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-//############################################################################
-//# #
-//# Illia Adventure #
-//# #
-//############################################################################
-
-// $@ILLIA_STATUS values:
-// 0: None is fighting
-// 1: Hero paid the price and is naming his comrades, spell is being prepared
-// 2: Waiting for people to ask for the teleport
-// 3: People asked to teleport. Procedure is going on.
-// 4: Quest started. Leave subsequent progress to $@illia_progress
-// 253: Quest is being ended and cleaned: the hero won.
-// 254: Quest is being ended and cleaned: the hero logged off.
-// 255: Quest is being ended and cleaned: the hero died or he ran out of time
-
-007-2,36,23,0|script|Valia|370
-{
- set @illia_sapphire_powder, 3;
- set @illia_amethyst_powder, 1;
- set @illia_iron_powder, 13;
- set @illia_yeti_tear, 1;
- set @illia_iced_water, 4;
- set $@illia_min_level, 90;
-
- if ((GM >= DBG_VALIA || debug) && getequipid(equip_head) == 647)
- goto L_DeveloperBoard;
-
- if (BaseLevel < $@illia_min_level) goto L_Unexperienced;
- if ($@ILLIA_STATUS == 0) goto L_Introduce;
- if ($@ILLIA_STATUS == 1) goto L_PreparingSpell;
- if ($@ILLIA_STATUS == 2) goto L_ReadyToTeleport;
- if ($@ILLIA_STATUS == 3) end;
- if ($@ILLIA_STATUS >= 4) goto L_AlreadyBegun;
- end;
-
-L_DeveloperBoard:
- callfunc "IlliaDebug";
- close;
-
-L_Introduce:
- if (@illia_go_find_items)
- goto L_AskItems;
- if (@illia_know_witch == 1)
- goto L_QuickIntroduce;
- mes "[Valia]";
- mes "\"I'm Valia Illia. Is it needed to say I am a witch?\"";
- next;
- mes "\"No I don't think so.\"";
- next;
- mes "\"And you, you seem to be quite an adventurer.\"";
- menu
- "Well... No.", L_Disappointed,
- "No doubt!", L_Next;
-
-L_Next:
- mes "[Valia]";
- mes "\"Maybe you can help then.";
- mes "You see, I have a sister. Yes, a witch too. Very talented.";
- mes "But unfortunately not enough to avoid being captured.\"";
- menu
- "That's unfortunate...", L_Exit,
- "What informations do you have about all this?", L_Next1;
-
-L_Next1:
- set @illia_know_witch, 1;
- mes "[Valia]";
- mes "\"Ismuth, some dark mage we both hate. He is the one holding her jailed for sure.";
- mes "She has knowledge about specific magic sides that no other sorcerer knows about.\"";
- next;
- mes "\"He has been looking for her for a long time because of that...";
- mes "I am worried about her.";
- mes "And I am unable to go help her.\"";
-
- menu
- "Why not? You seem to be quite talented as well.", L_Next2;
-
-L_Next2:
- mes "[Valia]";
- mes "\"Sure. But I know the enemy. My chances are thin. And if I fail, no one will ever find us.";
- mes "And my magic skills aren't suited for this...\"";
- menu
- "That makes sense...", L_AskHelp,
- "For what are they suited then?", L_HideSkills;
-
-L_HideSkills:
- mes "[Valia]";
- mes "\"Please, never ask a witch what she is skilled in.\"";
- next;
- goto L_AskHelp;
-
-L_QuickIntroduce:
- mes "[Valia]";
- mes "\"My sister is in great danger, and time is running out.\"";
- next;
- goto L_AskHelp;
-
-L_AskHelp:
- mes "[Valia]";
- mes "\"Will you help me?\"";
- menu
- "That sounds quite dangerous... I don't feel it.", L_Disappointed,
- "Ok, I can do that for you.", L_Next3;
-
-L_Next3:
- mes "[Valia]";
- mes "\"Good. Now listen carefully. Ismuth owns an island where he makes his researchs.";
- mes "An island where no boat goes, and where no magic could teleport you to...";
- mes "Strong enchantments are protecting the area, however, I know about a mysterious waterfall, which can send you wherever you want, provided you pay the price.\"";
