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-rw-r--r--world/map/npc/013-2/_import.txt10
-rw-r--r--world/map/npc/013-2/_mobs.txt3
-rw-r--r--world/map/npc/013-2/_nodes.txt4
-rw-r--r--world/map/npc/013-2/_warps.txt6
-rw-r--r--world/map/npc/013-2/apprentice.txt99
-rw-r--r--world/map/npc/013-2/mapflags.txt1
-rw-r--r--world/map/npc/013-2/notes.txt213
-rw-r--r--world/map/npc/013-2/wizard.txt144
8 files changed, 0 insertions, 480 deletions
diff --git a/world/map/npc/013-2/_import.txt b/world/map/npc/013-2/_import.txt
deleted file mode 100644
index 6dc243ad..00000000
--- a/world/map/npc/013-2/_import.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-// Map 013-2: Magic House
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-map: 013-2
-npc: npc/013-2/_mobs.txt
-npc: npc/013-2/_nodes.txt
-npc: npc/013-2/_warps.txt
-npc: npc/013-2/apprentice.txt
-npc: npc/013-2/mapflags.txt
-npc: npc/013-2/notes.txt
-npc: npc/013-2/wizard.txt
diff --git a/world/map/npc/013-2/_mobs.txt b/world/map/npc/013-2/_mobs.txt
deleted file mode 100644
index b092afcc..00000000
--- a/world/map/npc/013-2/_mobs.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Magic House mobs
-
diff --git a/world/map/npc/013-2/_nodes.txt b/world/map/npc/013-2/_nodes.txt
deleted file mode 100644
index 80a032bc..00000000
--- a/world/map/npc/013-2/_nodes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Magic House nodes
-
-// (no nodes)
diff --git a/world/map/npc/013-2/_warps.txt b/world/map/npc/013-2/_warps.txt
deleted file mode 100644
index 32b5e406..00000000
--- a/world/map/npc/013-2/_warps.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Magic House warps
-
-013-2,63,42|warp|-1,-1,013-1,42,91
-013-2,67,36|warp|-1,-1,013-2,21,40
-013-2,21,41|warp|-1,-1,013-2,67,37
diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt
deleted file mode 100644
index 12bd3926..00000000
--- a/world/map/npc/013-2/apprentice.txt
+++ /dev/null
@@ -1,99 +0,0 @@
-013-2,25,37,0|script|Fabius|115
-{
- mes "[Fabius]";
- mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\"";
- next;
- menu
- "Yes please!", L_Yes,
- "No thanks.", L_No,
- "No way, I thought it was for free!", L_Not_Free;
-
-L_Yes:
- mes "[Fabius]";
- mes "\"So what would ya like, then?\"";
- next;
- menu
- "A beer", L_Beer,
- "A milk", L_Milk,
- "Nevermind", L_No;
-
-L_No:
- mes "[Fabius]";
- mes "\"Suit yourself.\"";
- next;
- goto L_Finish;
-
-L_Not_Free:
- mes "[Fabius]";
- mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\"";
- next;
- mes "[Fabius]";
- mes "\"There's notes flying around in the room up there. Did ya try reading some?\"";
- close;
-
-L_Beer:
- mes "[Fabius]";
- mes "\"That'll be 175 GP.\"";
- next;
- menu
- "Here you are", L_Beer_yes,
- "No thanks", L_Beer_no;
-
-L_Beer_yes:
- if (Zeny < 175)
- goto L_Low_money;
- getinventorylist;
- if (@inventorylist_count == 100
- && countitem("Beer") == 0)
- goto L_TooMany;
- getitem "Beer", 1;
- set Zeny, Zeny - 175;
- goto L_Finish;
-
-L_Beer_no:
- mes "[Fabius]";
- mes "\"No beer, no civilization!\"";
- next;
- goto L_Finish;
-
-L_Milk:
- mes "[Fabius]";
- mes "\"That'll be 300 GP.\"";
- next;
- menu
- "Here you are", L_Milk_yes,
- "No thanks", L_Milk_no;
-
-L_Milk_yes:
- if (Zeny < 300)
- goto L_Low_money;
- getinventorylist;
- if (@inventorylist_count == 100
- && countitem("Milk") == 0)
- goto L_TooMany;
- getitem "Milk", 1;
- set Zeny, Zeny - 300;
- goto L_Finish;
-
-L_Milk_no:
- mes "[Fabius]";
- mes "\"Oh alright. Milk is a deadly poison anyway...\"";
- next;
- goto L_Finish;
-
-L_Low_money:
- mes "[Fabius]";
- mes "\"Aw, you don't have enough gold on you!\"";
- next;
- goto L_Finish;
-
-L_Finish:
- mes "[Fabius]";
- mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\"";
- close;
-
-L_TooMany:
- mes "[Fabius]";
- mes "\"You don't have room for it.\"";
- close;
-}
diff --git a/world/map/npc/013-2/mapflags.txt b/world/map/npc/013-2/mapflags.txt
deleted file mode 100644
index 6d675d4d..00000000
--- a/world/map/npc/013-2/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-013-2|mapflag|resave|013-1,126,99
