diff options
Diffstat (limited to 'world/map/npc/011-1')
-rw-r--r-- | world/map/npc/011-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/011-1/_mobs.txt | 99 | ||||
-rw-r--r-- | world/map/npc/011-1/_nodes.txt | 4 | ||||
-rw-r--r-- | world/map/npc/011-1/auldsbel.txt | 20 |
4 files changed, 29 insertions, 95 deletions
diff --git a/world/map/npc/011-1/_import.txt b/world/map/npc/011-1/_import.txt index 13faf23a..161caeb4 100644 --- a/world/map/npc/011-1/_import.txt +++ b/world/map/npc/011-1/_import.txt @@ -2,6 +2,7 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. map: 011-1 npc: npc/011-1/_mobs.txt +npc: npc/011-1/_nodes.txt npc: npc/011-1/_warps.txt npc: npc/011-1/alchemist.txt npc: npc/011-1/auldsbel.txt diff --git a/world/map/npc/011-1/_mobs.txt b/world/map/npc/011-1/_mobs.txt index 3a0c0ce3..596c7194 100644 --- a/world/map/npc/011-1/_mobs.txt +++ b/world/map/npc/011-1/_mobs.txt @@ -1,88 +1,17 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Woodland mobs -011-1,0,0,0,0|monster|EvilMushroom|1013,30,0ms,0ms,Mob011-1::On1013 -011-1,0,0,0,0|monster|PinkFlower|1014,20,0ms,0ms,Mob011-1::On1014 -011-1,0,0,0,0|monster|SpikyMushroom|1019,5,0ms,0ms,Mob011-1::On1019 -011-1,0,0,0,0|monster|Snail|1041,1,0ms,0ms,Mob011-1::On1041 -011-1,0,0,0,0|monster|Mouboo|1028,5,0ms,10ms,Mob011-1::On1028 -011-1,0,0,0,0|monster|MauvePlant|1029,3,270000ms,180000ms,Mob011-1::On1029 -011-1,0,0,0,0|monster|AlizarinPlant|1032,1,2700000ms,1800000ms,Mob011-1::On1032 -011-1,0,0,0,0|monster|Silkworm|1035,2,60000ms,30000ms,Mob011-1::On1035 -011-1,0,0,0,0|monster|CloverPatch|1037,2,0ms,1000ms,Mob011-1::On1037 -011-1,0,0,0,0|monster|Squirrel|1038,25,30ms,20ms,Mob011-1::On1038 -011-1,0,0,0,0|monster|Butterfly|1055,10,30ms,20ms,Mob011-1::On1055 -011-1,0,0,0,0|monster|Mouboo|1028,5,0ms,10ms,Mob011-1::On1028 -011-1,1,1,0,0|monster|ManaBug|1131,18,30ms,0ms,Mob011-1::On1131 -011-1,92,44,35,28|monster|Maggot|1002,10,30ms,0ms,Mob011-1::On1002 - - -011-1,0,0,0|script|Mob011-1|32767 -{ - end; - -On1002: - set @mobID, 1002; - callfunc "MobPoints"; - end; - -On1013: - set @mobID, 1013; - callfunc "MobPoints"; - end; - -On1014: - set @mobID, 1014; - callfunc "MobPoints"; - end; - -On1019: - set @mobID, 1019; - callfunc "MobPoints"; - end; - -On1028: - set @mobID, 1028; - callfunc "MobPoints"; - end; - -On1029: - set @mobID, 1029; - callfunc "MobPoints"; - end; - -On1032: - set @mobID, 1032; - callfunc "MobPoints"; - end; - -On1035: - set @mobID, 1035; - callfunc "MobPoints"; - end; - -On1037: - set @mobID, 1037; - callfunc "MobPoints"; - end; - -On1038: - set @mobID, 1038; - callfunc "MobPoints"; - end; - -On1041: - set @mobID, 1041; - callfunc "MobPoints"; - end; - -On1055: - set @mobID, 1055; - callfunc "MobPoints"; - end; - -On1131: - set @mobID, 1131; - callfunc "MobPoints"; - end; -} +011-1,0,0,0,0|monster|EvilMushroom|1013,30,0ms,0ms +011-1,0,0,0,0|monster|PinkFlower|1014,20,0ms,0ms +011-1,0,0,0,0|monster|SpikyMushroom|1019,5,0ms,0ms +011-1,0,0,0,0|monster|Snail|1041,1,0ms,0ms +011-1,0,0,0,0|monster|Mouboo|1028,5,0ms,10ms +011-1,0,0,0,0|monster|MauvePlant|1029,3,270000ms,180000ms +011-1,0,0,0,0|monster|AlizarinPlant|1032,1,2700000ms,1800000ms +011-1,0,0,0,0|monster|Silkworm|1035,2,60000ms,30000ms +011-1,0,0,0,0|monster|CloverPatch|1037,2,0ms,1000ms +011-1,0,0,0,0|monster|Squirrel|1038,25,30ms,20ms +011-1,0,0,0,0|monster|Butterfly|1055,10,30ms,20ms +011-1,0,0,0,0|monster|Mouboo|1028,5,0ms,10ms +011-1,1,1,0,0|monster|ManaBug|1131,18,30ms,0ms +011-1,92,44,35,28|monster|Maggot|1002,10,30ms,0ms diff --git a/world/map/npc/011-1/_nodes.txt b/world/map/npc/011-1/_nodes.txt new file mode 100644 index 00000000..12c08221 --- /dev/null +++ b/world/map/npc/011-1/_nodes.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Woodland nodes + +// (no nodes) diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt index 094651e9..f4c328ce 100644 --- a/world/map/npc/011-1/auldsbel.txt +++ b/world/map/npc/011-1/auldsbel.txt @@ -236,7 +236,7 @@ L_Sul_t_s: mes "\"Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"That invocation is '" + getspellinvocation("make-sulphur") + "'.\""; + mes "\"That invocation is '" + get(.invocation$, "make-sulphur") + "'.\""; next; mes "[Auldsbel the Wizard]"; mes "\"You may find that you can transmute the powder more effectively after a while; that is perfectly natural.