- next;
- mes "\"Of course, it would be a straight way to death if you go alone.";
- mes "You will need three experienced comrades that you would trust enough to leave your life in their care.\"";
- next;
-
- if (getusers(1) < 4)
- goto L_NotPeepAv;
-
- mes "[Valia]";
- mes "\"Do you know such people?\"";
- menu
- "I'm afraid not. I should better look around.", L_Exit,
- "Yes I know such people!", L_Next4;
-
-L_Next4:
- mes "[Valia]";
- mes "\"Good.";
- mes "I can teleport all of you close to that waterfall, but for that, I will need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
- menu
- "I have them here.", L_CheckItems,
- "I don't have them, but I'll try to find.", L_NoItems;
-
-L_NotPeepAv:
- mes "[Valia]";
- mes "\"But it seems there are not enough people around.";
- mes "Come back later.\"";
- close;
-
-L_AskItems:
- mes "[Valia]";
- mes "\"So, did you bring me what I need?\"";
- menu
- "Hum, I forgot what you asked...", L_RepeatItems,
- "Here they are!", L_CheckItems;
-
-L_RepeatItems:
- mes "[Valia]";
- mes "\"I need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
- next;
- mes "\"Hurry up.\"";
- close;
-
-L_NoItems:
- set @illia_go_find_items, 1;
- close;
-
-L_MissingItems:
- mes "[Valia]";
- mes "\"Obviously you are missing some of the components.";
- mes "Go find the missing ones, fast. We lack time!\"";
- set @illia_go_find_items, 1;
- close;
-
-L_CheckItems:
- if (
- (countitem ("SapphirePowder") < @illia_sapphire_powder) ||
- (countitem ("AmethystPowder") < @illia_amethyst_powder) ||
- (countitem ("IronPowder") < @illia_iron_powder) ||
- (countitem ("FrozenYetiTear") < @illia_yeti_tear) ||
- (countitem ("IcedWater") < @illia_iced_water)
- ) goto L_MissingItems;
- // someone started the quest in the meantime, so we cancel this one.
- if ($@ILLIA_STATUS > 0)
- goto L_Interrupt;
- // Block other players to start the quest, and start a timer to limit
- // the time a player will take to gather his team.
- // Considering the previous npc dialogs, we assume the player already designated his team mates,
- // hence 5 mins should be enough.
- set $@ILLIA_STATUS, 1;
- initnpctimer;
- set @illia_go_find_items, 0;
-
- mes "[Valia]";
- mes "\"Very well! I can prepare the spell now!\"";
- next;
- goto L_PrepareTeam;
-
-L_Interrupt:
- mes "[Valia]";
- mes "\"Unfortunately, someone else is already helping me.\"";
- close;
-
-L_PrepareTeam:
- // We clear early this variable.
- set @illia_know_witch, 0;
- mes "[Valia]";
- mes "\"While I focus on preparing the spell, call your three comrades, and make sure they come here within five minutes. We don't have time.\"";
- next;
- set $@ILLIA_HERO$, strcharinfo(0);
- set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
- goto L_ChooseHelper1;
-
-L_Disappointed:
- mes "[Valia]";
- mes "\"What a shame... You have no idea what you are missing, really.\"";
- close;
-
-L_Unexperienced:
- mes "You see a charismatic witch.";
- next;
- mes "But she seems to completely ignore your presence.";
- close;
-
-L_ChooseHelperConfirm1:
- mes "[Team Selector]";
- mes "If it happens you cannot elect three players to help you, you can give up now.";
- menu
- "Continue.", L_ChooseHelper1,
- "I give up.", L_PlayerGaveUp;
-
-L_ChooseHelper1:
- mes "[Team Selector]";
- mes "Name the first player to help you:";
- input $@ILLIA_HELPER1$;
-
- if ($@ILLIA_HELPER1$ == "")
- goto L_ChooseHelperConfirm1;
- if (getcharid(3, $@ILLIA_HELPER1$) == $@ILLIA_HERO_ID)
- goto L_WrongHelper1;
- if (isloggedin(getcharid(3, $@ILLIA_HELPER1$)) == 0)
- goto L_HelperDoesNotExist1;
- if (!(attachrid(getcharid(3, $@ILLIA_HELPER1$))))
