Zeny + (@BET*2);
-// close;
-// L_Item:
-// //item
-// getinventorylist;
-// if (@inventorylist_count == 100) goto L_Full_Inv;
-
-// if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1;
-// if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1;
-// if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1;
-// if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1;
-// if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1;
-// if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1;
-// if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1;
-// mes @NPC_NAME$;
-// mes "\"Here it is !\"";
-// close;
-
-// L_Health_item:
-// // health item
-// getinventorylist;
-// if (@inventorylist_count == 100) goto L_Full_Inv;
-
-// if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1;
-// if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1);
-// if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3);
-// if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1);
-// if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2);
-// if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10);
-// mes @NPC_NAME$;
-// mes "\"Here it is !\"";
-// close;
-
-// L_Full_Inv:
-// mes @NPC_NAME$;
-// mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\"";
-// close;
-
-// L_poor:
-// mes @NPC_NAME$;
-// mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\"";
-// close;
-// L_Too_rich:
-// mes @NPC_NAME$;
-// mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\"";
-// close;
-// L_No_Money:
-// mes @NPC_NAME$;
-// mes "\"Oh? You don't have "+ @BET +" gold pieces.\"";
-// close;
-// L_info:
-// mes @NPC_NAME$;
-// mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \"";
-// next;
-// mes "\"So, do you want to play? \"";
-// goto L_Menu;
-// }
-
diff --git a/world/map/npc/020-1/_import.txt b/world/map/npc/020-1/_import.txt
deleted file mode 100644
index dec7f1d5..00000000
--- a/world/map/npc/020-1/_import.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-// Map 020-1: Nivalis
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-map: 020-1
-npc: npc/020-1/KrickKrackKrock.txt
-npc: npc/020-1/_mobs.txt
-npc: npc/020-1/_nodes.txt
-npc: npc/020-1/_warps.txt
-npc: npc/020-1/mapflags.txt
-npc: npc/020-1/rockscissor.txt
-npc: npc/020-1/soul-menhir.txt
-npc: npc/020-1/traveler.txt
-npc: npc/020-1/well.txt
diff --git a/world/map/npc/020-1/_mobs.txt b/world/map/npc/020-1/_mobs.txt
deleted file mode 100644
index 7890d424..00000000
--- a/world/map/npc/020-1/_mobs.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Nivalis mobs
-
-020-1,0,0,0,0|monster|WhiteBell|1095,3,100000ms,30000ms
diff --git a/world/map/npc/020-1/_nodes.txt b/world/map/npc/020-1/_nodes.txt
deleted file mode 100644
index 07b204f3..00000000
--- a/world/map/npc/020-1/_nodes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Nivalis nodes
-
-// (no nodes)
diff --git a/world/map/npc/020-1/_warps.txt b/world/map/npc/020-1/_warps.txt
deleted file mode 100644
index 87ba723d..00000000
--- a/world/map/npc/020-1/_warps.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Nivalis warps
-
-020-1,76,38|warp|1,-1,020-3,31,26
-020-1,47,48|warp|-1,-1,020-2,25,35
-020-1,66,52|warp|-1,-1,020-2,72,70
-020-1,64,82|warp|-1,-1,020-2,111,32
-020-1,86,46|warp|-1,-1,020-2,32,73
-020-1,57,91|warp|-1,-1,020-2,65,23
-020-1,70,128|warp|2,-1,019-1,70,22
-020-1,107,55|warp|-1,-1,031-1,38,55
-020-1,59,45|warp|-1,-1,020-2,127,68
-020-1,33,93|warp|-1,-1,030-2,88,50
diff --git a/world/map/npc/020-1/mapflags.txt b/world/map/npc/020-1/mapflags.txt
deleted file mode 100644
index dbaedb2e..00000000
--- a/world/map/npc/020-1/mapflags.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-020-1|mapflag|town
-020-1|mapflag|resave|020-1,52,118
diff --git a/world/map/npc/020-1/rockscissor.txt b/world/map/npc/020-1/rockscissor.txt
deleted file mode 100644
index 9023b6d6..00000000
--- a/world/map/npc/020-1/rockscissor.txt
+++ /dev/null
@@ -1,99 +0,0 @@
-//author: Lien
-//reviewed by Pjotr Orial and Jenalya
-//######################################
-//#== NPC [Player] #
-//# anyone want to do a funny bet #
-//# ------------------------ #
-//# Rock-Paper-Scissors can be playing #
-//# I hope that'll make fun #
-//# ------------------------ #
-//######################################
-
-//To enable: sed 's_^// __' -i npc/020-1/rockscissor.txt
-
-// 020-1,74,78,0|script|Gobmel|189
-// {
-// //var
-// set @NPC_name$, "[Gobmel]";
-// set @NPC_point, 0;
-// set @PC_point, 0;
-// set @gamblerun, 0;
-// setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock";
-// setarray @CHOSE_ID, 0, 1, 2;
-// //0:* scissors; 1: Paper; 2: Rock;
-// // 0 cut 1 and 1 cover 3 and break 0 ...