\""; @@ -332,7 +332,7 @@ L_about_nature: L_about_other_spells: mes "[Auldsbel the Wizard]"; - mes "\"A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the 'detect magic' spell, '" + getspellinvocation("detect-magic") + "'.\""; + mes "\"A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the 'detect magic' spell, '" + get(.invocation$, "detect-magic") + "'.\""; next; goto L_a_s_minimenu; @@ -984,10 +984,10 @@ L_learn_spell: mes "\"This spell is a simple transmutation invocation. All it takes is a clean wooden log. Hold it in your hand, focus your powers, and say the magic invocation.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape it into.\""; + mes "\"You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `" + get(.invocation$, "spell-transmute-wood") + ",' followed by the last syllable of the name of the creature you want to shape it into.\""; next; mes "[Auldsbel the Wizard]"; - mes "\"So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skytlurk figurine, for example. If you know what a Skytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\""; + mes "\"So `" + get(.invocation$, "spell-transmute-wood") + " lurk' for a Skytlurk figurine, for example. If you know what a Skytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\""; next; mes "[Auldsbel the Wizard]"; mes "\"Oh... and it has to be the old Tritan name. Most creatures nowadays have very different names, but some old Tritan names have survived. Just try some, until you find one that fits.\""; @@ -1001,7 +1001,7 @@ L_learn_spell: L_repeat_spell: mes "[Auldsbel the Wizard]"; - mes "\"The invocation is `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skytlurk figurine.\""; + mes "\"The invocation is `" + get(.invocation$, "spell-transmute-wood") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + get(.invocation$, "spell-transmute-wood") + " lurk' for a Skytlurk figurine.\""; next; mes "[Auldsbel the Wizard]"; mes "\"But keep two things in mind: First, you must KNOW what the creature looks like – so a Skytlurk probably won't work – and second, you must use the old Tritan name of it. `Fluffy' and `Scorpion' are modern names, so those won't work, you should try some others.\""; @@ -1092,7 +1092,7 @@ L_Next9: mes "[1000 experience points]"; next; mes "[Auldsbel the Wizard]"; - mes "\"Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '" + getspellinvocation("make-short-tanktop") + "'.\""; + mes "\"Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '" + get(.invocation$, "make-short-tanktop") + "'.\""; next; mes "[Auldsbel the Wizard]"; mes "\"But be careful; transmutations can go wrong, and that can injure you. When you have more overall spellcasting practice, come back to me.\""; @@ -1131,7 +1131,7 @@ L_Next10: mes "[1000 experience points]"; next; mes "[Auldsbel the Wizard]"; - mes "\"The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '" + getspellinvocation("make-tanktop") + "', make sure to write this down.\""; + mes "\"The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '" + get(.invocation$, "make-tanktop") + "', make sure to write this down.\""; next; goto L_main_menu; @@ -1161,7 +1161,7 @@ L_Next11: mes "[1000 experience points]"; next; mes "[Auldsbel the Wizard]"; - mes "\"To make a shirt, use the invocation '" + getspellinvocation("make-shirt") + "'. This will require five pieces of cloth.\""; + mes "\"To make a shirt, use the invocation '" + get(.invocation$, "make-shirt") + "'. This will require five pieces of cloth.\""; next; goto L_main_menu; @@ -1191,7 +1191,7 @@ L_Next12: mes "[1000 experience points]"; next; mes "[Auldsbel the Wizard]"; - mes "\"This spell makes arrows out of a single wooden log. Its invocation is '" + getspellinvocation("make-arrows") + "'.\""; + mes "\"This spell makes arrows out of a single wooden log. Its invocation is '" + get(.invocation$, "make-arrows") + "'.\""; next; goto L_main_menu; @@ -1205,7 +1205,7 @@ L_stu_3: L_stu_3_repeat: mes "[Auldsbel the Wizard]"; - mes "\"This one has the invocation `" + getspellinvocation("make-concentration-potion") + "'. Put two cobalt leaves and two pink flower petals into a bottle of water, hold it up, and speak that phrase.\""; + mes "\"This one has the invocation `" + get(.invocation$, "make-concentration-potion") + "'. Put two cobalt leaves and two pink flower petals into a bottle of water, hold it up, and speak that phrase.\""; next; mes "[Auldsbel the Wizard]"; mes "\"It is a tricky spell, but if it works out, you will transform the bottle into a concentration potion.\""; |