diff options
Diffstat (limited to 'world/map/npc/007-1')
-rw-r--r-- | world/map/npc/007-1/_import.txt | 8 | ||||
-rw-r--r-- | world/map/npc/007-1/_mobs.txt | 12 | ||||
-rw-r--r-- | world/map/npc/007-1/_nodes.txt | 4 | ||||
-rw-r--r-- | world/map/npc/007-1/_warps.txt | 7 | ||||
-rw-r--r-- | world/map/npc/007-1/mapflags.txt | 1 | ||||
-rw-r--r-- | world/map/npc/007-1/voltain.txt | 405 |
6 files changed, 0 insertions, 437 deletions
diff --git a/world/map/npc/007-1/_import.txt b/world/map/npc/007-1/_import.txt deleted file mode 100644 index f6f86a36..00000000 --- a/world/map/npc/007-1/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// Map 007-1: Woodland -// This file is generated automatically. All manually added changes will be removed when running the Converter. -map: 007-1 -npc: npc/007-1/_mobs.txt -npc: npc/007-1/_nodes.txt -npc: npc/007-1/_warps.txt -npc: npc/007-1/mapflags.txt -npc: npc/007-1/voltain.txt diff --git a/world/map/npc/007-1/_mobs.txt b/world/map/npc/007-1/_mobs.txt deleted file mode 100644 index e160e414..00000000 --- a/world/map/npc/007-1/_mobs.txt +++ /dev/null @@ -1,12 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Woodland mobs - -007-1,0,0,0,0|monster|PinkFlower|1014,17,100000ms,30000ms -007-1,0,0,0,0|monster|SpikyMushroom|1019,15,100000ms,30000ms -007-1,0,0,0,0|monster|Snail|1041,25,100000ms,30000ms -007-1,0,0,0,0|monster|MauvePlant|1029,3,270000ms,180000ms -007-1,0,0,0,0|monster|GambogePlant|1031,1,2700000ms,1800000ms -007-1,0,0,0,0|monster|Silkworm|1035,2,60000ms,30000ms -007-1,0,0,0,0|monster|CloverPatch|1037,2,0ms,1000ms -007-1,0,0,0,0|monster|Squirrel|1038,25,30ms,20ms -007-1,0,0,0,0|monster|Butterfly|1055,10,30ms,20ms diff --git a/world/map/npc/007-1/_nodes.txt b/world/map/npc/007-1/_nodes.txt deleted file mode 100644 index 12c08221..00000000 --- a/world/map/npc/007-1/_nodes.txt +++ /dev/null @@ -1,4 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Woodland nodes - -// (no nodes) diff --git a/world/map/npc/007-1/_warps.txt b/world/map/npc/007-1/_warps.txt deleted file mode 100644 index 236737c1..00000000 --- a/world/map/npc/007-1/_warps.txt +++ /dev/null @@ -1,7 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Woodland warps - -007-1,20,54|warp|-1,0,010-1,130,53 -007-1,69,21|warp|2,-1,008-1,78,101 -007-1,122,20|warp|1,-1,008-1,132,98 -007-1,73,76|warp|-1,-1,007-2,34,34 diff --git a/world/map/npc/007-1/mapflags.txt b/world/map/npc/007-1/mapflags.txt deleted file mode 100644 index a32e6b44..00000000 --- a/world/map/npc/007-1/mapflags.txt +++ /dev/null @@ -1 +0,0 @@ -007-1|mapflag|resave|009-2,149,43 diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt deleted file mode 100644 index 0366ea5c..00000000 --- a/world/map/npc/007-1/voltain.txt +++ /dev/null @@ -1,405 +0,0 @@ -// # NPC Name: Voltain -// # LEAD AUTHOR: Pjotr Orial -// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial -// # REVIEWERS: Jenalya -// # -// # Basic Idea: A Person with lots of dark minds requires different stuff. -// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all -// # -// # The variables are not attached to a player but to an npc variable, so it is more or less random, which -// # quest comes up, when a player asks him. -// # -// # used Variables: global variable $@VOLTAIN_state -// # 0: bring bottles -// # 1: bring black scorpion stinger -// # 2: bring bug legs -// # 3: bring another black scorpion stinger -// # 4: bring mauve herbs -// # 5: bring raw logs -// # 6: bring red apples -// # 7: bring cobalt herbs -// # 8: bring snake tongues -// # 9: bring alizarin herbs -// # 10: bring steak -// # 11: bring arrows -// # 12: bring gamboge herbs -// # 13: bring chocolate cake - -007-1,37,21,0|script|Voltain|103 -{ - set @BOTTLE_NEEDED, 3; - set @BOTTLE_REWARD_XP, 100; - set @BOTTLE_REWARD_GOLD, 450; - - set @BLACK_SC_ST_NEEDED, 5; - set @BLACK_SC_ST_REWARD_XP, 500; - set @BLACK_SC_ST_REWARD_GOLD, 250; - - set @BUGLEG_NEEDED, 10; - set @BUGLEG_REWARD_XP, 200; - set @BUGLEG_REWARD_GOLD, 150; - - set @HERBS_NEEDED, 7; - set @HERBS_REWARD_XP, 200; - set @HERBS_REWARD_GOLD, 250; - - set @RAWLOG_NEEDED, 5; - set @RAWLOG_REWARD_XP, 330; - set @RAWLOG_REWARD_GOLD, 300; - - set @REDAPPLE_NEEDED, 7; - set @REDAPPLE_REWARD_XP, 330; - set @REDAPPLE_REWARD_GOLD, 300; - - set @STEAK_NEEDED, 2; - set @STEAK_REWARD_XP, 330; - set @STEAK_REWARD_GOLD, 280; - - set @ARROW_NEEDED, 25; - set @ARROW_REWARD_XP, 330; - set @ARROW_REWARD_GOLD, 100; - - set @SNAKETONGUE_NEEDED, 3; - set @SNAKETONGUE_REWARD_XP, 330; - set @SNAKETONGUE_REWARD_GOLD, 100; - - set @CHOCOLATECAKE_NEEDED, 3; - set @CHOCOLATECAKE_REWARD_XP, 330; - set @CHOCOLATECAKE_REWARD_GOLD, 180; - - if ($@VOLTAIN_state == 1) goto L_state1; - if ($@VOLTAIN_state == 2) goto L_state2; - if ($@VOLTAIN_state == 3) goto L_state3; - if ($@VOLTAIN_state == 4) goto L_state4; - if ($@VOLTAIN_state == 5) goto L_state5; - if ($@VOLTAIN_state == 6) goto L_state6; - if ($@VOLTAIN_state == 7) goto L_state7; - if ($@VOLTAIN_state == 8) goto L_state8; - if ($@VOLTAIN_state == 9) goto L_state9; - if ($@VOLTAIN_state == 10) goto L_state10; - if ($@VOLTAIN_state == 11) goto L_state11; - if ($@VOLTAIN_state == 12) goto L_state12; - if ($@VOLTAIN_state == 13) goto L_state13; -// default: trap through to L_state0! - goto L_state0; - -L_state0: - mes "[Voltain]"; - mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; - next; - menu - "Sure I do!", L_Next, - "No, you creep me out.", L_NOHELP; - -L_Next: - mes "[Voltain]"; - mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; - next; - menu - "I've got the bottles.", L_Next1, - "I don't feel like helping you get garbage...", L_Close; - -L_Next1: - if (countitem("EmptyBottle") < @BOTTLE_NEEDED) - goto L_NOT_ENOUGH; - delitem "EmptyBottle", @BOTTLE_NEEDED; - set Zeny, Zeny + @BOTTLE_REWARD_GOLD; - getexp @BOTTLE_REWARD_XP, 0; - set $@VOLTAIN_state, 1; - mes "\"Thanks for the bottles. Much easier to carry liquid in them.\""; - goto L_Close; - -L_state1: - mes "[Voltain]"; - mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\""; - next; - - menu - "I've got the stingers!", L_Next2, - "I'll go search for them.", L_Close; - -L_Next2: - mes "[Voltain]"; - if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) - goto L_NOT_ENOUGH; - delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED; - set Zeny, Zeny + @BLACK_SC_ST_REWARD_GOLD; - getexp @BLACK_SC_ST_REWARD_XP, 0; - set $@VOLTAIN_state, 2; - mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; - goto L_Close; - -L_state2: - mes "[Voltain]"; - mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; - next; - menu - "I've got the bug legs.", L_Next3, - "I'd rather not carry around dead bugs for you.", L_NOHELP ; - -L_Next3: - mes "[Voltain]"; - if (countitem("BugLeg") < @BUGLEG_NEEDED) - goto L_NOT_ENOUGH; - delitem "BugLeg", @BUGLEG_NEEDED; - set Zeny, Zeny + @BUGLEG_REWARD_GOLD; - getexp @BUGLEG_REWARD_XP, 0; - set $@VOLTAIN_state, 3; - mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \""; - goto L_Close; - -L_state3: - mes "[Voltain]"; - mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; - next; - menu - "Here's the stinger.", L_Next4, - "I DID HEAR THAT! I will not help you KILL mouboo!", L_Close; - -L_Next4: - mes "[Voltain]"; - if (countitem("BlackScorpionStinger") < 1) - goto L_NOT_ENOUGH; - delitem "BlackScorpionStinger", 1; - getexp @BLACK_SC_ST_REWARD_XP, 0; - set $@VOLTAIN_state, 4; - mes "\"Great! Now I can really kill that monster!