-// //var ends
-
-// mes @NPC_name$;
-// mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\"";
-// menu
-// "Yes, I want.", L_RPS,
-// "Well, maybe later.", -;
-// close;
-
-// L_RPS:
-
-// mes @NPC_name$;
-// mes "\"How much money do you want to bet?\"";
-// input @MONEY_BET;
-// if(Zeny < @MONEY_BET) goto L_poor;
-// set Zeny, Zeny - @MONEY_BET;
-
-// L_Start:
-// if(@gamblerun == 3) goto L_finish;
-// //what chose the NPC ?
-
-// set @CHOOSE_NPCID, rand(2);
-
-// mes @NPC_name$;
-// mes "[ " + @gamblerun + "/3 ]";
-// mes "\"1... 2... 3...\"";
-// mes "";
-// mes"[chose what sign you do]";
-// mes "";
-// menu
-// @CHOOSE_PC$[0], -,
-// @CHOOSE_PC$[1], -,
-// @CHOOSE_PC$[2], -;
-
-// set @CHOSEN, @menu -1;
-// mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID];
-// mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN];
-// mes "";
-// if(@CHOSEN == @CHOOSE_NPCID) goto L_Start;
-// if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost;
-// if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost;
-// if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost;
-// L_Win:
-// set @PC_point, @PC_point + 1;
-// set @gamblerun, @gamblerun + 1;
-// mes "Oh no! I have lost.";
-// mes "";
-// next;
-// goto L_Start;
-
-// L_poor:
-// mes @NPC_name$;
-// mes "\"Go away from me...\"";
-// close;
-
-// L_Lost:
-// set @NPC_point, @NPC_point + 1;
-// set @gamblerun, @gamblerun + 1;
-// mes "I have won!";
-// mes "";
-// next;
-// goto L_Start;
-
-// L_finish:
-// if(@PC_point > @NPC_point ) goto L_Won;
-// mes @NPC_name$;
-// mes "\"Nice! I have won, give me your gp!\"";
-// close;
-// L_Won:
-// mes @NPC_name$;
-// mes "\"Here is my money.\"";
-// set Zeny, Zeny + @MONEY_BET*2;
-// close;
-// }
-
diff --git a/world/map/npc/020-1/soul-menhir.txt b/world/map/npc/020-1/soul-menhir.txt
deleted file mode 100644
index c8f7740a..00000000
--- a/world/map/npc/020-1/soul-menhir.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-//
-
-020-1,63,89,0|script|Soul Menhir#nivalis|346
-{
- set @map$, "020-1";
- setarray @Xs, 62, 63, 64, 62, 64, 62, 64;
- setarray @Ys, 88, 88, 88, 89, 89, 90, 90;
- set @x, 0;
- set @y, 0;
- callfunc "SoulMenhir";
- set @map$, "";
- cleararray @Xs[0], 0, 7;
- cleararray @Ys[0], 0, 7;
- set @x, 0;
- set @y, 0;
- close;
-}
diff --git a/world/map/npc/020-1/traveler.txt b/world/map/npc/020-1/traveler.txt
deleted file mode 100644
index 421ed0e7..00000000
--- a/world/map/npc/020-1/traveler.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-020-1,57,123,0|script|Knox the Traveler|103
-{
- set @npcname$, "Knox";
- set @NpcTravelBit, $@nivalis_bit;
- callfunc "Traveler";
- end;
-}
diff --git a/world/map/npc/020-1/well.txt b/world/map/npc/020-1/well.txt
deleted file mode 100644
index ec42c397..00000000
--- a/world/map/npc/020-1/well.txt
+++ /dev/null
@@ -1,120 +0,0 @@
-//############################################
-//# NPC Well & Miler
-//# Authors: Lien, PjotrOrial
-//# Review:
-//#
-//# There is someone in the well. This can be found out by throwing some stuff
-//# in there.