- goto L_Exit;
- if (BaseLevel < $@illia_min_level)
- goto L_HelperTooWeak1;
- set $@ILLIA_HELPER1$, strcharinfo(0);
- detachrid;
- if (attachrid($@ILLIA_HERO_ID))
- goto L_ChooseHelper2;
- goto L_Exit;
-
-L_HelperTooWeak1:
- detachrid;
- if (!(attachrid($@ILLIA_HERO_ID)))
- goto L_Exit;
- mes "[Team Selector]";
- mes "The player " + $@ILLIA_HELPER1$ + " is too weak to help you.";
- set $@ILLIA_HELPER1$, "";
- next;
- goto L_ChooseHelperConfirm1;
-
-L_HelperDoesNotExist1:
- mes "[Team Selector]";
- mes "This player " + $@ILLIA_HELPER1$ + " seems offline or does not exist.";
- set $@ILLIA_HELPER1$, "";
- next;
- goto L_ChooseHelperConfirm1;
-
-L_WrongHelper1:
- mes "[Team Selector]";
- mes "You can't name yourself.";
- next;
- goto L_ChooseHelperConfirm1;
-
-L_ChooseHelperConfirm2:
- mes "[Team Selector]";
- mes "If it happens you cannot elect three players to help you, you can give up now.";
- menu
- "Continue.", L_ChooseHelper2,
- "I give up.", L_PlayerGaveUp;
-
-L_ChooseHelper2:
- mes "[Team Selector]";
- mes "Name the second player to help you:";
- input $@ILLIA_HELPER2$;
- if ($@ILLIA_HELPER2$ == "")
- goto L_ChooseHelperConfirm2;
- if (getcharid(3, $@ILLIA_HELPER2$) == getcharid(3, $@ILLIA_HELPER1$) ||
- getcharid(3, $@ILLIA_HELPER2$) == $@ILLIA_HERO_ID)
- goto L_WrongHelper2;
- if (isloggedin(getcharid(3, $@ILLIA_HELPER2$)) == 0)
- goto L_HelperDoesNotExist2;
- if (!(attachrid(getcharid(3, $@ILLIA_HELPER2$))))
- goto L_Exit;
- if (BaseLevel < $@illia_min_level)
- goto L_HelperTooWeak2;
- set $@ILLIA_HELPER2$, strcharinfo(0);
- detachrid;
- if (attachrid($@ILLIA_HERO_ID))
- goto L_ChooseHelper3;
- goto L_Exit;
-
-L_HelperTooWeak2:
- detachrid;
- if (!(attachrid($@ILLIA_HERO_ID)))
- goto L_Exit;
- mes "[Team Selector]";
- mes "The player " + $@ILLIA_HELPER2$ + " is too weak to help you.";
- set $@ILLIA_HELPER2$, "";
- next;
- goto L_ChooseHelperConfirm2;
-
-L_HelperDoesNotExist2:
- mes "[Team Selector]";
- mes "This player " + $@ILLIA_HELPER2$ + " seems offline or does not exist.";
- set $@ILLIA_HELPER2$, "";
- next;
- goto L_ChooseHelperConfirm2;
-
-L_WrongHelper2:
- mes "[Team Selector]";
- mes "You can't name yourself or someone already chosen.";
- next;
- goto L_ChooseHelperConfirm2;
-
-L_ChooseHelperConfirm3:
- mes "[Team Selector]";
- mes "If it happens you cannot elect three players to help you, you can give up now.";
- menu
- "Continue.", L_ChooseHelper3,
- "I give up.", L_PlayerGaveUp;
-
-L_ChooseHelper3:
- mes "[Team Selector]";
- mes "Name the third player to help you:";
- input $@ILLIA_HELPER3$;
- if ($@ILLIA_HELPER3$ == "")
- goto L_ChooseHelperConfirm3;
- if (getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER2$) ||
- getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER1$) ||
- getcharid(3, $@ILLIA_HELPER3$) == $@ILLIA_HERO_ID)
- goto L_WrongHelper3;
- if (isloggedin(getcharid(3, $@ILLIA_HELPER3$)) == 0)
- goto L_HelperDoesNotExist3;
- if (!(attachrid(getcharid(3, $@ILLIA_HELPER3$))))
- goto L_Exit;
- if (BaseLevel < $@illia_min_level)
- goto L_HelperTooWeak3;
- set $@ILLIA_HELPER3$, strcharinfo(0);
- detachrid;
- if (!(attachrid($@ILLIA_HERO_ID)))
- goto L_Exit;
- mes $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + " and " + $@ILLIA_HELPER3$ + " will be your three comrades.";
- close;
-
-L_HelperTooWeak3:
- detachrid;
- if (!(attachrid($@ILLIA_HERO_ID)))
- goto L_Exit;
- mes "[Team Selector]";
- mes "The player " + $@ILLIA_HELPER3$ + " is too weak to help you.";
- set $@ILLIA_HELPER3$, "";
- next;
- goto L_ChooseHelperConfirm3;
-
-
-L_HelperDoesNotExist3:
- mes "[Team Selector]";
- mes "This player " + $@ILLIA_HELPER3$ + " seems offline or does not exist.";
