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-// Teaches Trading skill
-// Offers item conversion for non-magic users
-// Updated by: TheKandiman
-// Reviewed by: Wombat
-
-009-2,29,98,0|script|Trader|115
-{
- set @Ironprice, 1000;
- set @Sulphurprice, 1200;
- set @Potionprice, 500;
- if (BaseLevel >= 25) goto L_Trade;
-
- mes "[Trader]";
- mes "\"Hello. I came here to trade wares with the people of Hurnscald. Unfortunately for you, I've traded everything I had.\"";
- next;
- menu
- "Oh. I'll go then.", L_Close,
- "You don't have anything?", L_More;
-
-L_More:
- mes "[Trader]";
- mes "\"No. I have nothing for you. Except...\"";
- next;
- menu
- "Yes?", L_Except,
- "Ok then.", L_Close;
-
-L_Except:
- mes "[Trader]";
- mes "\"I could teach you how to trade. It'll cost you 2GP.\"";
- next;
- menu
- "Sure.", L_Teach,
- "No thank you.", L_Close;
-
-L_Teach:
- if (Zeny < 2) goto L_NotEnoughMoney;
- set Zeny, Zeny - 2;
- mes "[Trader]";
- mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
- mes "You'll both add the items and set the GP you're putting up then press propose trade.";
- mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\"";
- next;
- mes "[Trader]";
- mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade.";
- mes "You need to press the change button to let the other person know about GP changes.\"";
- next;
- goto L_Later;
-
-L_Later:
- mes "[Trader]";
- mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\"";
- goto L_Close;
-
-L_Trade:
- mes "[Trader]";
- mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\"";
- goto L_Trademenu;
-
-L_Trademenu:
- menu
- "Do you have Iron Powder?", L_Iron,
- "How about Sulphur Powder?", L_Sulphur,
- "I need Medium Healing Potions.", L_Healpots,
- "I think I have everything I need, thanks.", L_Close;
-
-L_Iron:
- mes "[Trader]";
- mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\"";
- menu
- "Sure.", L_Ipowder,
- "What a ripoff! No way!", L_Close;
-
-L_Sulphur:
- mes "[Trader]";
- mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
- menu
- "Here you go.", L_Spowder,
- "Are you nuts?! Forget it!", L_Close;
-
-L_Healpots:
- mes "[Trader]";
- mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
- menu
- "Alright.", L_Pots,
- "Whoa, that's way too much.", L_Close;
-
-L_Ipowder:
- if (countitem("IronOre") < 1) goto L_Missing;
- if (Zeny < @Ironprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full;
- delitem "IronOre", 1;
- set Zeny, Zeny - @Ironprice;
- getitem "IronPowder", 4;
- mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
-
-L_Spowder:
- if (countitem("PileOfAsh") < 1) goto L_Missing;
- if (Zeny < @Sulphurprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full;
- delitem "PileOfAsh", 1;
- set Zeny, Zeny - @Sulphurprice;
- getitem "SulphurPowder", 5;
- mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
-
-L_Pots:
- if (countitem("SmallHealingPotion") < 3) goto L_Missing;
- if (Zeny < @Potionprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full;
- delitem "SmallHealingPotion", 3;
- set Zeny, Zeny - @Potionprice;
- getitem "MediumHealingPotion", 1;
- mes "[Trader]";
- mes "\"There you go. Would you like to trade anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
-
-L_Full:
- mes "[Trader]";
- mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\"";
- goto L_Close;
-
-L_Missing:
- mes "[Trader]";
- mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
- goto L_Close;
-
-L_NotEnoughMoney:
- mes "[Trader]";
- mes "\"You don't have enough money.\"";
- goto L_Close;
-
-L_No:
- mes "[Trader]";
- mes "\"Have a great day!\"";
- goto L_Close;
-
-L_Close:
- set @Ironprice, 0;
- set @Sulphurprice, 0;
- set @Potionprice, 0;
- close;
-}