diff --git a/world/map/npc/013-2/notes.txt b/world/map/npc/013-2/notes.txt
deleted file mode 100644
index 99de40df..00000000
--- a/world/map/npc/013-2/notes.txt
+++ /dev/null
@@ -1,213 +0,0 @@
-//
-
-013-2,23,32,0|script|Motto#wiz|400
-{
- mes "Mid pleasures and palaces though we may roam,";
- mes "Be it ever so humble, there's no place like home.";
- close;
-}
-
-013-2,30,32,0|script|Note#wiz|400
-{
- mes "Please do not open.";
- close;
-}
-
-013-2,38,20,0|script|Saying#wiz|400
-{
- mes "The early bird catcheth the worm.";
- close;
-}
-
-013-2,27,21,0|script|Mirror#wiz|400
-{
- mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\"";
- next;
- mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\"";
- next;
- mes "Your looks suddenly change...";
- next;
- set @fixedMirror, 1;
- callfunc "useMirror";
- close;
-}
-
-// Warp to wood clearings
-013-2,25,23,0|script|Spell#wiz1|400
-{
- mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\"";
- next;
- mes "You think: \"Huh?\"";
- next;
- mes "The spell fulfills its inevitable purpose...";
- next;
- set @dest, rand(BaseLevel);
- if (@dest < 10)
- goto L_PlaceOne;
- if ((@dest >= 10) && (@dest <= 50))
- goto L_PlaceTwo;
- goto L_PlaceThree;
-
-L_PlaceOne:
- warp "013-1",128,28;
- goto L_Close;
-
-L_PlaceTwo:
- warp "016-1",62,89;
- goto L_Close;
-
-L_PlaceThree:
- warp "014-1",33,35;
- goto L_Close;
-
-L_Close:
- set @dest, 0;
- close;
-}
-
-// Warp to desert
-013-2,27,24,0|script|Spell#wiz2|400
-{
- mes "You read: \"You must not fear, for it is the mind-killer. That and sharp pointy things.\"";
- next;
- mes "You feel the floor disappear below your feet...";
- next;
- callfunc "MiriamCheat";
- set @dest, rand(BaseLevel);
- if (@dest < 10)
- goto L_PlaceOne;
- if ((@dest >= 10) && (@dest <= 50))
- goto L_PlaceTwo;
- goto L_PlaceThree;
-
-L_PlaceOne:
- warp "006-1",83,60;
- goto L_Close;
-
-L_PlaceTwo:
- warp "006-1",77,22;
- goto L_Close;
-
-L_PlaceThree:
- warp "006-1",33,93;
- goto L_Close;
-
-L_Close:
- set @dest, 0;
- close;
-}
-
-// Warp to snow area
-013-2,25,27,0|script|Spell#wiz3|400
-{
- mes "You read: \"Snow-white flakes and eminent frost - I'll go there, whatever the cost!\"";
- next;
- mes "You feel yourself getting lighter...";
- next;
- set @dest, rand(BaseLevel);
- if (@dest < 10)
- goto L_FriendlyPlace;
- if ((@dest >= 10) && (@dest <= 50))
- goto L_DeepCave;
- goto L_Cave;
-
-L_FriendlyPlace:
- warp "019-3",102,77;
- goto L_Close;
-
-L_DeepCave:
- warp "031-3",135,163;
- goto L_Close;
-
-L_Cave:
- warp "031-3",37,213;
- goto L_Close;
-
-L_Close:
- set @dest, 0;
- close;
-}
-
-// Warp to Inns
-013-2,27,27,0|script|Spell#wiz4|400
-{
- mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\"";
- next;
- mes "The world around you slowly dissolves...";
- next;
- set @dest, rand(BaseLevel);
- if (@dest < 10)
- goto L_PlaceOne;
- if ((@dest >= 10) && (@dest <= 50))
- goto L_PlaceTwo;
- goto L_PlaceThree;
-
-L_PlaceOne:
- warp "030-2",88,24;
- goto L_Close;
-
-L_PlaceTwo:
- warp "001-2",30,29;
- goto L_Close;
-
-L_PlaceThree:
- warp "010-2",34,42;
- goto L_Close;
-
-L_Close:
- set @dest, 0;
- close;
-}
-
-// Warp to mines
-013-2,26,28,0|script|Spell#wiz5|400
-{
- mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\"";
- next;
- mes "For a moment everything turns black...";
- next;
- set @dest, rand(BaseLevel);
- if (@dest < 10)
- goto L_PlaceOne;
- if ((@dest >= 10) && (@dest <= 50))
- goto L_PlaceTwo;
- goto L_PlaceThree;
-
-L_PlaceOne:
- warp "012-4",431,36;
- goto L_Close;
-
-L_PlaceTwo:
- warp "013-3",134,54;
- goto L_Close;
-
-L_PlaceThree:
- warp "013-3",178,67;
- goto L_Close;
-
-L_Close:
- set @dest, 0;
- close;
-}
-
-// Death
-013-2,21,29,0|script|Spell#wiz6|400
-{
- mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\"";
- next;
- mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!";
- next;
- heal -Hp, 0;
- close;
-}
-
-// Naked
-013-2,28,29,0|script|Spell#wiz7|400
-{
- mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\"";
- next;