- set $@ILLIA_HELPER3$, "";
- next;
- goto L_ChooseHelperConfirm3;
-
-L_WrongHelper3:
- mes "[Team Selector]";
- mes "You can't name yourself or someone already chosen.";
- next;
- goto L_ChooseHelperConfirm3;
-
-L_PreparingSpell:
- mes "The witch looks busy with a spell, giving shape to strange rings,";
- mes "and is not paying any attention to you.";
- close;
-
-L_ReadyToTeleport:
- if ($@ILLIA_HELPER1$ == "" || $@ILLIA_HELPER2$ == "" || $@ILLIA_HELPER3$ == "")
- goto L_PlayerGaveUp;
- if (strcharinfo(0) == $@ILLIA_HERO$)
- goto L_AskToTeleport;
- if (strcharinfo(0) == $@ILLIA_HELPER1$ || strcharinfo(0) == $@ILLIA_HELPER2$ || strcharinfo(0) == $@ILLIA_HELPER3$)
- goto L_TalkHelper;
- mes "[Valia]";
- mes "\"I do not have time for you.\"";
- close;
-
-L_AskToTeleport:
- // Check area users just to give a hint if there are players around
- // $@ILLIA_HERO$ $@ILLIA_HELPER1$ $@ILLIA_HELPER2$ $@ILLIA_HELPER3$
- if (!(attachrid(getcharid(3,$@ILLIA_HELPER1$))))
- goto L_NotEveryoneHere;
- if (!(isin("007-2", 0, 0, 57, 55)))
- goto L_NotEveryoneHere;
- detachrid;
- if (!(attachrid(getcharid(3,$@ILLIA_HELPER2$))))
- goto L_NotEveryoneHere;
- if (!(isin("007-2", 0, 0, 57, 55)))
- goto L_NotEveryoneHere;
- detachrid;
- if (!(attachrid(getcharid(3,$@ILLIA_HELPER3$))))
- goto L_NotEveryoneHere;
- if (!(isin("007-2", 0, 0, 57, 55)))
- goto L_NotEveryoneHere;
- detachrid;
- if (!(attachrid(getcharid(3,$@ILLIA_HERO$))))
- goto L_NotEveryoneHere;
- if (!(isin("007-2", 0, 0, 57, 55)))
- goto L_NotEveryoneHere;
- mes "[Valia]";
- mes "\"Everyone seems to be here. Make sure to stay close to me.\"";
- menu
- "I'm ready.", L_Next5,
- "Wait a minute.", L_Exit;
-
-L_Next5:
- if (
- (countitem ("SapphirePowder") < @illia_sapphire_powder) ||
- (countitem ("AmethystPowder") < @illia_amethyst_powder) ||
- (countitem ("IronPowder") < @illia_iron_powder) ||
- (countitem ("FrozenYetiTear") < @illia_yeti_tear) ||
- (countitem ("IcedWater") < @illia_iced_water)
- ) goto L_MissingItems;
- delitem "SapphirePowder", @illia_sapphire_powder;
- delitem "AmethystPowder", @illia_amethyst_powder;
- delitem "IronPowder", @illia_iron_powder;
- delitem "FrozenYetiTear", @illia_yeti_tear;
- delitem "IcedWater", @illia_iced_water;
-
- // Stop the 5mins timer and start it again.
- set $@ILLIA_STATUS, 3;
- initnpctimer;
- close;
-
-L_NotEveryoneHere:
- mes "[Valia]";
- mes "\"I don't see your comrades around.";
- mes "Let's wait a little more.\"";
- close;
-
-L_TalkHelper:
- mes "[Valia]";
- mes "\"" + strcharinfo(0) + ", do your best to assist " + $@ILLIA_HERO$ + ".\"";
- menu
- "What is " + $@ILLIA_HERO$ + " going to do?", L_Next6,
- "I will, no problem.", L_Exit;
-
-L_Next6:
- mes "[Valia]";
- mes "\"You weren't told about it? This is about saving my captive sister.\"";
- next;
- mes "\"For the details, you'll have to ask " + $@ILLIA_HERO$ + "...";
- mes "I am not going to repeat myself...\"";
- close;
-
-// Timed Warp logic
-OnWarpHero:
- if (strcharinfo(0) == $@ILLIA_HERO$)
- goto L_Warp;
- end;
-
-OnWarpHelper1:
- if (strcharinfo(0) == $@ILLIA_HELPER1$)
- goto L_Warp;
- end;
-
-OnWarpHelper2:
- if (strcharinfo(0) == $@ILLIA_HELPER2$)
- goto L_Warp;
- end;
-
-OnWarpHelper3:
- if (strcharinfo(0) == $@ILLIA_HELPER3$)
- goto L_Warp;
- end;
-
-L_Warp:
- misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
- set @illia_got_rewards, 0;
- set @illia_current_num_rewards, 0;
- addtimer 2000, "Valia::OnRealWarp";
- end;
-
-OnRealWarp:
- warp "051-1", 23 + rand(2), 24 + rand(3);
- if (strcharinfo(0) == $@ILLIA_HERO$)
- goto L_InitVars;
- end;
-
-L_InitVars:
- set $@ILLIA_STATUS, 4;
- donpcevent "#IlliaDaemon::OnCommandToggle";
- // init various variables
- set $@illia_progress, 1;
- callfunc "UpdateIlliaProgress";
- set $@illia_level_1_progress, 0;
- set $@illia_level_2_progress, 0;
- set $@illia_level_3_progress, 0;
- set $@illia_level_4_progress, 0;
- set $@illia_level_5_progress, 0;
- set $@illia_level_6_progress, 0;
- set $@illia_level_7_progress, 0;
- set $@illia_players_in_luvia_territory, 0;
-
- // Save the time at which the quest started
- set $@illia_begin_time, gettimetick(2);
-
- // Clean all levels
- donpcevent "#IlliaJanitor1::OnCommandClean";
- donpcevent "#IlliaJanitor2::OnCommandClean";
- donpcevent "#IlliaJanitor3::OnCommandClean";
- donpcevent "#IlliaJanitor4::OnCommandClean";
- donpcevent "#IlliaJanitor5::OnCommandClean";
- donpcevent "#IlliaJanitor6::OnCommandClean";
- donpcevent "#IlliaJanitor7::OnCommandClean";
-
- stopnpctimer;
- setnpctimer 0;
- end;
-
-L_AlreadyBegun:
- mes "At the moment you are about to talk to her, she briefly shows a malicious smile and looks away.";
- next;
- mes "Probably it is best to not annoy her.";
- close;
-
-L_Exit:
- close;
-
-L_ReactToPlayersReturn:
- // If players did not enter the Inn's lobby, they arent aware of the trap.
- // Otherwise, they are aware of the trap. Whether they died or not,
- // the rings will have deleted their memories.
- // So the same dialog can apply.
- if ($@illia_progress < 8)
- goto L_Disappoint;
- if ($@illia_progress == 8)
- goto L_SurprisedByHeroWin;
- end;
-
-L_SurprisedByHeroWin:
- npctalk strnpcinfo(0), "(How is it possible... " + $@ILLIA_HERO$ + " survived...)";
- emotion EMOTE_SURPRISE;
- goto L_EndQuest;
-
-L_Disappoint:
- npctalk strnpcinfo(0), "Oh no... It seems " + $@ILLIA_HERO$ + " did not make it... Who will save my sister now?";
- emotion EMOTE_SAD;
- goto L_EndQuest;
-
-L_PlayerGaveUp:
- close2;
- npctalk strnpcinfo(0), "Well... It seems you can't do it " + $@ILLIA_HERO$ + ". I knew it as soon as I saw you!";
- emotion EMOTE_UPSET;
- goto L_EndQuest;
-
-L_EndQuest:
- set $@ILLIA_STATUS, 0;
- set $@ILLIA_HERO$, "";
- set $@ILLIA_HERO_ID, 0;
- set $@ILLIA_HELPER1$, "";
- set $@ILLIA_HELPER2$, "";
- set $@ILLIA_HELPER3$, "";
- set $@illia_progress, 0;
- callfunc "UpdateIlliaProgress";
- set $@illia_level_1_progress, 0;
- set $@illia_level_2_progress, 0;
- set $@illia_level_3_progress, 0;
- set $@illia_level_4_progress, 0;
- set $@illia_level_5_progress, 0;
- set $@illia_level_6_progress, 0;
- set $@illia_level_7_progress, 0;
- set $@illia_players_in_luvia_territory, 0;
- set $@illia_bp, 0;
-
- // Clean all levels
- donpcevent "#IlliaJanitor1::OnCommandClean";
- donpcevent "#IlliaJanitor2::OnCommandClean";
- donpcevent "#IlliaJanitor3::OnCommandClean";
- donpcevent "#IlliaJanitor4::OnCommandClean";
- donpcevent "#IlliaJanitor5::OnCommandClean";
- donpcevent "#IlliaJanitor6::OnCommandClean";
- donpcevent "#IlliaJanitor7::OnCommandClean";
-
- stopnpctimer;
- setnpctimer 0;
- end;
-
-// Timer for the witch to react to the players' return
-OnTimer3000:
- if ($@ILLIA_STATUS >= 253)
- goto L_ReactToPlayersReturn;
- end;
-
-// Timer for the witch giving instructions to players about to be teleported
-OnTimer2500:
- if ($@ILLIA_STATUS != 3)
- end;
- npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ", listen!";
- end;
-
-OnTimer7500:
- if ($@ILLIA_STATUS != 3)
- end;
- npctalk strnpcinfo(0), "I will teleport the 4 of you in a forest that isn't far from the waterfall.";
- end;
-
-OnTimer14000:
- if ($@ILLIA_STATUS != 3)
- end;
- npctalk strnpcinfo(0), "Each of you takes one of these rings. They will allow you to come back here when needed.";
