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-// This NPC makes gem powders out of gemstones
-// Authors: Ali-G, enchilado, Jenalya
-
-018-2,85,23,0|script|Malek|109
-{
- set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
- set @MIN_GEM_AMOUNT, 7;
-
- if (@inspector == 10) goto L_NohMask;
-
- mes "[Malek]";
- mes "\"Hi, can I help you at all?\"";
- menu
- "I'm looking for someone able to make gem powder.", L_GemPowder,
- "I was just having a look, have a nice day.", L_Close;
-
-L_NohMask:
- mes "[Malek]";
- mes "\"Hi, can I help you at all?\"";
- menu
- "I'm looking for someone able to make gem powder.", L_GemPowder,
- "I was just having a look, have a nice day.", L_Close,
- "The inspector sent me here to investigate.", L_Investigation;
-
-L_Investigation:
- set @inspector, 11;
- set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
- mes "\"Yeah, we did hear a commotion. We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.\"";
- goto L_Close;
-
-L_GemPowder:
- mes "[Malek]";
- mes "\"My father taught me how to make that sort of powder. Put the gem on a firm surface, hold your pickaxe tight and whack that gem hard. It'll be crushed into powder pretty soon if you keep at it.\"";
- mes "\"Do you want me to make any for you?\"";
- menu
- "Yes, I really need some.", L_GemPowderStart,
- "Actually, I don't want anything. Have a nice day.", L_Close;
-
-L_GemPowderStart:
- mes "[Malek]";
- mes "\"Well, I can do that. Bring me a gem and I'll make you some powder - hope you don't mind if I keep a little as payment!\"";
- menu
- "I've got some gems.", L_Check_Gems,
- "I'll be back with a gem soon.", L_Close,
- "Actually, I prefer my gems whole. Thanks anyway.", L_Close;
-
-L_Check_Gems:
- mes "[Malek]";
- mes "\"Which gem do you want me to powder for you?\"";
- next;
- setarray @menuitems$, "", "", "", "", "", "", "";
- set @c, 0;
- goto L_Check_Diamond;
-
-L_Check_Diamond:
- if (countitem("Diamond") < 1)
- goto L_Check_Ruby;
- set @menuitems$[@c], "A diamond.";
- set @menuid[@c], 0;
- set @c, @c + 1;
- goto L_Check_Ruby;
-
-L_Check_Ruby:
- if (countitem("Ruby") < 1)
- goto L_Check_Emerald;
- set @menuitems$[@c], "A ruby.";
- set @menuid[@c], 1;
- set @c, @c + 1;
- goto L_Check_Emerald;
-
-L_Check_Emerald:
- if (countitem("Emerald") < 1)
- goto L_Check_Sapphire;
- set @menuitems$[@c], "An emerald.";
- set @menuid[@c], 2;
- set @c, @c + 1;
- goto L_Check_Sapphire;
-
-L_Check_Sapphire:
- if (countitem("Sapphire") < 1)
- goto L_Check_Topaz;
- set @menuitems$[@c], "A sapphire.";
- set @menuid[@c], 3;
- set @c, @c + 1;
- goto L_Check_Topaz;
-
-L_Check_Topaz:
- if (countitem("Topaz") < 1)
- goto L_Check_Amethyst;
- set @menuitems$[@c], "A topaz.";
- set @menuid[@c], 4;
- set @c, @c + 1;
- goto L_Check_Amethyst;
-
-L_Check_Amethyst:
- if (countitem("Amethyst") < 1)
- goto L_Choose_Gem;
- set @menuitems$[@c], "An amethyst.";
- set @menuid[@c], 5;
- set @c, @c + 1;
- goto L_Choose_Gem;
-
-L_Choose_Gem:
- set @menuitems$[@c], "None right now, thanks.";
- set @menuid[@c], 6;
- set @c, @c + 1;
- menu
- @menuitems$[0], L_MenuItems,
- @menuitems$[1], L_MenuItems,
- @menuitems$[2], L_MenuItems,
- @menuitems$[3], L_MenuItems,
- @menuitems$[4], L_MenuItems,
- @menuitems$[5], L_MenuItems,
- @menuitems$[6], L_MenuItems;
-
-L_MenuItems:
- set @menu, @menu - 1;
- if (@menu >= @c)
- goto L_Close;
- if (@menuid[@menu] == 0)
- set @gem$, "Diamond";
- if (@menuid[@menu] == 1)
- set @gem$, "Ruby";
- if (@menuid[@menu] == 2)
- set @gem$, "Emerald";
- if (@menuid[@menu] == 3)
- set @gem$, "Sapphire";
- if (@menuid[@menu] == 4)
- set @gem$, "Topaz";
- if (@menuid[@menu] == 5)
- set @gem$, "Amethyst";
- if (@menuid[@menu] == 6)
- goto L_Close;
-
- getinventorylist;
- if (countitem(@gem$) < 1)
- goto L_no_gem;
- if (@inventorylist_count == 100
- && countitem(@gem$) > 1)
- goto L_TooMany;
- delitem @gem$, 1;
- if (@gem$ == "Diamond")
- getitem "DiamondPowder", @MIN_GEM_AMOUNT + rand(6);
- if (@gem$ == "Ruby")
- getitem "RubyPowder", @MIN_GEM_AMOUNT + rand(6);
- if (@gem$ == "Emerald")
- getitem "EmeraldPowder", @MIN_GEM_AMOUNT + rand(6);
- if (@gem$ == "Sapphire")
- getitem "SapphirePowder", @MIN_GEM_AMOUNT + rand(6);
- if (@gem$ == "Topaz")
- getitem "TopazPowder", @MIN_GEM_AMOUNT + rand(6);
- if (@gem$ == "Amethyst")
- getitem "AmethystPowder", @MIN_GEM_AMOUNT + rand(6);
-
- mes "[Malek]";
- mes "\"Here's your powder. Hope it's fine enough for you.\"";
- mes "\"Do you need me to make any more?\"";
- menu
- "Yes please.", L_Check_Gems,
- "No thank you, this is enough.", L_Close;
-
-L_TooMany:
- mes "[Malek]";
- mes "\"Doesn't look like you've got room for this powder. Come back when you do.\"";
- goto L_Close;
-
-L_no_gem:
- mes "[Malek]";
- mes "\"You don't have that gem.\"";
- goto L_Close;
-
-L_Close:
- set @inspector, 0;
- close;
-}