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-rw-r--r--world/map/npc/009-2/bernard.txt125
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diff --git a/world/map/npc/009-2/bernard.txt b/world/map/npc/009-2/bernard.txt
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-009-2,67,79,0|script|Bernard|117
-{
- if (QL_SOUP >= 6) goto L_Done3;
- if (QL_SOUP >= 4) goto L_Done2;
- if (QL_SOUP == 3) goto L_Progress2;
- if (QL_SOUP == 2) goto L_Done1;
- if (QL_SOUP == 1) goto L_Progress;
-
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Opening1;
- goto L_Opening0;
-
-L_Opening0:
- mes "[Bernard]";
- mes "\"The fields are crawling with maggots. Where is Mikhail? What is taking them so long?";
- mes "Could I ask a favor of you?\"";
- next;
- goto L_Ask;
-
-L_Opening1:
- mes "[Bernard]";
- mes "\"The taste of maggots in soup is... unforgettable, they taste simply divine!";
- mes "I sent someone to kill me some maggots and they have yet to return. Would you help me kill some?\"";
- next;
- goto L_Ask;
-
-L_Ask:
- menu
- "Yes.", L_Yes,
- "No.", L_Close;
-
-L_Yes:
- set @TEMP, rand(2);
- if(@TEMP == 1) goto L_Req1;
- goto L_Req0;
-
-L_Req0:
- mes "[Bernard]";
- mes "\"Great! I need a Roasted Maggot for my soup.\"";
- next;
- goto L_Set;
-
-L_Req1:
- mes "[Bernard]";
- mes "\"Bring me a Roasted Maggot. I'll give you something if you do.\"";
- next;
- goto L_Set;
-
-L_Set:
- set QL_SOUP, 1;
- mes "[Bernard]";
- mes "\"Please bring it to me!\"";
- goto L_Close;
-
-L_Progress:
- if (countitem("RoastedMaggot") < 1) goto L_NotEnough;
- mes "[Bernard]";
- mes "\"Oooh, perfect! It's perfect!";
- mes "You brought me my Roasted Maggot! Here, have some cake for your troubles.\"";
- getinventorylist;
- if (@inventorylist_count - (countitem("RoastedMaggot") == 1) > 99 - (countitem("CherryCake") == 0) ) goto L_TooMany;
- delitem "RoastedMaggot", 1;
- getexp 100, 0;
- getitem "CherryCake", 5;
- set QL_SOUP, 2;
- next;
- mes "\"Now let's see...\"";
- goto L_Close;
-
-L_Progress2:
- if (countitem("MaggotSlime") < 3) goto L_NotEnough1;
- mes "[Bernard]";
- mes "\"Nice! They're perfect, just perfect!";
- mes "You brought me the 3 Maggot Slimes! Here, have some beer as reward.\"";
- getinventorylist;
- if ((@inventorylist_count - (countitem("MaggotSlime") == 3) > 99 - (countitem("Beer") == 0) )) goto L_TooMany;
- delitem "MaggotSlime", 3;
- getexp 100, 0;
- getitem "Beer", 3;
- set QL_SOUP, 4;
- goto L_Close;
-
-L_NotEnough:
- mes "[Bernard]";
- mes "\"Oh, please hurry and bring me a Roasted Maggot. I'm yearning for maggot soup!\"";
- goto L_Close;
-
-L_NotEnough1:
- mes "[Bernard]";
- mes "\"Please do hurry and bring me 3 Maggot Slimes, so I can finish my soup!\"";
- goto L_Close;
-
-L_Done1:
- mes "[Bernard]";
- mes "\"Thank you so much!\"";
- mes "\"But... something is missing to make the soup creamy.\"";
- next;
- mes "\"I need 3 Maggot Slimes for that.\"";
- mes "\"Bring them to me, and I'll give you something nice.\"";
- set QL_SOUP, 3;
- goto L_Close;
-
-L_Done2:
- mes "[Bernard]";
- mes "\"I didn't mention it before, but I also put beer in my soup. I hope you like beer as much as I do, because, you see...\"";
- next;
- mes "\"Beer is life!\"";
- goto L_Close;
-
-L_Done3:
- mes "[Bernard]";
- mes "\"My help, Mikhail, finally returned with the slimes I needed.";
- mes "I wonder what took him so long?\"";
- goto L_Close;
-
-L_Close:
- set @TEMP, 0;
- close;
-
-L_TooMany:
- next;
- mes "[Bernard]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- goto L_Close;
-}