- end;
-
-OnTimer24000:
- if ($@ILLIA_STATUS != 3)
- end;
- if ($Illia_Luvia_Harvest < 10)
- npctalk strnpcinfo(0), "Do your best and save my sister!";
- if ($Illia_Luvia_Harvest >= 10 && $Illia_Luvia_Harvest < 35)
- npctalk strnpcinfo(0), "This will be quite dangerous, but do your best and save my sister!";
- if ($Illia_Luvia_Harvest >= 35)
- npctalk strnpcinfo(0), "This will be awfully dangerous, but do your best and save my sister!";
- end;
-
-OnTimer34000:
- if ($@ILLIA_STATUS != 3)
- end;
- // Trigger 4 areatimers to show the teleport spell
- // This is better looking than a basic areawarp
- areatimer 0, "007-2", 0, 0, 57, 55, 3000, "Valia::OnWarpHero";
- areatimer 0, "007-2", 0, 0, 57, 55, 3500, "Valia::OnWarpHelper1";
- areatimer 0, "007-2", 0, 0, 57, 55, 4000, "Valia::OnWarpHelper2";
- areatimer 0, "007-2", 0, 0, 57, 55, 4500, "Valia::OnWarpHelper3";
- npctalk strnpcinfo(0), "Spiralis Major!";
- misceffect FX_BLUE_MAGIC_CAST;
- end;
-
-OnTimer50000:
- // Add a check that the quest started.
- // This timer on status 3 should be reached since L_Init_Vars will have
- // stopped it before.
- // It may happen it didn't if the hero logged off during the warp sequence
- // Hence we'll just init what's necessary to trigger the end sequence
- if ($@ILLIA_STATUS != 3)
- end;
- goto L_InitVars;
-
-// Timers for the witch waiting.
-OnTimer150000:
- if ($@ILLIA_STATUS != 1)
- end;
- set $@ILLIA_STATUS, 2;
- npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", I am ready to cast the teleport spell. You and your comrades should not wait any longer!";
- end;
-
-OnTimer280000:
- if ($@ILLIA_STATUS != 2)
- end;
- npctalk strnpcinfo(0), "Hurry up " + $@ILLIA_HERO$ + ", I am losing patience.";
- end;
-
-OnTimer300000:
- if ($@ILLIA_STATUS != 2)
- end;
- npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", you and your missing comrades made me lose a precious time! Out of my sight!";
- emotion EMOTE_UPSET;
- if (attachrid($@ILLIA_HERO_ID))
- goto L_KillHero;
- goto L_EndQuest;
-
-L_KillHero:
- heal -Hp, 0;
- goto L_EndQuest;
-
-}
-
-007-2,57,55,0|script|#IlliaDaemon|32767
-{
-end;
-
-OnInit:
- disablenpc "#IlliaTorch1";
- disablenpc "#IlliaTorch2";
- disablenpc "#IlliaTorch3";
- disablenpc "#IlliaTorch4";
- disablenpc "#IlliaTorch5";
- disablenpc "#IlliaTorch6";
- disablenpc "#IlliaTorch7";
- disablenpc "#IlliaTorch8";
- set $@illia_max_time, 300;
- end;
-
-OnCommandToggle:
- set $@illia_max_time, 300;
- if ($@ILLIA_STATUS >= 253)
- goto L_Stop;
- if ($@ILLIA_STATUS >= 4)
- goto L_Start;
- end;
-
-OnTimer1000:
- if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
- end;
- goto L_Check;
-
-OnTimer2000:
- if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
- end;
- // This is executed only when making a double check when we detected
- // the hero offline/not in the good map previously.
- goto L_Check;
-
-OnTimer4000:
- // Check if we need to force-warp the hero
- if (isloggedin($@ILLIA_HERO_ID) == 0)
- end;
- if ($@ILLIA_STATUS == 255 && attachrid($@ILLIA_HERO_ID) && (
- isin("051-1",1,1,190,80) ||
- isin("051-3",1,1,115,130) ||
- isin("052-1",1,1,100,80) ||
- isin("052-2",1,1,150,100)
- )
- ) goto L_WarpHero;
- detachrid;
- end;
-
-OnTimer4500:
- if ($@ILLIA_STATUS < 254)
- end;
- // send a message to all the helpers
- setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
- set $@illia_helper_index,0;
- goto L_HelperNotification;
-
-OnTimer6500:
- if ($@ILLIA_STATUS < 254)
- end;
- // Make the first witch to say something happened, when she will see people back
- // If no helpers will be warped, it still makes sense: she felt the hero died.