\""; - goto L_Close; - -L_state4: - mes "[Voltain]"; - mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; - next; - menu - "Here are the herbs.", L_Next5, - "So you want to do a venom? I will not help you!", L_Close; - -L_Next5: - mes "[Voltain]"; - if (countitem("MauveHerb") < @HERBS_NEEDED) - goto L_NOT_ENOUGH; - delitem "MauveHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set Zeny, Zeny + @HERBS_REWARD_GOLD; - set $@VOLTAIN_state, 5; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - goto L_Close; - -L_state5: - mes "[Voltain]"; - mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; - next; - menu - "Here are the raw logs.", L_Next6, - "So you want build traps for mouboos? NO WAY!", L_Close; - -L_Next6: - mes "[Voltain]"; - if (countitem("RawLog") < @RAWLOG_NEEDED) - goto L_NOT_ENOUGH; - delitem "RawLog", @RAWLOG_NEEDED; - getexp @RAWLOG_REWARD_XP, 0; - set Zeny, Zeny + @RAWLOG_REWARD_GOLD; - set $@VOLTAIN_state, 6; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - goto L_Close; - -L_state6: - mes "[Voltain]"; - mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; - next; - menu - "Here are the red apples.", L_Next7, - "I am not sure...", L_Close; - -L_Next7: - mes "[Voltain]"; - if (countitem("RedApple") < @REDAPPLE_NEEDED) - goto L_NOT_ENOUGH; - delitem "RedApple", @REDAPPLE_NEEDED; - getexp @REDAPPLE_REWARD_XP, 0; - set Zeny, Zeny + @REDAPPLE_REWARD_GOLD; - set $@VOLTAIN_state,7; - mes "\"Very well, this will be useful.\""; - goto L_Close; - -L_state7: - mes "[Voltain]"; - mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; - next; - menu - "Here are the herbs.", L_Next8, - "So you want to do a venom? I will not help you!", L_Close; - -L_Next8: - mes "[Voltain]"; - if (countitem("CobaltHerb") < @HERBS_NEEDED) - goto L_NOT_ENOUGH; - delitem "CobaltHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set Zeny, Zeny + @HERBS_REWARD_GOLD; - set $@VOLTAIN_state, 8; - mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, I mean.\""; - goto L_Close; - -L_state8: - mes "[Voltain]"; - mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; - next; - menu - "Sure, here you go!", L_Next9, - "Maybe you will find someone else, I got stuff to do on my own!", L_Close; - -L_Next9: - mes "[Voltain]"; - if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) - goto L_NOT_ENOUGH; - delitem "SnakeTongue", @SNAKETONGUE_NEEDED; - getexp @SNAKETONGUE_REWARD_XP, 0; - set Zeny, Zeny + @SNAKETONGUE_REWARD_GOLD; - set $@VOLTAIN_state, 9; - mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\""; - goto L_Close; - -L_state9: - mes "[Voltain]"; - mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; - next; - menu - "Here are the herbs.", L_Next10, - "So you want to do a venom? I will not help you!", L_Close; - -L_Next10: - mes "[Voltain]"; - if (countitem("AlizarinHerb") < @HERBS_NEEDED) - goto L_NOT_ENOUGH; - delitem "AlizarinHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set Zeny, Zeny + @HERBS_REWARD_GOLD; - set $@VOLTAIN_state, 10; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - goto L_Close; - -L_state10: - mes "[Voltain]"; - mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\""; - next; - mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\""; - next; - menu - "Here you go.", L_Next11, - "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close; - -L_Next11: - mes "[Voltain]"; - if (countitem("Steak") < @STEAK_NEEDED) - goto L_NOT_ENOUGH; - delitem "Steak", @STEAK_NEEDED; - getexp @STEAK_REWARD_XP, 0; - set Zeny, Zeny + @STEAK_REWARD_GOLD; - set $@VOLTAIN_state, 11; - mes "\"Thanks a lot. I will really enjoy my meal.\""; - goto L_Close; - -L_state11: - mes "[Voltain]"; - mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\""; - next; - mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; - menu - "Here you go.", L_Next12, - "Sorry I don't have arrows here!", L_Close; - -L_Next12: - mes "[Voltain]"; - if (countitem("Arrow") < @ARROW_NEEDED) - goto L_NOT_ENOUGH; - delitem "Arrow", @ARROW_NEEDED; - getexp @ARROW_REWARD_XP, 0; - set Zeny, Zeny + @ARROW_REWARD_GOLD; - set $@VOLTAIN_state, 12; - mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\""; - goto L_Close; - -L_state12: - mes "[Voltain]"; - mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; - next; - menu - "Here are the herbs.", L_Next13, - "So you want to do a venom? I will not help you!", L_Close; - -L_Next13: - mes "[Voltain]"; - if (countitem("GambogeHerb") < @HERBS_NEEDED) - goto L_NOT_ENOUGH; - delitem "GambogeHerb", @HERBS_NEEDED; - getexp @HERBS_REWARD_XP, 0; - set Zeny, Zeny + @HERBS_REWARD_GOLD; - set $@VOLTAIN_state, 13; - mes "\"Great! Now I can thicken the potion! I will try directly.\""; - goto L_Close; - -L_state13: - mes "[Voltain]"; - mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \""; - next; - menu - "Here it is.", L_Next14, - "I don't feel in the mood to bring you a cake.", L_Close; - -L_Next14: - mes "[Voltain]"; - if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) - goto L_NOT_ENOUGH; - delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED; - getexp @CHOCOLATECAKE_REWARD_XP, 0; - set Zeny, Zeny + @CHOCOLATECAKE_REWARD_GOLD; - set $@VOLTAIN_state, 0; - mes "\"I love chocolate cakes. I wonder, if I can use my ven- \""; - emotion EMOTE_EVIL, strcharinfo(0); - goto L_Close; - -L_NOHELP: - mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\""; - mes "Voltain then mumbles something under his breath that you cannot quite make out"; - mes "\"... These damn kids. \""; - goto L_Close; - -L_Close: - set @BOTTLE_NEEDED, 0; - set @BOTTLE_REWARD_XP, 0; - set @BOTTLE_REWARD_GOLD, 0; - set @BLACK_SC_ST_NEEDED, 0; - set @BLACK_SC_ST_REWARD_XP, 0; - set @BLACK_SC_ST_REWARD_GOLD, 0; - set @BUGLEG_NEEDED, 0; - set @BUGLEG_REWARD_XP, 0; - set @BUGLEG_REWARD_GOLD, 0; - set @HERBS_NEEDED, 0; - set @HERBS_REWARD_XP, 0; - set @HERBS_REWARD_GOLD, 0; - set @RAWLOG_NEEDED, 0; - set @RAWLOG_REWARD_XP, 0; - set @RAWLOG_REWARD_GOLD, 0; - set @REDAPPLE_NEEDED, 0; - set @REDAPPLE_REWARD_XP, 0; - set @REDAPPLE_REWARD_GOLD, 0; - set @STEAK_NEEDED, 0; - set @STEAK_REWARD_XP, 0; - set @STEAK_REWARD_GOLD, 0; - set @ARROW_NEEDED, 0; - set @ARROW_REWARD_XP, 0; - set @ARROW_REWARD_GOLD, 0; - set @SNAKETONGUE_NEEDED, 0; - set @SNAKETONGUE_REWARD_XP, 0; - set @SNAKETONGUE_REWARD_GOLD, 0; - set @CHOCOLATECAKE_NEEDED, 0; - set @CHOCOLATECAKE_REWARD_XP, 0; - set @CHOCOLATECAKE_REWARD_GOLD, 0; - close; - -L_NOT_ENOUGH: - mes "\"Can't you count!? I need more. \""; - goto L_Close; -} |