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-//############################################
-//# NPC Well & Miler
-//# Authors: Lien, PjotrOrial
-//# Review:
-//#
-//# There is someone in the well. This can be found out by throwing some stuff
-//# in there.
-//#
-//# When the npc in the well is detected they can be rescued by asking Miler
-//# for help.
-//#
-//# The experience reward given by Miler is 111 * BaseLevel
-//#
-//# used variables: QUEST_Nivalis_state Nibble4
-//############################################
-
-020-1,99,83,0|script|#Well|400
-{
- if(QL_WELL == 2) goto L_Finished;
-
- mes "...";
- menu
- "Throw something in the well.", L_Throw,
- "Leave it alone.", L_Close;
-
-L_Throw:
- mes "What do you want to throw?";
-
- setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
- setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
- menu
- "Maggot slime", L_CheckItem,
- "A raw log", L_CheckItem,
- "Pile of ash", L_CheckItem,
- "Bottle of water", L_CheckItem,
- "Leave it alone", L_Close;
-
-L_CheckItem:
- set @index, @menu - 1;
- set @response$, @response_list$[@index];
- set @item$, @item_list$[@index];
-
- mes @item$;
-
- if(countitem(@item$) == 0)
- goto L_MissingItem;
- delitem @item$, 1;
-
- if(@item$ == "BottleOfWater")
- getitem "EmptyBottle", 1;
-
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "\"";
- next;
- menu
- "Who are you?", L_Who,
- "How did you get down there?", L_How,
- "Do you need help?", L_Help;
-
-L_Who:
- set @response$, "I'll talk about who I am after leaving the well. ";
- goto L_GetHelp;
-
-L_How:
- set @response$, "Well, someone pushed me into the well, I'm not sure who. ";
- goto L_GetHelp;
-
-L_Help:
- set @response$, "I certainly can't get out on my own. ";
- goto L_GetHelp;
-
-L_GetHelp:
- mes "[Mysterious voice inside the well]";
- mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
- set QL_WELL, 1;
-
- cleararray @response_list$, "", 4;
- cleararray @item_list$, "", 4;
- set @index, 0;
- set @response$, "";
-
- goto L_Close;
-
-L_MissingItem:
- mes "You can't throw something you don't have.";
- goto L_Close;
-
-L_Finished:
- mes "This is a well.";
- goto L_Close;
-
-L_Close:
- close;
-}
-
-020-2,100,28,0|script|Miler|100
-{
- mes "[Miler]";
- mes "\"Hello!\"";
-
- if(QL_WELL != 1) goto L_Close;
- menu
- "Hello.", L_Close,
- "Hello, Can you help me?", L_Help;
-
-L_Help:
- mes "[Miler]";
- mes "\"What's the problem?\"";
- menu "Someone fell into the well.", L_Next;
-
-L_Next:
- mes "[Miler]";
- mes "\"Ho! I'll help him!\"";
- getexp (BaseLevel * 111), 0;
- set QL_WELL, 2;
- goto L_Close;
-
-L_Close:
- close;
-}