- startnpctimer "Valia";
- // $@illia_players_in_luvia_territory is set when players enter the island
- set $Illia_Luvia_Harvest, $Illia_Luvia_Harvest + $@illia_players_in_luvia_territory;
- // Cap the difficulty to 50. We do not want the quest to really be impossible to finish.
- if ($Illia_Luvia_Harvest > 50)
- set $Illia_Luvia_Harvest, 50;
- set $@illia_players_in_luvia_territory, 0;
- end;
-
-L_HelperNotification:
- if ($@illia_helper_index >= 4)
- goto L_CleanHelpers;
- set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
- if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
- goto L_NextHelperToNotify;
- if (
- $@illia_helper$ != "" &&
- attachrid(getcharid(3, $@illia_helper$)) && (
- isin("051-1",1,1,190,80) ||
- isin("051-3",1,1,115,130) ||
- isin("052-1",1,1,100,80) ||
- isin("052-2",1,1,150,100)
- )
- ) goto L_NotifyHelperFail;
- detachrid;
- goto L_NextHelperToNotify;
-
-L_NextHelperToNotify:
- set $@illia_helper_index, $@illia_helper_index + 1;
- goto L_HelperNotification;
-
-L_CleanHelpers:
- cleararray $@illia_helpers$, "", 3;
- set $@illia_helper$, "";
- set $@illia_helper_index,0;
- end;
-
-L_NotifyHelperFail:
- message strcharinfo(0), $@ILLIA_HERO$ + " disappeared. There is no way I continue like this... Let's use the ring Valia gave!";
- // display the warp spell already if needed
- misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
- detachrid;
- goto L_NextHelperToNotify;
-
-OnTimer8000:
- if ($@ILLIA_STATUS < 254)
- end;
- // Warp remaining helpers back to the origin if needed
- setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
- set $@illia_helper_index,0;
- goto L_CheckHelperNeedWarp;
-
-L_CheckHelperNeedWarp:
- if ($@illia_helper_index >= 4)
- goto L_CleanHelpersWarps;
- set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
- if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
- goto L_NextHelperToWarp;
- if ($@illia_helper$ != "" && attachrid(getcharid(3, $@illia_helper$)))
- goto L_WarpHelper;
- detachrid;
- goto L_NextHelperToWarp;
-
-L_NextHelperToWarp:
- set $@illia_helper_index, $@illia_helper_index + 1;
- goto L_CheckHelperNeedWarp;
-
-L_CleanHelpersWarps:
- cleararray $@illia_helpers$, "", 3;
- set $@illia_helper$, "";
- set $@illia_helper_index,0;
- end;
-
-L_WarpHelper:
- // Proceed only if the helper is still on one of the quest's maps
- if (
- isin("051-1",1,1,190,80 ) ||
- isin("051-3",1,1,115,130) ||
- isin("052-1",1,1,100,80 ) ||
- isin("052-2",1,1,150,100)
- ) goto L_DoWarpHelper;
- detachrid;
- goto L_NextHelperToWarp;
-
-L_DoWarpHelper:
- // At this point, the player has been attached
- if ($@illia_progress >= 5)
- message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't right.";
- warp "007-2",31 + rand(0,2),23 + rand(0,2);
- detachrid;
- goto L_NextHelperToWarp;
-
-L_Check:
- // We check for the hero to be logged in, alive, and in one of the quest's maps
- if (isloggedin($@ILLIA_HERO_ID) == 0)
- goto L_HeroLogOff;
- if (attachrid($@ILLIA_HERO_ID) &&
- (isin("051-1",1,1,190,80 ) == 0) &&
- (isin("051-3",1,1,115,130) == 0) &&
- (isin("052-1",1,1,100,80 ) == 0) &&
- (isin("052-2",1,1,150,100) == 0)
- ) goto L_HeroEscape;
- if (isdead())
- goto L_HeroDead;
- // If the quest lasts more than $@illia_max_time seconds, abort it
- if (gettimetick(2) - $@illia_begin_time > $@illia_max_time)
- goto L_HeroRingActivated;
- // Conditions are all met. schedule another check 1s later
- setnpctimer 0;
- detachrid;
- end;
-
-L_HeroRingActivated:
- misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
- message strcharinfo(0), "The ring Valia gave you seems to activate itself!";
- detachrid;
- set $@ILLIA_STATUS, 255;
- setnpctimer 0;
- end;
-
-L_HeroLogOff:
- if (getnpctimer(0) < 1900)
- end;
- set $@ILLIA_STATUS, 254;
- setnpctimer 0;
- end;
-
-L_HeroEscape:
- detachrid;
- // because of lags, warps between maps, etc
- // let's assume a check can detect the player to not be in any of the map,
- // while he is supposed to be in one.