-//#
-//# When the npc in the well is detected they can be rescued by asking Miler
-//# for help.
-//#
-//# The experience reward given by Miler is 111 * BaseLevel
-//#
-//# used variables: QUEST_Nivalis_state Nibble4
-//############################################
-
-020-1,99,83,0|script|#Well|400
-{
- if(QL_WELL == 2) goto L_Finished;
-
- mes "...";
- menu
- "Throw something in the well.", L_Throw,
- "Leave it alone.", L_Close;
-
-L_Throw:
- mes "What do you want to throw?";
-
- setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
- setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
- menu
- "Maggot slime", L_CheckItem,
- "A raw log", L_CheckItem,
- "Pile of ash", L_CheckItem,
- "Bottle of water", L_CheckItem,
- "Leave it alone", L_Close;
-
-L_CheckItem:
- set @index, @menu - 1;
- set @response$, @response_list$[@index];
- set @item$, @item_list$[@index];
-
- mes @item$;
-
- if(countitem(@item$) == 0)
- goto L_MissingItem;
- delitem @item$, 1;
-
- if(@item$ == "BottleOfWater")
- getitem "EmptyBottle", 1;
-
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "\"";
- next;
- menu
- "Who are you?", L_Who,
- "How did you get down there?", L_How,
- "Do you need help?", L_Help;
-
-L_Who:
- set @response$, "I'll talk about who I am after leaving the well. ";
- goto L_GetHelp;
-
-L_How:
- set @response$, "Well, someone pushed me into the well, I'm not sure who. ";
- goto L_GetHelp;
-
-L_Help:
- set @response$, "I certainly can't get out on my own. ";
- goto L_GetHelp;
-
-L_GetHelp:
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
- set QL_WELL, 1;
-
- cleararray @response_list$, "", 4;
- cleararray @item_list$, "", 4;
- set @index, 0;
- set @response$, "";
-
- goto L_Close;
-
-L_MissingItem:
- mes "You can't throw something you don't have.";
- goto L_Close;
-
-L_Finished:
- mes "This is a well.";
- goto L_Close;
-
-L_Close:
- close;
-}
-
-020-2,100,28,0|script|Miler|100
-{
- mes "[Miler]";
- mes "\"Hello!\"";
-
- if(QL_WELL != 1) goto L_Close;
- menu
- "Hello.", L_Close,
- "Hello, Can you help me?", L_Help;
-
-L_Help:
- mes "[Miler]";
- mes "\"What's the problem?\"";
- menu "Someone fell into the well.", L_Next;
-
-L_Next:
- mes "[Miler]";
- mes "\"Ho! I'll help him!\"";
- getexp (BaseLevel * 111), 0;
- set QL_WELL, 2;
- goto L_Close;
-
-L_Close:
- close;
-}