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-rw-r--r--world/map/npc/009-2/doctor.txt88
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diff --git a/world/map/npc/009-2/doctor.txt b/world/map/npc/009-2/doctor.txt
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-// Doctor
-
-009-2,148,25,0|script|Doctor|107
-{
- set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
- if (getequipid(equip_head) == 616) goto L_Axe;
- if (getequipid(equip_head) == 621) goto L_Eyepatch;
-
- mes "[Doctor]";
- mes "\"Hello, can I help you?\"";
- next;
-
- if (@inspector == 1)
- menu
- "I think I am sick!", L_Cure,
- "No, I feel fine.", L_Next,
- "Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
- menu
- "I think I am sick!", L_Cure,
- "No, I feel fine.", L_Next;
-
-L_Next:
- mes "[Doctor]";
- mes "\"Then please stop wasting my precious time.\"";
- goto L_Close;
-
-L_Cure:
- mes "[Doctor]";
- if (sc_check(sc_poison))
- goto L_CurePoison;
- mes "The doctor examines you briefly.";
- mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
- goto L_Close;
-
-L_CurePoison:
- mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\"";
- next;
- mes "[Doctor]";
- mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.";
- mes "\"Now hold still, this won't hurt a bit...\"";
- next;
- mes "[Doctor]";
- sc_end(sc_poison);
- sc_end(sc_slowpoison);
- mes "*Ouch!*";
- mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
- goto L_Close;
-
-L_Axe:
- mes "[Doctor]";
- mes "\"Oh my, what happened to you?\"";
- next;
- mes "[Doctor]";
- mes "\"Wait. Thats just a fake. Shame on you!\"";
- goto L_Close;
-
-L_Eyepatch:
- mes "[Doctor]";
- mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\"";
- next;
- menu
- "Yes, please.", L_Eyepatch_GlassEye,
- "No thank you", L_Next1;
-
-L_Next1:
- mes "[Doctor]";
- mes "\"If you change your mind, please come back and see me.\"";
- goto L_Close;
-
-L_Eyepatch_GlassEye:
- mes "[Doctor]";
- mes "\"Now, where did I put that box of eyes...\"";
- mes "He goes off to look for them and comes back empty handed.";
- next;
- mes "[Doctor]";
- mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
- goto L_Close;
-
-L_NohMask:
- mes "[Doctor]";
- mes "\"No, I haven't seen anything.\"";
- goto L_Close;
-
-L_Close:
- set @inspector, 0;
- close;
-}