- // it does not hurt to make a double check 1sec later
- if (getnpctimer(0) < 1900)
- end;
- set $@ILLIA_STATUS, 254;
- setnpctimer 0;
- end;
-
-L_WarpHero:
- // At this point, the player has been attached
- if ($@illia_progress >= 5)
- message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't right.";
- warp "007-2",31 + rand(0,2),23 + rand(0,2);
- detachrid;
- end;
-
-L_HeroDead:
- // we notify the player that his death will add luvia's power.
- // her power is increasing once players reach her island,
- // but they didn't find out about her yet on the island,
- // so we notify the hero only once they met her in the Inn
- if ($@illia_progress >= 5 && $@illia_progress < 8)
- message strcharinfo(0), "You are in Luvia's hands, and your soul is now meant to serve her dark purposes.";
- detachrid;
- set $@ILLIA_STATUS, 255;
- setnpctimer 0;
- end;
-
-L_Stop:
- stopnpctimer;
- setnpctimer 0;
- end;
-
-L_Start:
- initnpctimer;
- end;
-
-}
-
-function|script|UpdateIlliaProgress
-{
- if ($@illia_progress == 1)
- goto L_Torch1;
- if ($@illia_progress == 2)
- goto L_Torch2;
- if ($@illia_progress == 3)
- goto L_Torch3;
- if ($@illia_progress == 4)
- goto L_Torch4;
- if ($@illia_progress == 5)
- goto L_Torch5;
- if ($@illia_progress == 6)
- goto L_Torch6;
- if ($@illia_progress == 7)
- goto L_Torch7;
- if ($@illia_progress == 8)
- goto L_Torch8;
- // Else, we disable everything
- disablenpc "#IlliaTorch1";
- disablenpc "#IlliaTorch2";
- disablenpc "#IlliaTorch3";
- disablenpc "#IlliaTorch4";
- disablenpc "#IlliaTorch5";
- disablenpc "#IlliaTorch6";
- disablenpc "#IlliaTorch7";
- disablenpc "#IlliaTorch8";
- return;
-
-L_Torch8:
- enablenpc "#IlliaTorch8";
- goto L_Torch7;
-
-L_Torch7:
- enablenpc "#IlliaTorch7";
- goto L_Torch6;
-
-L_Torch6:
- enablenpc "#IlliaTorch6";
- goto L_Torch5;
-
-L_Torch5:
- enablenpc "#IlliaTorch5";
- goto L_Torch4;
-
-L_Torch4:
- enablenpc "#IlliaTorch4";
- goto L_Torch3;
-
-L_Torch3:
- enablenpc "#IlliaTorch3";
- goto L_Torch2;
-
-L_Torch2:
- enablenpc "#IlliaTorch2";
- goto L_Torch1;
-
-L_Torch1:
- enablenpc "#IlliaTorch1";
- return;
-}
-
-007-2,29,22,0|script|#IlliaTorch1|374
-{
-end;
-}
-
-007-2,30,21,0|script|#IlliaTorch2|374
-{
-end;
-}
-
-007-2,33,24,0|script|#IlliaTorch3|374
-{
-end;
-}
-
-007-2,32,25,0|script|#IlliaTorch4|374
-{
-end;
-}
-
-007-2,32,21,0|script|#IlliaTorch5|374
-{
-end;
-}
-
-007-2,33,22,0|script|#IlliaTorch6|374
-{
-end;
-}
-
-007-2,29,24,0|script|#IlliaTorch7|374
-{
-end;
-}
-
-007-2,30,25,0|script|#IlliaTorch8|374
-{
-end;
-}
-
-function|script|IlliaDebug
-{
- mes "$Illia_Luvia_Harvest: "+$Illia_Luvia_Harvest;
- mes "$Illia_Win_Counter: "+$Illia_Win_Counter;
- mes "---";
- mes "$@illia_progress: "+$@illia_progress;
- if ($@illia_begin_time > 0)
- mes "Time: "+(gettimetick(2) - $@illia_begin_time)+"/"+$@illia_max_time;
- mes "---";
- mes "$@illia_level_1_progress: "+$@illia_level_1_progress;
- mes "$@illia_level_2_progress: "+$@illia_level_2_progress;
- mes "$@illia_level_3_progress: "+$@illia_level_3_progress;
- mes "$@illia_level_4_progress: "+$@illia_level_4_progress;
- mes "$@illia_level_5_progress: "+$@illia_level_5_progress;
- mes "$@illia_level_6_progress: "+$@illia_level_6_progress;
- mes "$@illia_level_7_progress: "+$@illia_level_7_progress;
- return;
-}