- mes "You suddenly feel naked; you ARE naked!";
- next;
- nude;
- close;
-}
diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt
deleted file mode 100644
index f4e81a72..00000000
--- a/world/map/npc/013-2/wizard.txt
+++ /dev/null
@@ -1,144 +0,0 @@
-013-2,66,39,0|script|Old Wizard#_W|116
-{
- set @has_magic, getskilllv(SKILL_MAGIC);
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
-
- set @run, ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT);
- if ((@run == 2) && (QL_KYLIAN == 13))
- goto L_Deliver;
- goto L_Start;
-
-L_Deliver:
- menu
- "I have a delivery for you", L_Delivery;
-
-L_Delivery:
- mes "[Old Wizard]";
- mes "\"Good now I can get to work on some stronger brew..\"";
- set QL_KYLIAN, 14;
- goto L_Close;
-
-L_Start:
- mes "[Old Wizard]";
- mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
- next;
- menu
- "Thanks, that's very kind of you!", L_Thanks,
- "Can you teach me magic?", L_TeachRude,
- "Oh, shut up!", L_ShutUp;
-
-L_TeachRude:
- mes "[Old Wizard]";
- mes "\"I certainly could, but I already have an apprentice.\"";
- goto L_Close;
-
-L_ShutUp:
- mes "[Old Wizard]";
- mes "\"That attitude isn't going to get you very far, my dear.\"";
- goto L_Close;
-
-L_Thanks:
- mes "[Old Wizard]";
- mes "\"Behind this door, my apprentice will serve you.\"";
- next;
- if (@has_magic)
- menu
- "Alright.", L_Agree,
- "I am studying magic, can you help?", L_NewStudent,
- "Your apprentice? ... No thanks.", L_Decline;
- menu
- "Alright.", L_Agree,
- "Your apprentice? ... No thanks.", L_Decline;
-
-L_Decline:
- mes "[Old Wizard]";
- mes "\"Goodbye, then!\"";
- goto L_Close;
-
-L_NewStudent:
- mes "[Old Wizard]";
- mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
- next;
-
- // check if the player has the knowledge of any skill
- if (getskilllv(SKILL_POOL) && (getskilllv(SKILL_MAGIC_ASTRAL) < 1) || (getskilllv(SKILL_ASTRAL_SOUL) == 0))
- menu
- "That would be very kind of you!", L_TeachSpell,
- "Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul,
- "No, but thank you!", L_Decline;
- menu
- "That would be very kind of you!", L_TeachSpell,
- "No, but thank you!", L_Decline;
-
-L_TeachSpell:
- mes "[Old Wizard]";
- mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
- next;
- mes "[Old Wizard]";
- mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
- next;
- mes "[Old Wizard]";
- mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\"";
- next;
- mes "[Old Wizard]";
- mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
- next;
- if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
- goto L_Close;
- mes "[Old Wizard]";
- mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
- goto L_Close;
-
-L_AstralSoul:
- mes "[Old Wizard]";
- mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
- next;
- mes "\"I can teach you the ability to focus on magical stuff.\"";
- next;
- mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
- menu
- "Here we go.", L_Next,
- "Ok be right back. I'll get them", L_Decline;
-
-L_Next:
- if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
- mes "[Old Wizard]";
- mes "\"Okay, listen:\"";
- next;
- mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
- next;
- mes "\"To do so, think of a magic spell!\"";
- next;
- mes "The old wizard mumbles some invocations";
- next;
- if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
- delitem "Pearl", 1;
- delitem "Acorn", 100;
- set @SUP_lvl, 1;
- set @SUP_id, SKILL_ASTRAL_SOUL;
- set @SUP_name$, "Astral Soul";
- set @SUP_xp, 2500;
- callfunc "SkillUp";
- mes "\"Now go and try to find someone who can actually activate that focus.\"";
- next;
- mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
- goto L_Close;
-
-L_NotEnough:
- mes "[Old Wizard]";
- mes "\"Please learn to count.\"";
- next;
- mes "\"When you are done with that, come back again.\"";
- goto L_Close;
-
-L_Agree:
- mes "[Old Wizard]";
- mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
- next;
- mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
- goto L_Close;
-
-L_Close:
- set @has_magic, 0;
- close;
-}