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diff --git a/world/map/npc/008-1/hinnak.txt b/world/map/npc/008-1/hinnak.txt
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-// This script file contains the npc scripts for the quest to obtain a scythe.
-//
-// Needed: 10 Pink Antenna
-// Reward: Scythe
-//
-// Variables used: Nibble 1 of QUEST_Hurnscald (previously QUEST_Scythe_state)
-
-008-1,101,30,0|script|Hinnak|142
-{
- set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
- if (@inspector == 10) goto L_NohMask;
- goto L_No_NohMask;
-
-L_No_NohMask:
- set @state, ((QUEST_Hurnscald & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
-
- if (@state == 1) goto L_Exchange;
- if (@state == 2) goto L_ThanksAgain;
- if (getequipid(equip_head) == 751) goto L_Intro_Hat;
-
- mes "[Farmer Hinnak]";
- mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
- next;
- menu
- "You need some anger control therapy.", L_Close,
- "Why do you hate them?", L_Reason;
-
-L_Intro_Hat:
- mes "The farmer lunges at you with a farming implement.";
- next;
- heal -50, 0;
- menu
- "I'm out of here.", L_Close,
- "Whoa, what are you doing?", L_Intro_Hat_Explain;
-
-L_Intro_Hat_Explain:
- mes "[Farmer Hinnak]";
- mes "\"Sorry, you look like a pinkie. They've been destroying my fields, and I guess I got a bit worked up.\"";
- next;
- goto L_Help;
-
-L_Reason:
- mes "[Farmer Hinnak]";
- mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
- mes "But they are too fast. I can't catch them.\"";
- next;
- menu
- "Want me to help you?", L_Help,
- "Well, life ain't fair.", L_Close;
-
-L_Help:
- mes "[Farmer Hinnak]";
- mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
- mes "Slay some of them and bring me 10 of their antennae.\"";
- set @state, 1;
- callsub S_Update_Mask;
- next;
- menu
- "Sure, I'm on my way", L_Close,
- "How much is this worth to you?", L_Reward;
-
-L_Reward:
- mes "[Farmer Hinnak]";
- mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
- goto L_Close;
-
-L_Exchange:
- if (getequipid(equip_head) != 751)
- goto L_Exchange_Start;
- mes "The farmer glares at your hat.";
- next;
- goto L_Exchange_Start;
-
-L_Exchange_Start:
- mes "[Farmer Hinnak]";
- mes "\"Have you got the 10 antennae?\"";
- next;
- menu
- "Not yet, but I am working on it.", L_Close,
- "Sure, here they are!", L_Exchange_Exchange;
-
-L_Exchange_Exchange:
- if (countitem("PinkAntenna") < 10)
- goto L_Exchange_Notenough;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10)
- goto L_Exchange_TooMany;
- delitem "PinkAntenna", 10;
- getitem "Scythe", 1;
- set @state, 2;
- callsub S_Update_Mask;
- mes "[Farmer Hinnak]";
- mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
- goto L_Close;
-
-L_Exchange_Notenough:
- mes "[Farmer Hinnak]";
- mes "\"It doesn't look like you do.\"";
- goto L_Close;
-
-L_Exchange_TooMany:
- mes "[Farmer Hinnak]";
- mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\"";
- goto L_Close;
-
-L_ThanksAgain:
- if (getequipid(equip_head) == 751)
- goto L_ThanksHat;
- mes "[Farmer Hinnak]";
- mes "\"Good to see you again, and thanks again for helping me with the pinkies!\"";
- next;
- goto L_ThanksMenu;
-
-L_ThanksHat:
- mes "[Farmer Hinnak]";
- mes "\"That better be a trophy on your head.\"";
- menu
- "It is.", L_Next;
-
-L_Next:
- mes "[Farmer Hinnak]";
- mes "\"Good then. Thanks for your help with the pinkies.\"";
- goto L_ThanksMenu;
-
-L_ThanksMenu:
- menu
- "Sure, any time!", L_Next1,
- "Anything else you want me to do?", L_Next1,
- "You're welcome. Bye!", L_Bye;
-
-L_Next1:
- mes "[Farmer Hinnak]";
- mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\"";
- next;
- menu
- "Here you are.", L_GiveBeer,
- "Sure, I'll go get one. Bye!", L_Bye,
- "You shouldn't drink while working!", L_Next2;
-
-L_Next2:
- mes "[Farmer Hinnak]";
- mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\"";
- next;
- menu
- "Sorry... here you are.", L_GiveBeer,
- "I don't have any.", L_NoBeer;
-
-L_GiveBeer:
- if (countitem("Beer") < 1)
- goto L_NoBeer;
- delitem "Beer", 1;
- mes "[Farmer Hinnak]";
- mes "Hinnak takes a sip.";
- mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\"";
- mes "\"Thanks, that was very kind of you!\"";
- next;
- mes "[Farmer Hinnak]";
- mes "He takes another sip.";
- mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"Right over there.\"";
- mes "He points to a stretch of soft, raked ground.";
- mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\"";
- mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"I show her what the problem is, and she tells me to go inside and wait.\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"Hinnak drains his beer in one long sip, then hesitates.";
- next;
- mes "[Farmer Hinnak]";
- mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"None of the raindrops touched her, as if they was afraid!\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\"";
- next;
- mes "[Farmer Hinnak]";
- mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\"";
- next;
- menu
- "Hahaha!", L_Sagatha_hahaha,
- "Whoah, scary...", L_Sagatha_scary,
- "What was that gobbledygook word?", L_Sagatha_word,
- "I better go now.", L_Bye;
-
-L_Sagatha_hahaha:
- mes "[Farmer Hinnak]";
- mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\"";
- goto L_Close;
-
-L_Sagatha_scary:
- mes "[Farmer Hinnak]";
- mes "\"Yeah, you could say that...\"";
- mes "He stares into his empty beer jug, as if wishing it weren't empty yet.";
- goto L_Close;
-
-L_Sagatha_word:
- mes "[Farmer Hinnak]";
- mes "\"Oh, I can't be sure... but something like '" + get(.invocation$, "summon-maggots") + "', I think.\"";
- goto L_Close;
-
-L_NoBeer:
- mes "[Farmer Hinnak]";
- mes "\"Ah... no beer? Oh well.\"";
- goto L_Close;
-
-L_Bye:
- mes "[Farmer Hinnak]";
- mes "\"Bye!\"";
- goto L_Close;
-
-L_NohMask:
- menu
- "Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
- "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
- "Hello.", L_No_NohMask;
-
-L_NohMask_Mask:
- mes "[Farmer Hinnak]";
- mes "\"No. It tends to be too dark to see a mask.\"";
- goto L_Close;
-
-L_NohMask_Satchel:
- mes "[Farmer Hinnak]";
- mes "\"Yes, I saw someone with a large sack on their back go to the mining camp.\"";
- goto L_Close;
-
-L_Close:
- set @state, 0;
- set @inspector, 0;
- close;
-
-S_Update_Mask:
- set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_1_MASK)) | (@state << NIBBLE_1_SHIFT);
- return;
-}